Trivia Browser
▲
1
▼
In the September 14, 2023 edition of the Undertale/Deltarune newsletter, Toby Fox revealed that a stealth sequence was planned for Chapter 3, only to be cut partway through development due to his dissatisfaction with it, stating that "a mechanic which basically just makes you move slower isn't necessarily fun." To compensate for the segment's removal, Fox included an MP3 file of the music that was composed for it, as the song would not be featured in the final game.
▲
1
▼
The first small patch for Crow Country released on May 10th, 2024 merely states "Fixed xenophobic mushroom boys. Ask me about it some time." Tom Vian, technical director at SFB Games, elaborated on this in a Twitter thread stating a bug had been reported through the Steam forums regarding the "mushroom boys" found throughout the game. As it turned out, the config settings regarding the mushroom boys' trigger distance had been stored as text, with said distances using fractional values. This caused issues regarding the computer's native regional style. For example, a French computer would read a "0.4" value as simply "0", making the trigger range impossible to enter. Similarly, a German computer would turn the value into "4", meaning the trigger range could reach halfway across the room. The glitch was fixed by updating the game so that it only used the United Kingdom's configuration settings, as this was how the devs' settings were written, and was why the glitch was never encountered during playtesting (the playtesters were mostly from the UK aside from a few US playtesters).
May 10 patch notes:
https://store.steampowered.com/news/app/1996010/view/4201372769980619454?l=english
Tom Vian Twitter thread:
https://www.twitter.com/SFBTom/status/1789295729883726332
https://store.steampowered.com/news/app/1996010/view/4201372769980619454?l=english
Tom Vian Twitter thread:
https://www.twitter.com/SFBTom/status/1789295729883726332
▲
1
▼
THE JOY OF CREATION is the first and so far only officially endorsed Five Nights at Freddy's project to be developed in Unreal Engine 5, with past games using Clickteam Fusion 2.5, Unreal Engine 4, or other less commonly used game engines.
Nikson Unreal Engine 5 tweet:
https://twitter.com/nikson_dev/status/1550209225367879680
Scott Cawthon Clickteam Fusion 2.5 interview:
https://www.clickteam.com/clickteam-blog?p=interview-of-the-author-of-a-top-paid-game-in-appstore
Five Nights at Freddy's: Help Wanted Unreal Engine 4 intro:
https://www.youtube.com/watch?v=zL0ETZxfSs4
https://twitter.com/nikson_dev/status/1550209225367879680
Scott Cawthon Clickteam Fusion 2.5 interview:
https://www.clickteam.com/clickteam-blog?p=interview-of-the-author-of-a-top-paid-game-in-appstore
Five Nights at Freddy's: Help Wanted Unreal Engine 4 intro:
https://www.youtube.com/watch?v=zL0ETZxfSs4
▲
1
▼
In regards to the game's visuals, director Ryan Vandendyck opted to avoid using a style that was considered common among indie games, stating:
"Basically we felt that the retro pixilated look and the anime-look in RPGs were way over-done, especially in the realm of indie RPGs. Plus, we felt neither of those two really fit a modern setting that well. So we went with a more cartoony style that we think fits the modern, Westernized setting, as well as being something quite unique. As you may guess by the fact that I made Waveform, I like making things not seen in other games! And as soon as we saw Robin’s character designs and the characters brought to life through animation, everyone on the team was sold."
▲
1
▼
In 2012, Toby Fox posted several Yume Nikki fan songs to his Tumblr account. One of these, "waltz of seccom masada" (named after a fan nickname for the piano-playing NPC in the spaceship area), bears strong similarities to the Deltarune track "Man" (heard in the hidden rooms where Kris can obtain an egg from an invisible NPC behind a tree), indicating that Fox repurposed and rearranged the song for his own project years later.
