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The idea to make The Wind Waker in HD came from the developers playing around with the Zelda HD Experience tech-demo. They used the same lighting from the demo on Link's The Wind Waker model, and his appearance had such a strong impact that they started to do the same with The Wind Waker's environments as well.

"We took the various versions of Link from the Zelda HD Experience, [Skyward] Sword and The Wind Waker and lined them up in the same setting. We used practically the same shader and brought out the same shading, and Link from The Wind Waker made an overwhelmingly strong impact. He exerted some kind of unnatural pressure." - Satoru Takizawa
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