Company: Sega
Company of Heroes 2
Metropolis Street Racer
Napple Tale: Arsia in Daydream
Citizens of Earth
Gunstar Heroes
Chakan: The Forever Man
Shenmue II
Shinobi
Like a Dragon: Infinite Wealth
Mario & Sonic at the London 2012 Olympic Games
Virtua Fighter 4
Shadow the Hedgehog
Sonic & All-Stars Racing Transformed
Judgment
The Cave
Super Monkey Ball
Football Manager 2013
Sonic the Hedgehog Genesis
Sonic the Hedgehog 4: Episode I
VectorMan
Sonic the Hedgehog 4: Episode I
Battletoads
Sonic Dream Team
The King of Fighters XI
Virtua Tennis 3
Sonic Gems Collection
Sonic Boom: Rise of Lyric
The Revenge of Shinobi
Sonic & All-Stars Racing Transformed
Super Monkey Ball: Banana Mania
Sonic Rush Adventure
Sonic & All-Stars Racing Transformed
Sonic X Shadow Generations
Sonic DS
Team Sonic Racing
Virtua Fighter 3tb
Crusader of Centy
Mario & Sonic at the Olympic Winter Games
Yakuza
Sonic the Hedgehog Pocket Adventure
Panzer Dragoon Saga
Sonic XS
Yakuza: Like a Dragon
Ristar
Sonic Labyrinth
Sonic 3D Blast
Sonic CD
Phantasy Star Online
Maimai DX Universe
Final Fight CD
Viewing Single Trivia
subdirectory_arrow_right Sonic X-treme (Game)
▲
1
▼
Relations between Sega and its various regional offices, particularly Sega of America, have been rather tumultuous throughout the company's history. This is perhaps most notable during the development of Sonic X-treme, where the conflict between the two played a major role in the game's eventual cancellation. Supposedly, some of this conflict originates from the 1990s due to former president Hayao Nakayama's admiration of Sega of America. According to former Sega of America CEO Tom Kalinske:
However, video game journalist Steven L. Kent has made claims to the contrary. According to him, Nakayama essentially bullied the American executives under the belief that the Japanese executives were the ones who made the best decisions. When asked if communication between the two was really that bad, he said:
"There were some guys in the executive suites who really didn't like that Nakayama in particular appeared to favor the US executives. A lot of the Japanese executives were maybe a little jealous, and I think some of that played into the decisions that were made."
However, video game journalist Steven L. Kent has made claims to the contrary. According to him, Nakayama essentially bullied the American executives under the belief that the Japanese executives were the ones who made the best decisions. When asked if communication between the two was really that bad, he said:
"Hell yes! Stolar, Kalinske, Moore, they all will tell you the same thing: they dreaded going to Japan. Look, I told you things were bad when Genesis was selling well in America and lagging in Japan. How warm a reception do you think Kalinske got when Saturn was dying in America and popular in Japan?"
Sonic X-Treme overview:
https://www.gamesradar.com/the-greatest-sonic-game-we-never-got-to-play/
Kalinske statement:
https://web.archive.org/web/20120824130011/http://www.ign.com/articles/2009/04/21/ign-presents-the-history-of-sega
Steven L. Kent info:
https://www.sega-16.com/2006/05/interview-steven-kent/
https://www.gamesradar.com/the-greatest-sonic-game-we-never-got-to-play/
Kalinske statement:
https://web.archive.org/web/20120824130011/http://www.ign.com/articles/2009/04/21/ign-presents-the-history-of-sega
Steven L. Kent info:
https://www.sega-16.com/2006/05/interview-steven-kent/
Comments (0)
You must be logged in to post comments.