Platform: Nintendo GameCube
Roll-o-Rama
Crash Bandicoot: The Wrath of Cortex
Need for Speed: Hot Pursuit 2
Gauntlet Dark Legacy
Tak 2: The Staff of Dreams
Burnout 2: Point of Impact
Lemony Snicket's A Series of Unfortunate Events
Super Monkey Ball
The Adventures of Jimmy Neutron Boy Genius: Jet Fusion
Nicktoons Unite!
Sonic Adventure DX: Director's Cut
Ty the Tasmanian Tiger
Sonic Riders
Ty the Tasmanian Tiger 3: Night of the Quinkan
Spyro: Enter the Dragonfly
James Bond 007: Everything or Nothing
The Sims
Donkey Kong Jungle Beat
The Haunted Mansion
Harvest Moon: Magical Melody
Mega Man Anniversary Collection
BMX XXX
True Crime: Streets of LA
James Bond 007: Agent Under Fire
Baten Kaitos: Eternal Wings and the Lost Ocean
Pokémon Colosseum
2002 FIFA World Cup
Chibi-Robo!
TimeSplitters: Future Perfect
Spider-Man
Super Monkey Ball Adventure
Futurama
Peter Jackson's King Kong: The Official Game of the Movie
Gladius
One Piece: Pirates' Carnival
Resident Evil
Ratatouille
Mega Man X: Command Mission
Nickelodeon Party Blast
The Incredibles
The Legend of Zelda: Four Swords Adventures
Skies of Arcadia Legends
Gladiator: Sword of Vengeance
Mortal Kombat: Deception
Yoshi Touch & Go
Tony Hawk's Underground 2
Harvest Moon: A Wonderful Life
Hitman 2: Silent Assassin
The Lord of the Rings: The Return of the King
Kameo: Elements of Power
Viewing Single Trivia
▲
1
▼
At Spaceworld 2000, Shigeru Miyamoto showed off a prototype for the GameCube controller. The most glaring difference between this controller and the final design are the color and shape of three buttons:
• The A button being blue, like the Z button rather than green, but keeping it's circular shape.
• The B button being green, like the final A button rather than red, and bean shaped like the X and Y buttons rather than circular.
• The start button being red like the final B button as well as being bulbous and protruding as compared to the final start button being flat, grey, and made of rubber.
An accompanying tech demo used assets from Luigi's Mansion including one of the basic ghosts which reacted differently depending on what button was used:
• Using the A, B, X, and Y buttons made it spit out the corresponding letter
• Stretching for the L button and squishing for the R button
• Emitting a slower version of Boo's laugh for the Z button
• Emitting a normal ghost noise for the control stick
• Changing orientation for the C-stick
• Emitting sounds similar to that of Pikmin for any of the D-pad directions
The inclusion of the Pikmin noises makes sense as Luigi's Mansion contained a trailer for Pikmin upon release.
• The A button being blue, like the Z button rather than green, but keeping it's circular shape.
• The B button being green, like the final A button rather than red, and bean shaped like the X and Y buttons rather than circular.
• The start button being red like the final B button as well as being bulbous and protruding as compared to the final start button being flat, grey, and made of rubber.
An accompanying tech demo used assets from Luigi's Mansion including one of the basic ghosts which reacted differently depending on what button was used:
• Using the A, B, X, and Y buttons made it spit out the corresponding letter
• Stretching for the L button and squishing for the R button
• Emitting a slower version of Boo's laugh for the Z button
• Emitting a normal ghost noise for the control stick
• Changing orientation for the C-stick
• Emitting sounds similar to that of Pikmin for any of the D-pad directions
The inclusion of the Pikmin noises makes sense as Luigi's Mansion contained a trailer for Pikmin upon release.
Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok#t=625
Pikmin trailer in Luigi's Mansion:
https://www.youtube.com/watch?v=yZuMIIwtYF0
https://www.youtube.com/watch?v=62O2vFfS_Ok#t=625
Pikmin trailer in Luigi's Mansion:
https://www.youtube.com/watch?v=yZuMIIwtYF0
Comments (0)
You must be logged in to post comments.