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Phoenix Wright: Ace Attorney - Trials and Tribulations
2
During the game's first case "Turnabout Memories", defense attorney Marvin Grossberg makes several references to his hemorrhoids acting up, with one being that they are "doing the Harlem Shake". While the English localization of the game wrote in several pop culture references and memes that were popular at the time of its release in 2007, this reference to the Harlem Shake was not a reference to the 2013 viral dance since it did not exist yet, but was actually a reference to the pre-existing Harlem Shake dance that first originated in New York City in 1981. However, according to the official Ace Attorney series timeline, Trials and Tribulations takes place in 2019, and in the events of that game, the Turnabout Memories case takes place five years beforehand in 2014, which is coincidentally one year after the Harlem Shake meme went viral. This makes it plausible for unaware players to assume that Grossberg is referencing the viral dance in the time when it was relevant, unintentionally predicting the meme's popularity and ostensibly inflating the number of meme references in the English script.

Alternatively, the German translation of the game instead has Grossberg say his hemorrhoids are doing "den Ententanz", also known as the Chicken Dance, another fad dance originating from Switzerland in the 1950's.
person MehDeletingLater calendar_month December 21, 2023
Turnabout Memories (English) in-game footage:
https://www.youtube.com/watch?v=i0yB6txqsa8#t=2160

Turnabout Memories (German) in-game footage:
https://www.youtube.com/watch?v=d6bdrsQiSRQ#t=1148

Scans of official Ace Attorney timeline as taken from the book "Gyakuten Taizen 2001-2016" (Turnabout Encyclopedia 2001-2016):
https://aceattorney.fandom.com/wiki/User_blog:DeeSeF256/Gyakuten_Taizen_2001-2016_Brief_Rundown

Harlem Shake 2013 meme Wikipedia article:
https://en.wikipedia.org/wiki/Harlem_Shake_(meme)

Harlem Shake 1981 dance Wikipedia article:
https://en.wikipedia.org/wiki/Harlem_shake_(dance)

Chicken Dance Wikipedia article:
https://en.wikipedia.org/wiki/Chicken_Dance
Star Fox 64
subdirectory_arrow_right Star Fox 64 3D (Game)
2
Attachment As admitted by Mitsuhiro Takano (the original script writer for Star Fox 64) in an issue of Iwata Asks regarding Star Fox 64 3D, the development team had initially planned on including more aquatic stages based around the Blue Marine in the original game, but these were removed because they felt they dragged down the pace too much. In the Japanese version of the Aquas stage in Star Fox 64, Falco says:

こんな物 後にも先にも1回きりだぜ!(This is like the only time in our life we'll ever use this thing!)

English SF64's equivalent to this is "This thing will never hold together."

Apparently, this was the result of Takano feeling bad about there only being one underwater stage in all of SF64's single-player mode.

Going by files pertaining to Star Fox 64 found within the Nintendo Gigaleak, it seems one of these cut Blue Marine stages was known as カトレア (Katorea), which properly translates into Cattleya. Cattleya is a genus of orchids, which adds more credence that this was planned to be a beautiful water planet. The planet's initials (CL) show up in many other other source files, which gives clue to what it would've been like; for example, fox_edisplay references CL_SHIP0, CL_SHIP1, and fish00, whereas fox_boss.h refers to CL's boss as 鯖/saba, or "mackerel.” fox_jyuza.o meanwhile refers to a "saba snake", which heavily implies that the stage's boss would have been a giant fish creature or an eel of some kind.

Most of the other files label CL as "Colony", which implies that Cattleya would have been home to underwater cities. In beta versions of the map, CL is positioned between where Area 6 and Bolse would be, and presumably would have led into the cut planned Venom Normal route where Fox would have battled Andross on-foot with a bazooka.
person Dinoman96 calendar_month December 20, 2023
Attack on Titan 2
2
The English version of the game mistakenly refers to the character Connie Springer as female in some cases, and similarly mistakenly refers to the character Nanaba as male in the journal entries.
person chocolatejr9 calendar_month December 20, 2023
The Legend of Zelda: A Link to the Past
2
Attachment The Master Sword being a sword that would get pulled out from its pedestal by those chosen appears to be derived from the Arthurian Legend of Excalibur, also known as the "sword in the stone". Similar to how King Arthur was divinely chosen to be able to pull out Excalibur, Link was given the power by the Goddesses to pull out the Master Sword. Because of these similarities, the Master Sword was renamed to "Excalibur" in the French localizations of The Legend of Zelda: A Link to the Past, The Legend of Zelda: The Wind Waker, and The Legend of Zelda: Twilight Princess.
person Twilight Sparkle calendar_month December 16, 2023
The Legend of Zelda: A Link to the Past - "Excalibur retrouvera, préservant la pureté de la lignée des Chevaliers.":
https://www.youtube.com/watch?v=5saXnUkPzMY

