6
Attachment The GameCube is technically not a cube. Its dimensions are 5.9 x 6.3 x 4.3 inches, making it more of a rectangular prism.
subdirectory_arrow_right Pokémon Channel (Game), Super Smash Bros. Melee (Game), Super Smash Bros. (Franchise), Pokémon (Franchise)
6
Attachment The trophy representing Meowth in Super Smash Bros. Melee is a reference to his appearance in a tech demo shown off at Spaceworld 2000 called "Meowth's Party", which itself was based on a recurring ending musical number from the Pokémon anime. In his trophy he is holding the same red guitar that he performs with in the tech demo. The flavor text for his trophy even directly mentions this tech demo:

"This...is Meowth's dream. Meowth strides all over the globe, scattering invitations to other Pokémon, insisting they come to "Meowth's Party." At this wonderful party, guests are packed in like sardines as Meowth climbs up the stage with its faithful guitar. It strikes a chord, pauses, and then rocks their world!"

A version of Meowth's Party eventually made its way into the GameCube release of Pokémon Channel.
person Wolfen50 calendar_month September 6, 2023
Spaceworld 2000 Meowth's Party tech demo:
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1387

Pokémon Channel Meowth's Party:
https://www.youtube.com/watch?v=8DcqH7Cl9MY

Meowth Trophy image:
https://www.ssbwiki.com/File:Meowth_Trophy_Melee.png

Original Pokémon anime short:
https://vimeo.com/267748188
3
In an interview with VGC for The GameCubes's 20th anniversary, veteran Rare developer Martin Hollis revealed that not only was he among the first people to see "Project Dolphin", but also that he was possibly responsible for the GameCube's name and theme:

“I arrived in Kyoto, went into the big building, and Mr. Miyamoto and his team straight away took me to this empty meeting room and sat me down in front of a television [...] They switched it on, and Miyamoto told me to press the A button on the controller. I pressed it and the purple rolling cubes appeared on screen with the boot up music that we now know so well, revealing the GameCube name. [...] As the on-screen reveal happened, Mr. Miyamoto stared at my face intensely! That was my initiation, which was maybe because I’d actually suggested the name ‘Cube’ during my time at NTD. Months earlier I did a sheet of paper at Nintendo of America with a whole load of suggestions for names and one of them was ‘Star Cube’ or something like that.”

Nintendo did indeed trademark "Starcube" lending more legitimacy to Hollis' suspicion.
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Attachment Among the files uncovered in a massive 2020 breach of internal server data from Nintendo are documents surrounding Project BB2, a never-released, iQue-branded version of the GameCube for the Chinese market. According to an executive summary from January 30, 2004, this system would've played games off of CD-ROM and DVD-ROM discs rather than the GameCube's proprietary format; consequently, it also would've been compatible with audio CDs and DVD video like the Panasonic Q. Project BB2 was also intended to feature karaoke support, owed to karaoke's high popularity in China.
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Attachment At Spaceworld 2000, after Shigeru Miyamoto showed off a tech demo for a GameCube controller prototype he revealed another variant of the Gamecube controller called the "Wavebird". This Wavebird prototype design looked like a missing link between the design of the Virtual Boy controller and the GameCube controller, having long and slender handles like the Virtual Boy but being much bulkier everywhere else like the GameCube controller. It did end up matching the final design of the default GameCube controller.
2
In the GameCube 20th anniversary VGC interview, it was revealed that former Nintendo of America VP of marketing Perrin Kaplan thought that there was one aspect of the GameCube that he and NoA were not fond of and made them extremely nervous about the console's perception:

"We actually suggested that the purple was not the best [console color] to start with and [Japan] said, ‘no, we’re going to use that [...] Then we pushed for black and silver, because I think in the US nobody had ever really done the purple colour before. [...] It wasn’t that you couldn’t bring out hardware that was a different colour, it was just a very… ‘female’ looking colour. It just didn’t feel masculine, I think. I remember us being very nervous at E3 that we were going to get bad press purely based on the colour.”

Nintendo of Europe was not to easy on the color either with the company's veteran Shelly Peirce revealing that one person referred to it as a "Fischer-Price record player". However Pierce remained optimistic because he felt that what Nintendo was doing was uniquely different than the competition.
subdirectory_arrow_right NBA Courtside 2002 (Game)
1
The Brazilian release of the Nintendo GameCube has special code that patches a crash glitch that can only be found in NBA Courtside 2002. This patch does not exist in any other version of the hardware.
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Attachment The GameCube is unusual for its era in that early models carried an output socket for digital audio and video at a time when competing consoles exclusively outputted analog signals. The digital out port was used by the GameCube's component and D-Terminal cables to support both higher audiovisual fidelity and the ability to play games using progressive scan rather than traditional interlaced video. Because the format used, component video, is still analog, the cables required a proprietary digital-to-analog converter chip, meaning that third parties were unable to manufacture their own versions.

