When fighting the final boss Spoiler:Sigma, the music that plays in the fight, Spoiler:"Sigma 1st" (where the cloaked and uncloaked form fight occurs) & Spoiler:"Sigma 2nd" (where the final form fight occurs) is oddly swapped in the PC version of the game. This is due to mislabelled filenames, and can be easily fixed by manually swapping the filenames within the data for the PC version.
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On April 24, 2024, when the game's review embargo lifted prior to its release, a reviewer tweeted a discovery made while playing through the game, that being an accidental reference to a racial slur through the game's graphics. This happened when a graphic of graffiti art spelling "Hard", a design which is reused in numerous places throughout the game, ended up being placed next to a neon sign pointing to the "R Shop", referring to one of the game's information brokers named Roxanne. Put together, this text reads as the "Hard R Shop", including a slang term referring to the racial slur "nigger". When IGN contacted Sony regarding this discovery, they released a statement claiming the game's developer Shift Up had no intention of creating offensive artwork or including the objectionable phrase in the game, and vowed to remove it before the game's release. The "Hard" graphic in that spot would be quickly replaced by a different piece of graffiti spelling "Crime" in a pre-release patch that also added New Game+ to the game. Interestingly, this entire span of events from the term being discovered to it being replaced occurred in less than 97 minutes.
The title card for the Underworld stage contains a typo as the word "Summoning" is instead spelled as "Summning". This typo is only present in the USA and PAL versions.
During an interview with Variety Fair, Todd Howard revealed that the 2024 live-action "Fallout" TV series was considered canon to the games, having wanted to tell an original story within the game's world rather than adapt any of the previous games. However, when the show came out, this lead to complaints from fans accusing the show of retconning the events of Fallout: New Vegas. Specifically, the sixth episode "The Trap" featured a shot of a blackboard seemingly depicting the fall of Shady Sands (the capital of the New California Republic) as taking place in the year 2277. Fallout: New Vegas takes place in the year 2281, yet Shady Sands is stated to still exist in the game without any mention of a fall (although the city cannot be visited in-game). Emil Pagliarulo, a design director for Bethesda, would try to assure fans on Twitter that Fallout: New Vegas is still considered canon, claiming to being overprotective of the series' lore and going as far as to post a timeline of the Fallout series. While the timeline not only featured both Fallout: New Vegas, the TV series, and also confirmed that Fallout Tactics: Brotherhood of Steel is considered canon to the series, it did not address the timeline inconsistency brought about by the blackboard scene in the show. This reportedly lead some fans to accuse Bethesda of holding a grudge against Obsidian Entertainment for making what many fans consider to be the best Fallout game and using the show as a way to spite them. However, it's worth noting that there are three other possible explanations for the inconsistency:
• Whoever wrote "2277" was misinformed due to the post-apocalyptic setting forcing many to rely on guesswork for event dates. • It could be a simple mistake in writing for a series with large amounts of lore to it. • It could be a reference to the "Lonesome Road" DLC expansion for New Vegas, where the player is given the option to nuke the NCR, though there is no confirmation that this ending is canon.
Howard would later defend the TV series and insist the game is still canon in an interview with IGN, claiming he had an emotional reaction when the TV series writers brought up the idea of bombing Shady Sands (which he also clarified was not a nuclear bombing) and carefully talked through the decision with them. When asked specifically about the 2277/2281 inconsistency, his response was that they were "threading [the needle] tighter there" to make it land in the TV series, move the Fallout series forward, and insisted that the fall of Shady Sands took place just after the events of the game. He reiterated that Bethesda was careful about sticking to the series timeline, admitting that there "might be a little bit of confusion at some places" and claimed that what was most important to them was what was happening in the time period of the TV series.
During the final battle in the Japanese version, Spoiler:a voiceover from Zelda states that the monstrous form that Calamity Ganon assumes is due to his obsession with maintaining his longevity. However, in the English localization, Spoiler:Zelda claims that this form is the result of him abandoning his ambitions for reincarnation and giving into his primal rage, which directly contrasts the Japanese script.
