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According to Maurice Molyneaux, the designer and writer for the initial Genesis version of the game, the game went through a number of setbacks, including having to make a game proposal six weeks before the pilot episode of Star Trek: Deep Space Nine aired, Paramount's licensing and legal department sending "corrections" that were actually often incorrect, Paramount signing off on ideas and then reversing their statements weeks later, and working with a foreign team of developers (##Novatrade International##, based in Budapest, Hungary) who didn't fully understand the Star Trek series.
On the SNES version of the game, Maurice says "The Super Nintendo version was a "port" of the Genesis version, and a very poor port at that! My apologies to anyone who played it!"
On the SNES version of the game, Maurice says "The Super Nintendo version was a "port" of the Genesis version, and a very poor port at that! My apologies to anyone who played it!"
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