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According to Behaviour Interactive's head of partnerships Mathieu Cote, the studio had always wanted to do a single-player narrative game set in the Dead by Daylight universe, but had to look to other companies due to the team's lack of experience regarding single-player titles. Supermassive Games was the first team they reached out to, with writer Steve Goss stating in regards to the story compared to their past titles:
"[There will be] a lot of familiarity if you've played games like Until Dawn or The Quarry, but then there's huge sections of the game that feel nothing like a traditional Supermassive game because we're exploring a connection to the Dead By Daylight experience. There's a kind of balance between those two things."
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