This also opens up a plot hole with Spoiler:Zelda's dialogue in the game's ending, where she says that "Ganon is gone for now" (emphasis added), implying that he will reincarnate anyway (as is the case in other entries, including the game's sequel, The Legend of Zelda: Tears of the Kingdom); in the Japanese version, she simply says that "the threat of calamity has passed."
Due to a programming error, the player has a random chance of accessing debug mode in Super Mario Bros. 3 (specifically the one from the NES version of the game, which is carried over to the Super Mario All-Stars port). The debug mode only activates if a value of 80 is stored at the RAM address 7E0160, which can be manually edited by a devkit.
The NES version initializes the equivalent RAM address to 00 whenever the game is turned on, preventing the player from encountering debug mode during the normal course of play. However, due to an oversight, this does not occur in the SNES version, resulting in Super Mario All-Stars reading whatever value is generated by the console itself. Because this value is randomized during bootup, this means that the game has a small chance of activating debug mode in Super Mario Bros. 3 on a retail unit. While the theoretical probability of this occurring is 1/256, it can vary depending on the console's build and the power grid that it is connected to.
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Explosive Fighter Patton from 1988 is believed to be the first video game to use the swear word "fuck", referring to the Famicom Disk System as the "fucking box". It is not known if this is an in-joke or a translation error.
This is followed by Skweek for Amstrad CPC in 1989, whose development builds leaked to the UK market, featuring a variety of vulgar in-joke placeholder phrases. The swearing version of the game has not known to be preserved, but it is alleged that one of these quotes was "fuck your mother!". This would make it the first use of "fuck" to be known for a fact to have been intentional, even if its distribution wasn't.
1990's Paranoia, the Japanese version of Psychosis features an 8-bit sound effect upon stage clear that appears to be made to evoke the phrase "fuck you!", which is played in accompaniment with an alien flipping the bird. This is technically the first vocalized use of "fuck", but is not a recording of a human voice, and is the first for-a-fact intentionally included use of "fuck".
1991's Llamatron contained a voice sample of the word "oh, fuck!" which was cut off. A glitch made it so that if you paused the game upon dying, it would play uncensored, making it the first clear vocalised use of "fuck", even if still not intentionally added.
1995's The Orion Conspiracy contains one of the earliest known uses of "fuck" that was clearly spoken, uncensored, and known for a fact to not be an oversight. Also of note is Discworld, released in the same year, having an Easter egg referencing John Cleese's 1989 eulogy to the late Monty Python member Graham Chapman. While both games released in the same year, it is unknown which game came out first as Discworld is the only one of the two to have a known release date, coming out on March 17, 1995.
The character most commonly known as Snuggly the Crow or Sparkly the Crow is not a crow at all. She is actually a hawk named Hawk Girl and the more common names were actually created and propagated by fans.
The song "Red and Blue" was originally composed by Silentroom, then known under the alias "Polycube" for Sound Voltex III: Gravity War's "The First VOLTEX Character Theme Song Contest" in 2014. However, the song was unable to be submitted due to missing the deadline. It was later added and repurposed for Arcaea in the 1.5.0 update.
During the second phase of the final boss fight in the SNES release, Baby Bowser has three fingers on each hand, contrasting with most official portrayals of Bowser, which show him with four. This error is fixed in the Game Boy Advance version, which redraws his sprites to give him the proper number of fingers.
On March 8, 2024, a demo for the game was mistakenly released on the PlayStation Store in the United States. It was taken down twenty-five minutes later and rendered unplayable on systems where it had been downloaded if they connected to the internet after the takedown. This was the first time Sony had ever done such an act, with many pointing out that they didn't even do it when P.T., the demo for the cancelled Silent Hills, was removed from the PlayStation Store by Konami.
There are eight Titanite Demons in Dark Souls, but the one on the bridge connecting the Demon Ruins to Lost Izalith is the only one that respawns due to a typo in that Titanite Demon's event ID. However, it's unknown if this was an accident or a deliberate typo to remove a limit from upgrading weapons.
While bottled Blue Fire is meant to be used to melt Red Ice in the Ice Cavern, it can also be used to destroy brown stone Weak Walls that normally need to be destroyed with Bombs. However, it can only be used to break this specific kind of bombable wall and this function is never actually mentioned in the game, suggesting that it may be a glitch.