The Legend of Zelda: The Wind Waker - "Vous obtenez Excalibur! Excalibur est l'Epée Légendaire du Héros du Temps, qui a le pouvoir de repousser le mal.":
https://www.youtube.com/watch?v=qI2ArNpV6Ag#t=2146

The Legend of Zelda: Twilight Princess - "En cet endroit secret repose Excalibur, l'épée pourfendeuse du mal forgée par les sages des temps anciens.":
https://www.youtube.com/watch?v=dgXIupUStTo#t=1483

[Below sources and attachment provided by CuriousUserX90, revision by VinchVolt.]

Zelda Dungeon article:
https://www.zeldadungeon.net/zelda-and-mythology-arthurian-legend/

Master Sword being pulled from pedestal evolution:
https://www.youtube.com/watch?v=QNDDlCKP6gY

The sword being pulled from the stone:
https://www.britannica.com/topic/Excalibur-Arthurian-legend

The Mabinogion:
http://www.mabinogion.info/index.html
Yoshi's Island DS
2
Attachment The Japanese and Korean releases radically alter the final boss theme, adding a second movement and raising the pitch of the French horn soundfont. This version of the music also changes the loop to start at the added portion rather than going back to the beginning of the song. The extent of these changes implies that the music was unfinished when the original international release came out.
Star Fox Command
2
In the "The Worm" mission on Titania in the Fox and Krystal story route, Krystal goes more in-depth about Andross' plans to terraform Venom.

KRYSTAL: After Andross fought you, he dedicated his remaining days to planet Venom. He wanted to leave some sort of legacy. That's all.

Peppy Hare has a similar line in the "Andross' Legacy" mission, also on Titania during the Goodbye Fox story route.

PEPPY: Well, after our last battle with Andross, he started thinking. He put together a plan to terraform the whole environment. He wanted to make Venom a more hospitable place to live.

These both seem to bizarrely imply that even after being destroyed by the end of Star Fox 64, Andross was somehow still physically alive somewhere on Venom, which is where he began to plan out terraforming Venom into a beautiful green world.

Re-translating the Japanese text for both of these, however, reveals:

KRYSTAL: 彼はあなた達に復讐した後 後世に新しいベノムの創造主として名前を残したかったのよ (He wanted to take revenge on you and leave his name as the creator of the new Venom for posterity.)

PEPPY: かつてアンドルフは我々との戦いの後 ベノムを住みやすい環境に変える計画を立てていたんじゃ (Andorf once had a plan to turn Venom into a livable environment after the war with us.)"

Which makes it much more clear that what Krystal and Peppy had intended to say was that Andross (or Andorf as he's called in Japan) had always intended on terraforming Venom for posterity after he had enacted revenge against General Pepper and Corneria for banishing him there. One could say it was essentially Andross' retirement plan.
person Dinoman96 calendar_month November 28, 2023
Millipede
subdirectory_arrow_right Balloon Fight (Game), Joust (Game), Stargate (Game)
2
Attachment The Nintendo Entertainment System versions of Defender II, Joust, and Millipede were all conceived as part of a failed deal between Nintendo and Atari to distribute the Famicom internationally. Development was outsourced to HAL Laboratory, who decided to publish the games themselves in 1987 after Nintendo took international distribution of the console into their own hands two years prior. One additional title was put together as part of the Atari deal, but it was never released, with none of the parties involved revealing what it was.

Because of the circumstances behind their conception, the Japanese versions of these three games all feature title screens reminiscent of Famicom launch titles, with the copyright information uniformly reading "COPYRIGHT 1983 ATARI". When Nintendo of America exported the games to North America in 1988, the title screens were made more elaborate and the copyright info was updated. The ways of accessing the game's modes are also changed in the North American release; instead of having them all available on the title screen, the player must press Start in Defender II and Millipede to bring up a menu (itself displaying additional copyright information). In Joust, pressing Start skips the menu and automatically begins Game A; the player must press Select in order to access the menu.