The component and D-Terminal cables were sold exclusively through Nintendo's website before being quickly discontinued due to a lack of demand, as few commercial televisions at the time supported component video; additionally, later models of the GameCube remove the digital out port entirely. However, the cables' high demand on secondhand markets resulted in fans creating adapters for the digital out port, using the raw signal to make the console compatible with digital HDMI cables.
person VinchVolt calendar_month September 16, 2023
subdirectory_arrow_right Nintendo (Company)
1
Attachment At Spaceworld 2000 during the unveiling of the GameCube, there were five models that came from backstage each one holding a uniquely colored GameCube, the hot pink color never seeing an official release. Each GameCube featured a small window cut into the jewel (black circular disk atop the GameCube) allowing for the player to see the disk and disk tray. These prototypes do not actually function as they were made just to be shown at Spaceworld 2000.
person Wolfen50 calendar_month September 6, 2023
subdirectory_arrow_right Mario 128 (Game), Pikmin (Game), Super Mario Galaxy (Game), Mario Bros. (Franchise), Mario (Franchise)
1
At Spaceworld 2000, Shigeru Miyamoto showed off a tech demo for a project he had been working on for a number of years known as Mario 128. This project had a tumultuous development cycle with little to no details coming out over the years until finally in 2007 at a GDC Keynote he revealed what came of this laborious project. He explained that some parts of the project were used to make Pikmin and other parts of the project were utilized in Super Mario Galaxy.
person Wolfen50 calendar_month September 6, 2023
subdirectory_arrow_right Pikmin (Game), Luigi's Mansion (Game)
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Attachment At Spaceworld 2000, Shigeru Miyamoto showed off a prototype for the GameCube controller. The most glaring difference between this controller and the final design are the color and shape of three buttons:
• The A button being blue, like the Z button rather than green, but keeping it's circular shape
• The B button being green, like the final A button rather than red, and bean shaped like the X and Y buttons rather than circular
• The start button being red like the final B button as well as being bulbous and protruding as compared to the final start button being flat, grey, and made of rubber

An accompanying tech demo used assets from Luigi's Mansion including one of the basic ghosts which reacted differently depending on what button was used:
• Using the A, B, X, and Y buttons made it spit out the corresponding letter
• Stretching for the L button and squishing for the R button
• Emitting a slower version of Boo's laugh for the Z button
• Emitting a normal ghost noise for the control stick
• Changing orientation for the C-stick
• Emitting sounds similar to that of Pikmin for any of the D-pad directions

The inclusion of the Pikmin noises makes sense as Luigi's Mansion contained a trailer for Pikmin upon release.
person Wolfen50 calendar_month September 6, 2023
1
Although the GameCube Controller itself was well beloved by fans, head of Platinum Games (and former Capcom dev) Atsushi Inaba said it was actually quite frustrating to develop for for devs like him and he wasn't a big fan of it and it's layout and design.

"I didn’t play a lot of GameCube games myself, but on the development side of things you imagined that maybe when Miyamoto-san was designing his games, the large green A button was the one he wanted to get hit first so he made it big [...] When working on Viewtiful Joe, we made the A button the jump button but because it was an action game players wanted to punch and kick, so they would sometimes hit the A button expecting that. In development, you don’t want the player to pick up the controller with any kind of strange prejudices about which button is going to do what. It’s almost safer not to have too much imbalance with the buttons."

Inaba, however still praised the system's software and hardware, saying that it was very easy to develop games for the console itself.
1
At Spaceworld 2000, it was announced that a version of the Gamecube Memory Card that would have expandable memory via an SD card would be released. However, this never came to fruition.

A similar device that allowed for the plugging in of an SD card into memory card slot was released alongside Dobutsu no Mori e+ in Japan, however this was only to take screenshots and did not allow for the saving of game data.
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The original slogan for the GameCube, "The Nintendo Difference," was meant to distinguish Nintendo from its competitors as an entertainment company first and foremost.
sell
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According to former Nintendo president Hiroshi Yamauchi, the GameCube's cheap price was the result of Nintendo's perception that gamers cared only about the games themselves, and that game consoles were just pieces of hardware that were required to play the games. As a result, Nintendo decided to make the GameCube's price significantly lower than the competition's in order to make the former's titles more accessible to consumers.
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The GameCube was the first Nintendo console to lack a launch title that starred Mario as the protagonist.
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Nintendo had once patented and developed a prototype motion controller for the GameCube; this controller went so far into development that game developer Factor 5 experimented with them for potential use in their launch titles.
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There exists a GameCube Service Disk that was used by the Nintendo World Class Service to test and diagnose problems with the console and peripherals. It is assumed that once Nintendo retired the World Class Service, they took back the disks and destroyed them, which would explain why there are very few ever found.

This disk contains a fair amount of unused content, from unused sounds and unused test pictures to stereoscopic 3D test pictures.
1
Attachment The Panasonic Q was a version of the Nintendo GameCube that had the ability to play DVDs, audio CDs, and MP3s. The console ceased production after two years and only sold 100,000 units. One cause of the console's failure was that it was actually cheaper to buy a GameCube and a DVD Player separately.
1
Attachment The GameCube controller's design possibly originated from a prototype controller for the Virtual Boy. They were both purple, and had a similar shape.
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