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subdirectory_arrow_right Pokémon HeartGold Version (Game), Pokémon Blue Version (Game), Pokémon Yellow Version: Special Pikachu Edition (Game), Pokémon FireRed Version (Game), Pokémon Gold Version (Game), Pokémon Silver Version (Game), Pokémon LeafGreen Version (Game), Pokémon SoulSilver Version (Game), Pokémon Red Version (Game)
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A recurring oddity in the Pokémon games is that the Gym Leader and later Elite Four member Koga, the Kanto Region's Poison-type expert, threatens to defeat his opponents with both Poison and Sleep tactics. In Red and Blue, he states:
In Gold, Silver, Crystal, and their remakes HeartGold and SoulSilver, he states:
In FireRed and LeafGreen, he states:
Despite this, the only game in the series where Koga's main team uses any Sleep-inducing moves is Yellow, where two of his Venonats have Sleep Powder. In contrast, every one of Koga's teams has incorporated Poisoning moves, with some of his teams being entirely composed of Pokémon using such moves. Although possibly a mistake, this might also tie into the theme of misdirection, which would be fitting for the ninja-themed Fuchsia Gym.
"You shall feel the despair of poison and sleep techniques!"
In Gold, Silver, Crystal, and their remakes HeartGold and SoulSilver, he states:
"Confusion, sleep, poison... Prepare to be the victim of my sinister technique!"
In FireRed and LeafGreen, he states:
"Poison brings steady doom. Sleep renders foes helpless."
Despite this, the only game in the series where Koga's main team uses any Sleep-inducing moves is Yellow, where two of his Venonats have Sleep Powder. In contrast, every one of Koga's teams has incorporated Poisoning moves, with some of his teams being entirely composed of Pokémon using such moves. Although possibly a mistake, this might also tie into the theme of misdirection, which would be fitting for the ninja-themed Fuchsia Gym.
Evolution of Fuchsia Gym Leaders:
https://www.youtube.com/watch?v=ih3lpHU73NA
Pokémon Yellow - Venonat Sleep Powder:
https://www.youtube.com/watch?v=t0AVV5nZYFg
Pokémon Crystal - Koga's Elite Four appearance:
https://www.youtube.com/watch?v=Lq9pvmGEp6U
Koga's teams on Bulbapedia:
https://bulbapedia.bulbagarden.net/wiki/Koga
https://www.youtube.com/watch?v=ih3lpHU73NA
Pokémon Yellow - Venonat Sleep Powder:
https://www.youtube.com/watch?v=t0AVV5nZYFg
Pokémon Crystal - Koga's Elite Four appearance:
https://www.youtube.com/watch?v=Lq9pvmGEp6U
Koga's teams on Bulbapedia:
https://bulbapedia.bulbagarden.net/wiki/Koga
Platform: Wii
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Among the material uncovered in the 2020 Gigaleak, a large-scale breach of internal server data from Nintendo, are a pair of emails describing a proposed "21st Century Version of Famicom" as a "fourth pillar" for the Wii Virtual Console alongside NES, SNES, and N64 emulation. According to these correspondences, the idea was the brainchild of Wii lead developer Genyo Takeda and would've consisted of emulated NES games with improved graphics. The concept progressed towards an early testing phase, but was ultimately scrapped to focus more on developing the Virtual Console's SNES emulator.

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subdirectory_arrow_right Donkey Kong Country 3 (Game), Donkey Kong Country (Game), Donkey Kong Country 2: Diddy's Kong Quest (Game), Donkey Kong Country (Game), Donkey Kong Country 2 (Game)
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The "starburst effect" that occurs when bouncing on enemies is usually meant to expand, but in the first two Donkey Kong Country games, they were mistakenly coded to contract instead. This issue was fixed in the third game and the subsequent re-releases of all three games on the Game Boy Advance.
Visual comparison images:
https://bsky.app/profile/mariobrothblog.bsky.social/post/3lsyuqkowgc2g
https://bsky.app/profile/mariobrothblog.bsky.social/post/3lsyvqfebns2u
DKC SNES:
https://www.youtube.com/watch?v=bXHDSA35_2k#t=40s
DKC GBA:
https://www.youtube.com/watch?v=oThzu4wVDbc#t=156s
DKC 2 SNES:
https://www.youtube.com/watch?v=AKKn1oxbLlU#t=50s
DKC 2 GBA:
https://www.youtube.com/watch?v=yjtgqz8EO0U#t=335s
DKC 3 SNES:
https://www.youtube.com/watch?v=dT3-qdoVihY#t=265s
DKC 3 GBA:
https://www.youtube.com/watch?v=K949DkLQOWU#t=210s
https://bsky.app/profile/mariobrothblog.bsky.social/post/3lsyuqkowgc2g
https://bsky.app/profile/mariobrothblog.bsky.social/post/3lsyvqfebns2u
DKC SNES:
https://www.youtube.com/watch?v=bXHDSA35_2k#t=40s
DKC GBA:
https://www.youtube.com/watch?v=oThzu4wVDbc#t=156s
DKC 2 SNES:
https://www.youtube.com/watch?v=AKKn1oxbLlU#t=50s
DKC 2 GBA:
https://www.youtube.com/watch?v=yjtgqz8EO0U#t=335s
DKC 3 SNES:
https://www.youtube.com/watch?v=dT3-qdoVihY#t=265s
DKC 3 GBA:
https://www.youtube.com/watch?v=K949DkLQOWU#t=210s