Deltarune - Secret tree rooms featuring "Man":
https://www.youtube.com/watch?v=BYbzt3r97ZE
The Cutting Room Floor article:
https://tcrf.net/Prerelease:Deltarune/Early_Development#fwugradiation_Tumblr
Toby Fox's Tumblr post:
https://fwugradiation.tumblr.com/post/20325508850/made-up-yume-nikkis-dark-tunnel-amphitheater
https://www.youtube.com/watch?v=BYbzt3r97ZE
The Cutting Room Floor article:
https://tcrf.net/Prerelease:Deltarune/Early_Development#fwugradiation_Tumblr
Toby Fox's Tumblr post:
https://fwugradiation.tumblr.com/post/20325508850/made-up-yume-nikkis-dark-tunnel-amphitheater
▲
1
▼
In a 2008 interview with the game's director Katsura Hashino published in the Persona Club P4 book, he credited the game's Japanese voice cast for having "saved us". He went on to explain the casting process for the Japanese version, which only started after a rough draft of the script was finished. The game's scenario writer Yuichiro Tanaka came up with a list of potential candidates and samples of their work; Hashino, character designer Shigenori Soejima, and sound designer Shoji Meguro selected the cast together from that list. Hashino noted that none of them had much knowledge about voice actors and only relied on the given samples to choose who they felt was best for the role.
▲
1
▼
At one point when talking to D in The Crooked Man, David reveals that he is color blind, which ultimately lead to him failing to become a pilot. The Boogie Man elaborates on this, revealing that while he can see red, he has difficulty with white and pink. This would suggest that he specifically has Deutan Color Blindness, where it is common to confuse pink and white colors (particularly in cases where the pink is akin to a light purple).
The Crooked Man gameplay:
https://www.youtube.com/watch?v=a_EXP6DrJmU?t=6688
The Boogie Man gameplay:
https://www.youtube.com/watch?v=MumLDXVxlYY?t=12043
Types of color blindness:
https://eu.enchroma.com/pages/types-of-color-blindness#:~:text=In%20Deutan%2Dtype%20CVD%2C%20the,yellow%2C%20or%20blue%20and%20purple.
https://www.youtube.com/watch?v=a_EXP6DrJmU?t=6688
The Boogie Man gameplay:
https://www.youtube.com/watch?v=MumLDXVxlYY?t=12043
Types of color blindness:
https://eu.enchroma.com/pages/types-of-color-blindness#:~:text=In%20Deutan%2Dtype%20CVD%2C%20the,yellow%2C%20or%20blue%20and%20purple.
▲
1
▼
Behind-the-scenes pictures from the game's development show that former wrestler Jeff Jarrett did green screen capture work for appearing in the game as a playable character. However, due to his departure from the WWF (now known as the WWE) in 1995 regarding a contractual dispute before the game's release, he was subsequently removed from the roster.
Behind the Scenes:
https://thecollectorate.wordpress.com/2017/07/02/behind-the-scenes-wwf-in-your-house-video-game/
Jeff Jarrett Interview with Wrestlezone:
https://www.wrestlezone.com/features/interviews/1396780-jeff-jarrett-comments-on-being-removed-from-wwf-in-your-house-before-the-game-released
More information:
https://www.thesportster.com/wrestlers-cut-from-wwe-video-games/
https://thecollectorate.wordpress.com/2017/07/02/behind-the-scenes-wwf-in-your-house-video-game/
Jeff Jarrett Interview with Wrestlezone:
https://www.wrestlezone.com/features/interviews/1396780-jeff-jarrett-comments-on-being-removed-from-wwf-in-your-house-before-the-game-released
More information:
https://www.thesportster.com/wrestlers-cut-from-wwe-video-games/
subdirectory_arrow_right Sonic The Hedgehog (Franchise)
▲
3
▼
In The Murder of Sonic the Hedgehog, when Sonic is found presumed dead on the ground, the pose he is laying in is a reference to a meme within animation circles known as the "Family Guy Death Pose". This pose is frequently used throughout the animated series of the same name created by Seth MacFarlane, which became criticized in later years for utilizing cheaper animation. This is not the first time this pose was referenced in the Sonic the Hedgehog franchise; the first time being in Issue #3 of the IDW comic book miniseries "Sonic the Hedgehog: Imposter Syndrome", where the character Surge collapses into the pose at one point.