Nicktoons MLB's loading screens include cameos from a variety of Nicktoons characters, including those from cartoons not featured on the playable roster. One of these characters is George Liquor from The Ren & Stimpy Show, a character that series creator John Kricfalusi retained the rights to after being fired from the series, and would use in a variety of cartoons up until his blacklisting from the animation industry in 2019. Since Kricfalusi is not credited in the game's copyright screen (though he is still listed in the special thanks credits alongside all other show creators), it seems that Liquor was included by mistake.
When the game's logo is shown in the intro of Sonic Adventure 2: Battle, the word "BATTLE" has a shining effect, which is another video file overlaid over the 3D logo. There are two versions of this video, one with Japanese kanji and another with Latin script, however due to an oversight, the shining effect will only show Japanese kanji overlaid upon the English text. This would be fixed in the 2012 rerelease, but only for the English language, so other languages with an English logo still experience the error.
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In 2014, Official Nintendo Magazine UK, who had previously criticized the Senran Kagura series in their reviews, published a notably harsh and superficial preview description of Senran Kagura 2: Deep Crimson in one of their issues. The reviewer seemed reluctant and upset to be covering the game, referring to it as "filth", and focused on mocking its exaggerated breast jiggle physics while dismissing the combat and story aspects, describing it as "smuggling fleshy watermelons in your top and the only way to win the "game" is by making sure everyone's seen your bum". This review also mistakenly referred to the game as "Senran Kagura Burst 2", presumably as a result of the reviewer's disregard while writing.
The same issue also featured a dismissive but less negative preview description of the game Lords of Magna: Maiden Heaven, published by Senran Kagura's worldwide publisher Xseed Games, which also reduced the game to being about "scantily clad […] pink-haired, big-eyed gals" and "something that might be crystal meth". The reviewer admitted he did not get much information out of the game's "cryptic" trailer and was certain it was a fantasy RPG where it "sounds like you get to run an inn" and fight monsters, but generally described it as "an anime Breaking Bad game."
These previews prompted a similarly harsh and upset response from Leona Renee, or Hattsu, then-production coordinator at Xseed Games, who criticized the previews on Twitter for the surface-level focus on fan service, demeaning the female cast, and unprofessionally ignoring each game's combat, story, and features, but also resorted to direct insults by calling the Senran Kagura reviewer an "idiot" and a "twat". Hattsu clarified that her response was not an official response representing the views of the company, but were her personal views on the matter.
"Five Nights at Freddy's: Survival Crew" is an upcoming Roblox game made in direct collaboration with Scott Cawthon, himself a fan of Roblox and playing it regularly with his children. However, due to miscommunication between Scott and the game's developer, Metaverse Team Frights, regarding one of the game's skins, a beta version of the game was accidentally released on December 20, 2023. The game was set to private two hours afterwards.
On January 23, 2024, the game was accidentally announced by Scholastic, and later that day, a page for the game was found on Mega Cat Studios' website, which had screenshots and an unlisted trailer for the game. In response to the leaks, Scott Cawthon stated in a Reddit comment:
"No need to keep it all hush-hush. It's okay! Yes, I was trying to keep it a secret for a bit longer, but now that it's out, that's fine. This game has been in development for a really long time actually, and I'm really proud of the final product. It will be a 10th anniversary game! :)"
Then on January 25, Mega Cat Studios confirmed, with Cawthon's approval, that they were in fact making the game.
On September 25, 2010, Level-5 employee Jiro Ishii accidentally ousted the game's existence via a tweet to Square Enix employee Jin Fujisawa that stated in Japanese:
"Huh? Oh, Gyakuten XX. I'm making it, with Mr. Takumi!"
This started rumors of a new Ace Attorney game being developed by Level-5, due to the trend of newer Capcom games from established franchises being developed externally (i.e. DmC: Devil May Cry being developed by Ninja Theory). Ishii quickly covered up the mistake later that day, tweeting out:
"A misunderstanding seems to be spreading, so let me say that I'm currently working only on Time Travelers."