The development of Joust as a launch title for an Atari-distributed system would have a prominent knock-on effect on HAL and Nintendo's future. The game was one of the first titles to be programmed by Satoru Iwata, who would go on to become a vital asset to HAL thanks to his coding skills before becoming Nintendo's president in 2002, and his experiences developing Joust would help him program Balloon Fight.
person VinchVolt calendar_month November 28, 2023
Mario Bros.
subdirectory_arrow_right Mario Bros. Classic Serie (Game)
2
In 1993, an enhanced version of the NES Mario Bros. was released exclusively in Italy and Germany, under the "Classic Serie" label, which reimplements the enemy introduction cutscenes and icicle hazard from the arcade version, and allows Mario to turn in the middle of jumping.
Tetris Attack
subdirectory_arrow_right Panel de Pon (Game), Killer Instinct (Collection)
2
According to the British magazine Nintendo Magazine System, before settling on Yoshi's Island characters for Tetris Attack, Nintendo reportedly asked Rare to replace Panel de Pon's fairies with characters from the Killer Instinct series.
Disney's DuckTales
2
Attachment In the Japanese version, and prototype US builds, of DuckTales, the ending line of the game was the grammatically incorrect, and arguably out-of-character, Scrooge line "There really is more important treasure than this, that is... dream and friends", which was changed to "I couldn't have done it without you. I really am the richest duck in the world." for the US release. Darlene Lacey, a producer on the Disney side of DuckTales would say of the partially unused line in a Kotaku interview:

"It seemed so earnest and dramatic, I was so tempted to leave it as is, but I knew I couldn’t. So, I changed it to the more polished, but forgettable ‘Right, lads! I couldn’t have done it without you. I really am the richest duck in the world.’ I love that fans found out about the original ending. It was the better line!"
Psycho Soldier
2
Attachment The Commodore 64 version of Psycho Soldier may be one of the earliest instances of a video game character having their race swapped, where Athena is depicted as black on the loading screen and box art, while also being depicted as having a red/pink caucasian skin color in-game.
Alex Kidd: High-Tech World
2
Alex Kidd: High-Tech World revolves around Alex going to a new Sega arcade called "High-Tech World", which seems to be a strange and arguably counter-intuitive product placement for Sega's Hi-Tech Land arcades that only existed in Japan and have a slightly different name from the one given in the game. The game was originally released in Japan as Anmitsu Hime, and revolved around finding a cake shop instead of an arcade, meaning that the audience that could actually have a Hi-Tech Land in close proximity would not be able to play the game under normal means.
person Rocko & Heffer calendar_month November 19, 2023
The Sega Retro article for Hi-Tech Land (https://segaretro.org/Hi-Tech_Land_Sega) claims the name to have originated after High Tech World's release in 1989, but the wiki itself has two contradicting pieces of evidence:

1990 flyer showing a listing for a Hi-Tech Land arcade that opened in 1978 (page 5):
https://segaretro.org/images/9/9b/SegaEnJoint_JP_Flyer.pdf

A photograph of a Hi-Tech Land in Sapporo, Japan, dated to 1987, with the name visible:
https://segaretro.org/File:HiTechLandSega_Japan_Kotoni_1987.jpg

Longplay of Alex Kidd: High-Tech World:
https://www.youtube.com/watch?v=UDMNEBv-4Hw

Longplay of Anmitsu Hime:
https://www.youtube.com/watch?v=13UH4tUFZ38
Duck Hunt
subdirectory_arrow_right Excitebike (Game), Golf (Game), Wrecking Crew (Game), Baseball (Game), Clu Clu Land (Game), Gyromite (Game), 10-Yard Fight (Game), Pinball (Game), Ice Climber (Game), Tennis (Game), Hogan's Alley (Game), Stack-up (Game), Kung Fu (Game), Wild Gunman (Game), Family Computer (Platform), Nintendo Entertainment System (Platform)
2
Multiple early "black box" NES releases' cartridges produced during the console's US launch in Winter 1985 didn't use NES ROM chips, but rather Famicom ROM chips with a built-in converter. The 15 NES launch titles, and the only games known to have these chips, are:

10-Yard Fight
Baseball
Clu Clu Land
Duck Hunt
Excitebike
Golf
Gyromite
Hogan's Alley
Ice Climber
Kung Fu
Pinball
Stack-Up
Tennis
Wild Gunman
Wrecking Crew

All of these games would eventually be reprinted with regular NES chips.
Star Fox: Assault
subdirectory_arrow_right Galaxian (Franchise), Galaga (Franchise)
2
Attachment The Aparoids, the main enemy forces of Star Fox: Assault, are in some ways a homage to the Galaxians from the Galaxian/Galaga franchise, a fixed shooter series about fighting off invading alien insects that was originally created by Namco (now Bandai Namco), who also developed Star Fox: Assault. One of Assault's producers from Namco, Tsuyoshi Kobayashi, admitted to this in an interview with Nintendo Official Magazine.