Trailer for the game:
https://www.youtube.com/watch?v=iC8sIhr-z5I
Sonic the Hedgehog: Imposter Syndrome Issue #3 (Page 9; info and source provided by chocolatejr9):
https://readallcomics.com/sonic-the-hedgehog-imposter-syndrome-3-2022/
Know Your Meme article:
https://knowyourmeme.com/memes/family-guy-death-pose-peter-falls-down-the-stairs
https://www.youtube.com/watch?v=iC8sIhr-z5I
Sonic the Hedgehog: Imposter Syndrome Issue #3 (Page 9; info and source provided by chocolatejr9):
https://readallcomics.com/sonic-the-hedgehog-imposter-syndrome-3-2022/
Know Your Meme article:
https://knowyourmeme.com/memes/family-guy-death-pose-peter-falls-down-the-stairs
▲
3
▼
In 2022, the English rock band Arctic Monkeys released a song titled "Sculptures of Anything Goes", featuring the following lyric in the last verse of the song:
This lyric became the subject of news articles when fans on the music lyrics website Genius initially determined that it was referencing the obscure Nintendo DS game City Life DS, which only released in France in 2008 and the United Kingdom in 2009, and did not sell as well as previous games in the City Life series. Fans theorized that the difficulty in finding a copy of the game referenced in the lyric stemmed from Nintendo eventually discontinuing the DS family of systems to support future consoles. They also cited the closure of the Nintendo 3DS/Wii U versions of the Nintendo eShop as another possibility, but this was unfounded as City Life DS was only officially released as a physical cartridge and not part of the Wii U Virtual Console's Nintendo DS library.
However, it was confirmed in an interview with the band's frontman Alex Turner by Rolling Stone Germany on the day the song released that the lyric was not about City Life DS. He attributed the lyric to the works of author David Foster Wallace, most likely as a reference to his book "Infinite Jest" where the characters consume entertainment in the form of cartridges, which could also be referring to Turner's growing struggle to appeal and relate to Arctic Monkeys' audience from their earlier years as their sound and image changed later on.
"The simulation cartridge for City Life '09 is pretty tricky to come by."
This lyric became the subject of news articles when fans on the music lyrics website Genius initially determined that it was referencing the obscure Nintendo DS game City Life DS, which only released in France in 2008 and the United Kingdom in 2009, and did not sell as well as previous games in the City Life series. Fans theorized that the difficulty in finding a copy of the game referenced in the lyric stemmed from Nintendo eventually discontinuing the DS family of systems to support future consoles. They also cited the closure of the Nintendo 3DS/Wii U versions of the Nintendo eShop as another possibility, but this was unfounded as City Life DS was only officially released as a physical cartridge and not part of the Wii U Virtual Console's Nintendo DS library.
However, it was confirmed in an interview with the band's frontman Alex Turner by Rolling Stone Germany on the day the song released that the lyric was not about City Life DS. He attributed the lyric to the works of author David Foster Wallace, most likely as a reference to his book "Infinite Jest" where the characters consume entertainment in the form of cartridges, which could also be referring to Turner's growing struggle to appeal and relate to Arctic Monkeys' audience from their earlier years as their sound and image changed later on.
Arctic Monkeys - Sculptures of Anything Goes:
https://www.youtube.com/watch?v=KQsrIxyoJdE
City Life DS release dates:
https://web.archive.org/web/20180109182552/https://www.gamespot.com/city-life-ds/
Alex Turner Rolling Stone Germany interview:
https://www.rollingstone.de/arctic-monkeys-alex-turner-im-grossen-interview-zum-neuen-album-the-car-2508705/
Speculation news coverage:
https://www.nme.com/news/gaming-news/arctic-monkeys-sneak-an-obscure-nintendo-reference-into-the-car-3333593
https://www.gamesradar.com/an-obscure-nintendo-city-builder-has-resurfaced-on-the-new-arctic-monkeys-album/
https://www.nintendolife.com/news/2022/10/random-arctic-monkeys-song-potentially-makes-obscure-ds-city-builder-reference
https://indigomusic.com/pop-cultures/arctic-monkeys-made-a-subtle-nintendo-reference-in-their-track-the-car?amp=1
https://www.youtube.com/watch?v=KQsrIxyoJdE
City Life DS release dates:
https://web.archive.org/web/20180109182552/https://www.gamespot.com/city-life-ds/
Alex Turner Rolling Stone Germany interview:
https://www.rollingstone.de/arctic-monkeys-alex-turner-im-grossen-interview-zum-neuen-album-the-car-2508705/
Speculation news coverage:
https://www.nme.com/news/gaming-news/arctic-monkeys-sneak-an-obscure-nintendo-reference-into-the-car-3333593
https://www.gamesradar.com/an-obscure-nintendo-city-builder-has-resurfaced-on-the-new-arctic-monkeys-album/
https://www.nintendolife.com/news/2022/10/random-arctic-monkeys-song-potentially-makes-obscure-ds-city-builder-reference
https://indigomusic.com/pop-cultures/arctic-monkeys-made-a-subtle-nintendo-reference-in-their-track-the-car?amp=1
subdirectory_arrow_right Dance Dance Revolution Hottest Party 5 (Game), Dance Dance Revolution II (Game)
▲
1
▼
Dance Dance Revolution X3 VS 2ndMix's interface and background music strongly resemble that which appeared in Dance Dance Revolution II/Hottest Party 5. This connection may possibly stem from both games releasing within a month of each other, suggesting they were developed simultaneously and shared development assets.
