Popular Games


Recently Added


Latest Trivia


Pokémon Crystal Version
1
A recurring oddity in the Pokémon games is that the Gym Leader and later Elite Four member Koga, the Kanto Region's Poison-type expert, threatens to defeat his opponents with both Poison and Sleep tactics. In Red and Blue, he states:

"You shall feel the despair of poison and sleep techniques!"

In Gold, Silver, Crystal, and their remakes HeartGold and SoulSilver, he states:

"Confusion, sleep, poison... Prepare to be the victim of my sinister technique!"

In FireRed and LeafGreen, he states:

"Poison brings steady doom. Sleep renders foes helpless."

Despite this, the only game in the series where Koga's main team uses any Sleep-inducing moves is Yellow, where two of his Venonats have Sleep Powder. In contrast, every one of Koga's teams has incorporated Poisoning moves, with some of his teams being entirely composed of Pokémon using such moves. Although possibly a mistake, this might also tie into the theme of misdirection, which would be fitting for the ninja-themed Fuchsia Gym.
person Salnax calendar_month July 6, 2025
Evolution of Fuchsia Gym Leaders:
https://www.youtube.com/watch?v=ih3lpHU73NA

Pokémon Yellow - Venonat Sleep Powder:
https://www.youtube.com/watch?v=t0AVV5nZYFg

Pokémon Crystal - Koga's Elite Four appearance:
https://www.youtube.com/watch?v=Lq9pvmGEp6U

Koga's teams on Bulbapedia:
https://bulbapedia.bulbagarden.net/wiki/Koga
Platform: Wii
3
Among the material uncovered in the 2020 Gigaleak, a large-scale breach of internal server data from Nintendo, are a pair of emails describing a proposed "21st Century Version of Famicom" as a "fourth pillar" for the Wii Virtual Console alongside NES, SNES, and N64 emulation. According to these correspondences, the idea was the brainchild of Wii lead developer Genyo Takeda and would've consisted of emulated NES games with improved graphics. The concept progressed towards an early testing phase, but was ultimately scrapped to focus more on developing the Virtual Console's SNES emulator.
Skylanders: Trap Team
1
Attachment According to an animation reel from Neil Wrischnik, the Blocker Birds seen in The Phoenix Psanctuary were originally going to be enemies rather than NPCs, complete with unused animations and an unused trapping sequence suggesting that one of them was intended to appear as a playable villain character.
Donkey Kong Country 3: Dixie Kong's Double Trouble!
1
The "starburst effect" that occurs when bouncing on enemies is usually meant to expand, but in the first two Donkey Kong Country games, they were mistakenly coded to contract instead. This issue was fixed in the third game and the subsequent re-releases of all three games on the Game Boy Advance.
person Wolfen50 calendar_month July 2, 2025
Crash Team Racing Nitro-Fueled
1
The developers of Crash Team Racing Nitro-Fueled were informed ahead of time that the game's post-launch support would be limited. Very little content was thought of, and none was worked on, for grands prix that didn't make it to release. Creative director Thomas Wilson stated the only scrapped grand prix concept he recalls is "Heroes vs. Villains", a superhero parody grand prix compared to the animated film Megamind, which would have featured a course in a "retro-futuristic" city and superhero and supervillain outfits for the racers.
Mega Man 5
4
Contrary to popular belief, there is no evidence that Mega Man 5 was banned or failed to release in Vietnam specifically because of Napalm Man's design, the similarities that his stage's design bears to areas within the country (including the Viet Cong's tunnel system used during the Vietnam War), or one of its enemies resembling a tiger species endemic to Vietnam among other similarities. The history of the Vietnamese video game market itself is poorly documented. It is currently believed that all video game imports were virtually banned by the Vietnamese government as a result of Cold War tensions until the implementation of the Đổi Mới reforms started in 1986, which allowed for some second-hand game console imports and rental arcades to pop up. They are thought to have become a more widely available commodity in the country in 1994, two years after Mega Man 5's release, when the United States lifted its 30-year-long trade embargo on Vietnam. There is no known documented information available on if there even was a Vietnamese reaction to Napalm Man at the time.
person MehDeletingLater calendar_month July 1, 2025
Unlisted video perpetuating this rumor and showcasing Napalm Man character and stage similarities:
https://www.youtube.com/watch?v=hcIzcMxRzFg