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The developers of Crash Team Racing Nitro-Fueled were informed ahead of time that the game's post-launch support would be limited. Very little content was thought of, and none was worked on, for grands prix that didn't make it to release. Creative director Thomas Wilson stated the only scrapped grand prix concept he recalls is "Heroes vs. Villains", a superhero parody grand prix compared to the animated film Megamind, which would have featured a course in a "retro-futuristic" city and superhero and supervillain outfits for the racers.

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Contrary to popular belief, there is no evidence that Mega Man 5 was banned or failed to release in Vietnam specifically because of Napalm Man's design, the similarities that his stage's design bears to areas within the country (including the Viet Cong's tunnel system used during the Vietnam War), or one of its enemies resembling a tiger species endemic to Vietnam among other similarities. The history of the Vietnamese video game market itself is poorly documented. It is currently believed that all video game imports were virtually banned by the Vietnamese government as a result of Cold War tensions until the implementation of the Đổi Mới reforms started in 1986, which allowed for some second-hand game console imports and rental arcades to pop up. They are thought to have become a more widely available commodity in the country in 1994, two years after Mega Man 5's release, when the United States lifted its 30-year-long trade embargo on Vietnam. There is no known documented information available on if there even was a Vietnamese reaction to Napalm Man at the time.
Unlisted video perpetuating this rumor and showcasing Napalm Man character and stage similarities:
https://www.youtube.com/watch?v=hcIzcMxRzFg
Phan Quang Anh - "Entertainment in a changing world: Vietnam and video gaming" (pages 108-110 in the research paper):
https://doi.org/10.5167%2Fuzh-184607
Barcode Magazine article (article is in Vietnamese):
https://web.archive.org/web/20180909113928/http://www.barcodemagazine.vn/lifestyle/trends/dien-tu-4-nut-cu-hit-choi-loa-cua-nhung-nam-1990/
https://www.youtube.com/watch?v=hcIzcMxRzFg
Phan Quang Anh - "Entertainment in a changing world: Vietnam and video gaming" (pages 108-110 in the research paper):
https://doi.org/10.5167%2Fuzh-184607
Barcode Magazine article (article is in Vietnamese):
https://web.archive.org/web/20180909113928/http://www.barcodemagazine.vn/lifestyle/trends/dien-tu-4-nut-cu-hit-choi-loa-cua-nhung-nam-1990/

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A short test map exists within the game that can only be accessed via an Action Replay cart. The map itself is a closed off room containing a series of platforms, Sabre Wulf, the treasure he guards, and a single power up. As the room itself has no exit, it is impossible to escape Sabre Wulf once Sabreman picks up the treasure.

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Originally, Boggy's three children (Groggy, Soggy and Moggy) were intended to appear in the game as part of a challenge called "Don't Bring Your Kids to Work Day", but the challenge was scrapped due to time constraints. In 2019, it was discovered that Soggy and Moggy not only had fully completed models in the game, but also AI that was reused from the Minjos in the game. They can appear in Banjoland Act 6 during the challenge "Home Improvements: Igloo Edition", where Soggy can be found running on top of Clanker, while Moggy can be found running on top of the display case, both far away from where the actual challenge takes place. It is currently unknown if Groggy is anywhere in the game.
Rare Scribes:
https://web.archive.org/web/20090219132033/http://rareware.com/extras/scribes/12feb09/index.html
Video showing off Soggy and Moggy:
https://www.youtube.com/watch?v=ih9KcJl-iwI
https://web.archive.org/web/20090219132033/http://rareware.com/extras/scribes/12feb09/index.html
Video showing off Soggy and Moggy:
https://www.youtube.com/watch?v=ih9KcJl-iwI

subdirectory_arrow_right Mega Man Anniversary Collection (Game)
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Name change:
https://www.ign.com/articles/2004/02/05/mega-man-mania-change
Late 2004 games:
https://www.ign.com/articles/2004/08/26/gba-holiday-line-up
2005 update:
https://web.archive.org/web/20051105114649/http://www.1up.com/do/newsStory?cId=3142201
2006 update:
https://web.archive.org/web/20110610220712/http://www.n-sider.com/contentview.php?contentid=2133
https://www.ign.com/articles/2004/02/05/mega-man-mania-change
Late 2004 games:
https://www.ign.com/articles/2004/08/26/gba-holiday-line-up
2005 update:
https://web.archive.org/web/20051105114649/http://www.1up.com/do/newsStory?cId=3142201
2006 update:
https://web.archive.org/web/20110610220712/http://www.n-sider.com/contentview.php?contentid=2133