Article on List of North American Console DDR Games:
https://remywiki.com/North_American_DanceDanceRevolution_Games#Nintendo_Wii
RemyWiki articles on DDR X3 VS 2ndMix and DDRII/HP5:
https://remywiki.com/AC_DDR_X3
https://remywiki.com/CS_DDR_II
Video of DDR II Interface:
https://www.youtube.com/watch?v=jbOi1uCYtko?t=36
Video of DDR X3 VS 2ndMix Interface:
https://www.youtube.com/watch?v=676PuAyLAts
https://remywiki.com/North_American_DanceDanceRevolution_Games#Nintendo_Wii
RemyWiki articles on DDR X3 VS 2ndMix and DDRII/HP5:
https://remywiki.com/AC_DDR_X3
https://remywiki.com/CS_DDR_II
Video of DDR II Interface:
https://www.youtube.com/watch?v=jbOi1uCYtko?t=36
Video of DDR X3 VS 2ndMix Interface:
https://www.youtube.com/watch?v=676PuAyLAts
subdirectory_arrow_right Dance Dance Revolution Hottest Party 5 (Game)
▲
1
▼
Dance Dance Revolution II is the only DDR game released on the Wii to feature a 1-20 difficulty scale (introduced in Dance Dance Revolution X), Doubles Charts, and Challenge Charts. However, due to the game lacking Shock Arrows, any Challenge Charts containing them are omitted.
▲
1
▼
In 2013, Valve and the tabletop game company WizKids collaborated to produce an exclusive chess set themed around Team Fortress 2 that was sold on Valve's website and on ThinkGeek. Each copy of the set came with a digital code for a hat called the Grandmaster, where the head piece would change as your killstreak increases. Aside from "Grandmaster" being one of the highest titles awarded to chess players by the International Chess Federation, the hat's item description references a pair of highly publicized chess matches in 1996 and 1997 between former World Chess Champion Garry Kasparov, and IBM's chess-playing computer Deep Blue.
Archived store pages for TF2 Chess Set:
https://web.archive.org/web/20160603170729/https://www.thinkgeek.com/product/1286/
https://web.archive.org/web/20160523044118/http://store.valvesoftware.com:80/product.php?i=BGTF001
Chess set unboxing and Grandmaster hat activation:
https://www.youtube.com/watch?v=r9mtDHj8Bt0
Grandmaster hat showcase:
https://www.youtube.com/watch?v=5djC7RUDRuY
TF2 official wiki article:
https://wiki.teamfortress.com/wiki/Grandmaster
https://web.archive.org/web/20160603170729/https://www.thinkgeek.com/product/1286/
https://web.archive.org/web/20160523044118/http://store.valvesoftware.com:80/product.php?i=BGTF001
Chess set unboxing and Grandmaster hat activation:
https://www.youtube.com/watch?v=r9mtDHj8Bt0
Grandmaster hat showcase:
https://www.youtube.com/watch?v=5djC7RUDRuY
TF2 official wiki article:
https://wiki.teamfortress.com/wiki/Grandmaster
subdirectory_arrow_right Super Monkey Ball Adventure (Game)
▲
1
▼
In an attempt to make the game more accessible and add more depth to the series, Sega opted to focus more on the game's plot compared to previous titles, which primarily focused on the gameplay, to try and take the series' characters "into the next sort of iconic level".
Nintendo Power Issue #204 - June 2006 (Pages 38-41):
https://archive.org/details/nintendo-power-issue-204-june-2006/page/38/mode/2up
https://archive.org/details/nintendo-power-issue-204-june-2006/page/38/mode/2up
▲
1
▼
According to animator PhantomArcade, Nene's redesign for the game went through numerous changes that ultimately did not go through. Additionally, he was the only person on the team involved with Nene's redesign.
