▲
1
▼
According to executive producer Robbie Daymond, choosing the game's environment was a major factor when approaching the game's concept. When it was decided that the player character would be a shut-in who didn't get out much, they incorporated this into both the plot and the game mechanics, as the player is a person who doesn't leave their home by choice. Early on, the game was planned to have escape room elements where the player is held in their house by an unknown force, but this was dropped in favor of a sandbox approach due to the team believing it wasn't much fun and made the game too linear.
Related Games
Worms: The Director's Cut
Worms Blast
My Time at Portia
Leisure Suit Larry: Box Office Bust
Worms 3D
Yooka-Laylee
Worms Armageddon
Blasphemous
Superfrog
Blasphemous II
Worms
Alien Breed
Narita Boy
Guitar Hero III: Legends of Rock
Oddworld: Soulstorm
Age of Empires III
My Friendly Neighborhood
Rayman Legends: Definitive Edition
Ultimate Custom Night Demo
The Elder Scrolls III: Morrowind
SpongeBob SquarePants: Operation Krabby Patty
Tomb Raider I•II•III Remastered
Ultra Street Fighter IV
Armored Core VI: Fires of Rubicon
Ms. Pac-Man: Maze Madness 2
Garten of Banban 7
de Blob
Fantasy Life i: The Girl Who Steals Time
X-Men vs. Street Fighter
Tom Clancy's The Division 2
Sonic Heroes
Prototype
Big Walk
Fitness Boxing
Gone Home
Liyla and the Shadows of War
Hunters of Ralk
LEGO Star Wars III: The Clone Wars
Blade Symphony
Oddworld: Abe's Exoddus
Grand Theft Auto: Vice City
Final Fantasy Adventure
Final Fantasy XIII
LEGO Star Wars: The Force Awakens
Sherlock Holmes Versus Jack the Ripper
Reynatis
Thaumistry: In Charm's Way
Purble Place
Peak
Shadowrun Returns