Phan Quang Anh - "Entertainment in a changing world: Vietnam and video gaming" (pages 108-110 in the research paper):
https://doi.org/10.5167%2Fuzh-184607

Barcode Magazine article (article is in Vietnamese):
https://web.archive.org/web/20180909113928/http://www.barcodemagazine.vn/lifestyle/trends/dien-tu-4-nut-cu-hit-choi-loa-cua-nhung-nam-1990/
Sabre Wulf
1
A short test map exists within the game that can only be accessed via an Action Replay cart. The map itself is a closed off room containing a series of platforms, Sabre Wulf, the treasure he guards, and a single power up. As the room itself has no exit, it is impossible to escape Sabre Wulf once Sabreman picks up the treasure.
Banjo-Kazooie: Nuts & Bolts
2
Originally, Boggy's three children (Groggy, Soggy and Moggy) were intended to appear in the game as part of a challenge called "Don't Bring Your Kids to Work Day", but the challenge was scrapped due to time constraints. In 2019, it was discovered that Soggy and Moggy not only had fully completed models in the game, but also AI that was reused from the Minjos in the game. They can appear in Banjoland Act 6 during the challenge "Home Improvements: Igloo Edition", where Soggy can be found running on top of Clanker, while Moggy can be found running on top of the display case, both far away from where the actual challenge takes place. It is currently unknown if Groggy is anywhere in the game.
person chocolatejr9 calendar_month June 30, 2025
Mega Man Anniversary Collection
subdirectory_arrow_right Mega Man Anniversary Collection (Game)
2
Attachment In addition to the console Anniversary Collection, a Game Boy Advance counterpart was also planned. Originally named Mega Man Mania, the title would have included colored remakes of the five Mega Man games created for the Game Boy, along with a History section and artwork. The compilation was planned for a Q4 2004 release, but was repeatedly delayed, partly due to Capcom reportedly having difficulty in locating the source codes for most of the games, forcing them to recreate them from scratch. In January 2006, it was announced the compilation was being "placed on indefinite hold" as Capcom and gaming retailers began issuing pre-order refunds.
person Salnax calendar_month June 30, 2025
Injustice: Gods Among Us
2
Following the game's release in 2013, it was featured on the "Clueless Gamer" segment on comedian Conan O'Brien's Conan talk show. During this segment, O'Brien was able to play as Superman with the "Flaming C" costume. "Flaming C" was a character co-created by O'Brien and DC Comics artist Bruce Timm, modeled loosely on O'Brien himself. When asked about the Flaming C skin in 2021, game director Ed Boon confirmed that a build of the game with the costume "exists somewhere", but the costume was never made publicly available.
person Salnax calendar_month June 29, 2025
Ed, Edd n Eddy: The Mis-Edventures
1
Attachment If the game is forced to select a language other than English or French, an unused flag of Spain will be shown in the Options menu. However, no script exists for the Spanish language, so selecting it will do nothing.
Daffy Duck in Hollywood
1
Attachment A prototype version of the game was distributed on some pirated cartridges featuring stickers for the game Daffy Duck: The Marvin Missions. The level select screen uses an unused rendition of "Hooray for Hollywood", while the Game Over screen uses the "That's All Folks!" theme. This is unlike the final version, which instead reuses the introduction and main menu music respectively. Other differences include the language selection screen being absent, and lives counting from 0 instead of 1.
person AngrySonics calendar_month June 28, 2025
Last Window: The Secret of Cape West
subdirectory_arrow_right Trace Memory (Game), Another Code: Recollection (Game)
2
Attachment According to each game's original director Taisuke Kanasaki, D from Another Code: Two Memories, and Will White from Last Window: The Secret of Cape West, are both intended to share the same birthday as him.
person Adrot calendar_month June 28, 2025
Attached image includes private messages on Twitter sent by the user to Taisuke Kanasaki asking him if this was intentional:

Q: このキャラクターはあなたと同じ誕生日のようですが、それは意図的なものですか?