▲
1
▼
According to Crash Team Racing Nitro-Fueled art director Jason Godbout, when the Crash Nitro Kart bosses were being redesigned, extra care was given to Nash the Shark so he would be "so awesome" that he becomes "the character that everyone's gonna want to play [as]". Godbout believed that Nash went from being "okay, but unappealing" in his Nitro Kart iteration to being his personal favorite character in Nitro-Fueled due to the redesign efforts.
▲
1
▼
This is the first game in the Dragon Ball: Budokai Tenkaichi series to be released under its original Japanese name (Dragon Ball: Sparking!) in the overseas version of the game.
▲
2
▼
In a pre-release gameplay video from 2018, at the end of a tour of the Home Base, a lit sign featuring the logo for the pizza restaurant chain Domino's can be seen hanging on a wall near the refrigerator. This sign would be removed in the final game, but within the game's files are several voice lines spoken by the game's main cast (Coco, Davis, Eva, Io, Jack, Louis, Mia, Rin and Yakumo) talking about eating freshly delivered pizza in an unusually glorifying manner without mentioning the company by name. It's unclear how these voice clips would have been used in the game, but when taken with the unused Domino's sign, it's believed that this was all part of a planned promotional tie-in that fell through when the game was delayed to 2019, where Domino's would have somehow survived the apocalypse in the game's story and adapted to the Revenants and the Lost.
Code Vein - Domino's voice lines:
https://www.youtube.com/watch?v=QNnNoC32N1k
Code Vein - Home Base early gameplay:
https://www.youtube.com/watch?v=OGhVIQShNz0
The Cutting Room Floor article:
https://tcrf.net/Code_Vein#Domino.27s_Pizza_Promotion_Leftovers
https://www.youtube.com/watch?v=QNnNoC32N1k
Code Vein - Home Base early gameplay:
https://www.youtube.com/watch?v=OGhVIQShNz0
The Cutting Room Floor article:
https://tcrf.net/Code_Vein#Domino.27s_Pizza_Promotion_Leftovers
▲
2
▼
Just before Sonic transforms into Super Sonic near the end of the game, the surviving crowd in Station Square can be heard in the background chanting Sonic's name to encourage him. This crowd recording is actually comprised of over one thousand attendants in the audience for the official reveal of the game at the Tokyo International Forum on August 22, 1998. The chant was led by special guest Hiroshi Fujioka portraying Segata Sanshiro, the Japanese advertising mascot for the Sega Dreamcast's predecessor the Sega Saturn, and recorded by Sega to use in the game.
Sonic Adventure reveal at the Tokyo International Forum on August 22, 1998:
https://www.youtube.com/watch?v=LwzRMCNu6Rc?t=3357
Final chant recording at the event used in the game:
https://www.youtube.com/watch?v=LwzRMCNu6Rc?t=3643
Sonic Adventure - Super Sonic transformation chant:
https://www.youtube.com/watch?v=Nv9wXt81xDw?t=917
SonicRetro article:
https://sonicretro.org/2023/08/23/25-years-ago-sonic-adventure-was-revealed-to-the-world-a-look-back/
https://www.youtube.com/watch?v=LwzRMCNu6Rc?t=3357
Final chant recording at the event used in the game:
https://www.youtube.com/watch?v=LwzRMCNu6Rc?t=3643
Sonic Adventure - Super Sonic transformation chant:
https://www.youtube.com/watch?v=Nv9wXt81xDw?t=917
SonicRetro article:
https://sonicretro.org/2023/08/23/25-years-ago-sonic-adventure-was-revealed-to-the-world-a-look-back/
▲
2
▼
When Fox frees Krystal from her crystal prison at the top of Krazoa Palace in Star Fox Adventures, she immediately grabs her staff back from him and begins firing at the newly resurrected Andross as Fox runs off to his Arwing to confront the latter in Dinosaur Planet's orbit. Strangely enough, in the ending cutscene after Andross' defeat, Fox once again has Krystal's staff in his backpack. When asked about this in a January 10th, 2003 issue of Rare's scribes, the development team responded with:
"It was late. We were tired. Just leave it. Okay? Could you honestly not think of a better question than this?"
Star Fox Adventures - General Scales and Andross final boss:
https://www.youtube.com/watch?v=coeDs2f-6N8
Rare Scribes - January 10th, 2003:
https://www.raregamer.co.uk/scribes-january-10th-2003/
https://www.youtube.com/watch?v=coeDs2f-6N8
Rare Scribes - January 10th, 2003:
https://www.raregamer.co.uk/scribes-january-10th-2003/