Something similar for me was how I thought since this was a collaboration with Namco, the makers of "Galaxian"/"Galaga", I decided to bring insects to the image of the enemy. (Laughs).

One could say that Star Fox: Assault's story of the Aparoids (which more or less act as expys of the Galaxians) invading the Lylat System could be a meta reference to the fact that this game was a Nintendo x Namco crossover and collaboration, which is also emphasized with the collectable Special Flags (which have appeared in several Namco developed games) found throughout Assault's campaign, as well as there being unlockable old Namco arcade games like Xevious, Battle City, and Star Luster, at least in the Japanese version (only Xevious was available in the western versions of the game).
Star Fox Command
2
Attachment One of Star Fox Command's new characters is Dash Bowman, the grandson of Andross who, ironically enough, is a pilot in the Cornerian Defense Force and also an admirer of the Star Fox team.

In the Japanese version of the game, his first name is アッシュ (Asshu), or Ash, which is more in line with the naming conventions of his relatives, Andross and Andrew Oikonny, whose names also start with "A". It's possible that his surname, Bowman, is a reference to the character of David Bowman, the protagonist of the film "2001: A Space Odyssey", though this is unconfirmed.
Star Fox 64
subdirectory_arrow_right Star Fox (Franchise)
2
Attachment In Japan, Pigma Dengar's name is ピグマ・デンガー (Piguma Dengā).

His surname seems to come from the Kansai expression, デンガナマンガナー (Denganamanganā). In the Japanese version of Star Fox games, Pigma tends to speak in Kansai dialect like people from Osaka. In Japan, people from this region are characterized as rude, bad-mannered, and even criminal lowlifes, very befitting of Pigma.

It is worth pointing out, however, that this is considered an offensive stereotype of Kansai people, and they do not enjoy being characterized this way in Japanese media.
person Dinoman96 calendar_month November 17, 2023
Star Fox character name origins Reddit thread:
https://www.reddit.com/r/starfox/comments/11pogfk/the_untold_origins_of_star_fox_names_oikonny_kew/

Japanese video on Pigma Dengar origins:
https://www.youtube.com/watch?v=FLtDilxoXaY

Kansai dialect discrimination article:
https://anond.hatelabo.jp/20201228141845
Super Smash Bros. Brawl
subdirectory_arrow_right Kid Icarus: Of Myths and Monsters (Game)
2
Pit was first depicted with blue eyes and a laurel crown in promotional artwork for Kid Icarus: Of Myths and Monsters, which was not released in Japan until 2012. If the eye color and crown of Pit's design in 2008's Super Smash Bros. Brawl was influenced by Of Myths and Monsters and wasn't simply a coincidence, that would make it the first and so far only instance of Super Smash Bros. referencing content from a game without any kind of Japanese release at the time within gameplay, and shared with a sticker originating from Of Myths and Monsters as the first representation of a game without a Japanese release whatsoever outside of the Chronicle (which is also technically tied with trophies in the same game from Elite Beat Agents, a heavily modified localization of Osu! Tatakae! Ouendan).
person Rocko & Heffer calendar_month November 15, 2023
Super Smash Bros. Brawl - Pit render:
https://www.ssbwiki.com/images/d/d0/Pit_SSBB.jpg

Super Smash Bros. Brawl - Kid Icarus stickers:
https://www.ssbwiki.com/List_of_stickers_(Kid_Icarus_series)
Wario Blast: Featuring Bomberman!
2
According to designer Norio Okubo, Wario Blast was originally going to feature Mario instead of Wario - this was changed due to cultural sensitivity regarding bombs in certain regions, where it was decided that having a villain like Wario plant bombs would be seen as more appropriate than if a hero like Mario were to do so.
Star Fox Adventures
subdirectory_arrow_right Star Fox Command (Game)
2
Attachment Star Fox character designer Takaya Imamura illustrated the back boxart of Star Fox Adventures for its Japanese release. Notably, it's one of the first notable instances of Fox's head being drawn with a more stylized, Noh Kitstune mask look, as opposed to the more animalistic proportions he had in-game and also in prior installments such as Star Fox on SNES and Star Fox 64. This design has often been described by certain fans, often in a derogatory manner, as a "bellhead", due to it being somewhat shaped like a bell.

Star Fox Command would be the first time Fox would sport this head design in-game, and it would go on to influence his appearances in later Super Smash Bros. games and to a certain extent, Star Fox Zero.
Hatris
2
Attachment The original Japanese version of Hatris featured a Robin Hood hat - when the game was localized, it was replaced with a baseball cap.
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