A: 僕の誕生日と同じなのは意図的です。 D(ダニエル)も僕と同じ誕生日です。

Additional tweets:
https://x.com/Adr0t/status/1939015553516970151
https://x.com/Adr0t/status/1939022931239047535
Donkey Kong 3
subdirectory_arrow_right Donkey Kong 3: Dai Gyakushuu (Game)
3
Attachment Ports of Donkey Kong 3 were developed by Hudson Soft for Japanese personal computers such as the NEC PC-8801 and Sharp X1 in 1984. These versions of the game were different in that Stanley is unable to jump, protecting plants is removed from the game, and most notably, the game's levels tell an ambiguous but bizarre story. The level backgrounds display a vastly different setting from the original arcade version, having Donkey Kong and Stanley traveling down a highway, encountering aliens, going to outer space, and landing on an alien planet. In the NEC PC-8801 version's manual, Hudson Soft encouraged players to develop their own explanation of the game's story and share it with them via mail.
person Salnax calendar_month June 28, 2025
Archived NEC PC-8801 game and floppy disk scans:
https://archive.org/details/DonkeyKong3PC8801/

NEC PC-8801 version playthrough:
https://www.youtube.com/watch?v=_9J-hlpxjz8

Beep article with manual pages:
https://www.beep-shop.com/blog/2897/
Crash Landed
1
Attachment In addition to the console versions, a Nintendo DS version of Crash Landed was being developed by Renegade Kid, which was known for their polygonal 3D games on the handheld. In 2013, Nintendo World Report released a 3-minute video of a playable demo for the DS version. The game was a 3D platformer, much like Renegade Kid's other cancelled DS project Maximillian and the Rise of the Mutant Mudds.
person Salnax calendar_month June 28, 2025
Bubsy II
subdirectory_arrow_right Bubsy II (Game)
2
Attachment In an early version of the game, a pie weapon was planned to be included that allowed Bubsy to throw pies at enemies. However, this weapon would ultimately only appear in the Game Boy version.
person AngrySonics calendar_month June 27, 2025
Electronic Monthly Gaming issue #57 (April 1994) (page 124 in the magazine):
https://archive.org/details/Electronic_Gaming_Monthly_57/page/n123/mode/1up

Game Boy version:
https://www.youtube.com/watch?v=ChRPphYMEv8#t=752s
Persona5: The Phantom X
1
When the game was first announced, it was referred to as "Code Name: X", with the only hint towards its connection to the Persona series being that it was claimed to be the first mobile game in a "famous Japanese console game series" that had sold over ten million copies worldwide. While the game's aesthetics and music were both noted to be reminiscent of Persona 5, and the file names for the game's artwork on the website were referred to as "P5", an official connection to the series was not discovered until the binary code at the end of the game's reveal trailer was translated to "Persona 5X".
Super Bubsy
1
Attachment In the game's pre-release demonstration build, two files named "SET.DIB" and "SET1.DIB" can be found in the folders "SPRITES", "BACKUP" and "SPRTBKUP" (the last two of which are also included in the "SPRITES" folder). Both of these files contain sprites from Bubsy in Claws Encounters of the Furred Kind depicting Bubsy pouncing, gliding, falling, and landing, but also contain two sprites of him winking while posing with his arms behind his back, and him preparing to pounce.
Bubsy 3D
subdirectory_arrow_right Syphon Filter (Game)
1
The root of Bubsy 3D's disc contains a copy of the ending cutscene for the level "Escape from WooL.A." titled "DUMMY1.DAT". This file, and two additional copies of it named "DUMMY2.DAT" and "DUMMY3.DAT", are also present in the original US release of Syphon Filter.
person AngrySonics calendar_month June 26, 2025
Crush Crush
1
At the end of the 8th season of Vote-a-Fling (an annual in-game event where players could vote for a girl from the game's "Phone Fling" mode to become a fully dateable girl), Honey was chosen as the winner for the season. Unlike past events however, the results were narrowly close between her and the second place winner Willow, with both characters frequently swapping first and second place before the voting closed. As a compromise, Sad Panda Studios announced that both Honey and Willow would be added one after the other as dateable girls.
View More