Super Magnetic Neo
Super Magnetic Neo
February 3, 2000
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According to Genki in an interview with Gamers Republic magazine, the game's hard difficulty was an intentional decision by the developers. They did not include any notes within the game that told the player what to do; instead, they aimed to communicate with the difficulty of the game by having the player refer to the body movements of the lead character Neo to decide how to progress.

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