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Following the game's release in 2013, it was featured on the "Clueless Gamer" segment on comedian Conan O'Brien's Conan talk show. During this segment, O'Brien was able to play as Superman with the "Flaming C" costume. "Flaming C" was a character co-created by O'Brien and DC Comics artist Bruce Timm, modeled loosely on O'Brien himself. When asked about the Flaming C skin in 2021, game director Ed Boon confirmed that a build of the game with the costume "exists somewhere", but the costume was never made publicly available.
Clueless Gamer segment (Flaming C at 4:30):
https://www.youtube.com/watch?v=7zE1gLNs54Q#t=270s
Ed Boon tweet:
https://x.com/noobde/status/1448733758224584704
https://www.youtube.com/watch?v=7zE1gLNs54Q#t=270s
Ed Boon tweet:
https://x.com/noobde/status/1448733758224584704

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The Cutting Room Floor article:
https://tcrf.net/Proto:Daffy_Duck_in_Hollywood_(Genesis)
No-Intro Dat-o-matic entry:
https://datomatic.no-intro.org/index.php?page=show_record&s=32&n=0332
https://tcrf.net/Proto:Daffy_Duck_in_Hollywood_(Genesis)
No-Intro Dat-o-matic entry:
https://datomatic.no-intro.org/index.php?page=show_record&s=32&n=0332

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Attached image includes private messages on Twitter sent by the user to Taisuke Kanasaki asking him if this was intentional:
Q: このキャラクターはあなたと同じ誕生日のようですが、それは意図的なものですか?
A: 僕の誕生日と同じなのは意図的です。 D(ダニエル)も僕と同じ誕生日です。
Additional tweets:
https://x.com/Adr0t/status/1939015553516970151
https://x.com/Adr0t/status/1939022931239047535
Q: このキャラクターはあなたと同じ誕生日のようですが、それは意図的なものですか?
A: 僕の誕生日と同じなのは意図的です。 D(ダニエル)も僕と同じ誕生日です。
Additional tweets:
https://x.com/Adr0t/status/1939015553516970151
https://x.com/Adr0t/status/1939022931239047535

subdirectory_arrow_right Donkey Kong 3: Dai Gyakushuu (Game)
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Archived NEC PC-8801 game and floppy disk scans:
https://archive.org/details/DonkeyKong3PC8801/
NEC PC-8801 version playthrough:
https://www.youtube.com/watch?v=_9J-hlpxjz8
Beep article with manual pages:
https://www.beep-shop.com/blog/2897/
https://archive.org/details/DonkeyKong3PC8801/
NEC PC-8801 version playthrough:
https://www.youtube.com/watch?v=_9J-hlpxjz8
Beep article with manual pages:
https://www.beep-shop.com/blog/2897/

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Nintendo World Report article:
https://www.nintendoworldreport.com/news/32940/never-before-seen-renegade-kid-developed-crash-bandicoot-ds-demo-revealed
Nintendo World Report video:
https://www.youtube.com/watch?v=Q4t0Jcmg42s
https://www.nintendoworldreport.com/news/32940/never-before-seen-renegade-kid-developed-crash-bandicoot-ds-demo-revealed
Nintendo World Report video:
https://www.youtube.com/watch?v=Q4t0Jcmg42s

subdirectory_arrow_right Bubsy II (Game)
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Electronic Monthly Gaming issue #57 (April 1994) (page 124 in the magazine):
https://archive.org/details/Electronic_Gaming_Monthly_57/page/n123/mode/1up
Game Boy version:
https://www.youtube.com/watch?v=ChRPphYMEv8#t=752s
https://archive.org/details/Electronic_Gaming_Monthly_57/page/n123/mode/1up
Game Boy version:
https://www.youtube.com/watch?v=ChRPphYMEv8#t=752s

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When the game was first announced, it was referred to as "Code Name: X", with the only hint towards its connection to the Persona series being that it was claimed to be the first mobile game in a "famous Japanese console game series" that had sold over ten million copies worldwide. While the game's aesthetics and music were both noted to be reminiscent of Persona 5, and the file names for the game's artwork on the website were referred to as "P5", an official connection to the series was not discovered until the binary code at the end of the game's reveal trailer was translated to "Persona 5X".

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subdirectory_arrow_right Syphon Filter (Game)
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The root of Bubsy 3D's disc contains a copy of the ending cutscene for the level "Escape from WooL.A." titled "DUMMY1.DAT". This file, and two additional copies of it named "DUMMY2.DAT" and "DUMMY3.DAT", are also present in the original US release of Syphon Filter.

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At the end of the 8th season of Vote-a-Fling (an annual in-game event where players could vote for a girl from the game's "Phone Fling" mode to become a fully dateable girl), Honey was chosen as the winner for the season. Unlike past events however, the results were narrowly close between her and the second place winner Willow, with both characters frequently swapping first and second place before the voting closed. As a compromise, Sad Panda Studios announced that both Honey and Willow would be added one after the other as dateable girls.