▲
1
▼
Despite incorporating several elements common in a live-service game (i.e. an in-game store, a battle pass, seasonal events, and premium currency), Skull and Bones was given a price tag of $70. Yves Guillemot, the CEO of Ubisoft, justified this during an investors call before the game's release, stating:
It's worth noting, however, that the game cost $200 million due to its decade-long development, with Ubisoft admitting that they did not think they would be able to break even due to its poor launch. Knowing this, it can be inferred that Ubisoft insisted on referring to Skull and Bones as a "quadruple-A" title not because of the scope of the project, but for how abnormally long it took to produce and raised the price to recoup costs, because this was not the first or only game they called a AAAA title in the past. It was discovered as far back as 2020 on the LinkedIn pages of several Ubisoft employees that they referred to Skull and Bones, the also long-delayed Beyond Good & Evil 2, and later Avatar: Frontiers of Pandora, all games with development times lasting at least six years, as AAAA titles in their work experience.
"It's a very big game and we feel that people will really see how vast and complete that game is. So it's a really full triple-A, quadruple-A game that will deliver in the long run."
It's worth noting, however, that the game cost $200 million due to its decade-long development, with Ubisoft admitting that they did not think they would be able to break even due to its poor launch. Knowing this, it can be inferred that Ubisoft insisted on referring to Skull and Bones as a "quadruple-A" title not because of the scope of the project, but for how abnormally long it took to produce and raised the price to recoup costs, because this was not the first or only game they called a AAAA title in the past. It was discovered as far back as 2020 on the LinkedIn pages of several Ubisoft employees that they referred to Skull and Bones, the also long-delayed Beyond Good & Evil 2, and later Avatar: Frontiers of Pandora, all games with development times lasting at least six years, as AAAA titles in their work experience.
Quote source:
https://www.pcgamer.com/ubisoft-ceo-defends-skull-and-bones-dollar60-price-tag-says-its-a-quadruple-a-game/
Game budget:
https://insider-gaming.com/skull-and-bones-players-total/
2020 LinkedIn page mentions:
https://screenrant.com/ubisoft-beyond-good-evil-skull-bones-aaaa-games/
2022 Avatar: Frontiers of Pandora AAAA game label:
https://tech4gamers.com/avatar-frontiers-of-pandora/
https://www.pcgamer.com/ubisoft-ceo-defends-skull-and-bones-dollar60-price-tag-says-its-a-quadruple-a-game/
Game budget:
https://insider-gaming.com/skull-and-bones-players-total/
2020 LinkedIn page mentions:
https://screenrant.com/ubisoft-beyond-good-evil-skull-bones-aaaa-games/
2022 Avatar: Frontiers of Pandora AAAA game label:
https://tech4gamers.com/avatar-frontiers-of-pandora/
Related Games
Hell's Kitchen: The Game
Rayman 2: The Great Escape
Tom Clancy's Splinter Cell
Rayman Raving Rabbids
Prince of Persia: The Two Thrones
Just Dance 2024 Edition
Far Cry: Primal
Mario + Rabbids Kingdom Battle
Pinball Challenge Deluxe
Just Dance 2014
ZombiU
Far Cry 6
Assassin's Creed Brotherhood
Watch Dogs: Legion
Assassin's Creed Shadows
Rayman 2: The Great Escape
Immortals Fenyx Rising
Driver: San Francisco
Watch Dogs 2
Victorious Boxers: Revolution
Just Dance 2018
Rayman Origins
Tom Clancy's The Division
Just Dance 2015
Raving Rabbids: Travel in Time
Rabbids Go Home
Scott Pilgrim vs. the World: The Game
Assassin's Creed Unity
Prince of Persia
Far Cry 5
Assassin's Creed II
Assassin's Creed Mirage
Rayman DS
Beyond Good & Evil
Rayman Origins
Assassin's Creed III
Far Cry 3: Blood Dragon
Mario + Rabbids Sparks of Hope
Tom Clancy's Splinter Cell
Rayman
Assassin's Creed Origins
For Honor
Tom Clancy's Rainbow Six: Vegas
Rayman Legends: Definitive Edition
Prince of Persia: Warrior Within
Michael Jackson: The Experience
Valiant Hearts: The Great War
Buck Bumble
Assassin's Creed Syndicate
Assassin's Creed