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Super Mario Bros. Wonder
1
In an Ask the Developer interview by Nintendo, Takashi Tezuka said that the need for a new side-scrolling platformer came out of necessity from him. According to Tezuka, many journalists and players felt that the Super Mario Maker franchise would have ended the need for another 2D Mario game. Tezuka, however, always felt confident that Wonder would be completely different from other side-scrolling Mario installments.

Coming up with brand new ideas was a challenge for Tezuka and his then-small team, and resulted in over 2,000 different ideas on how to make Wonder look fresh and out-of-the-box.
Sonic R
subdirectory_arrow_right Formula 1 (Franchise)
1
Sonic R has often been criticized for how the playable characters handle like cars instead of athletes - the reason for this is because Sonic R was actually built from a scrapped Formula 1 racing game.
Taz-Mania 2
subdirectory_arrow_right Taz-Mania (Game)
1
There were two Game Boy games based on Taz-Mania developed roughly around the same time, but were released in each region at different points and under different names:

• The first game Taz-Mania was released in 1994 and was released in North America under that name, but in Europe the game was renamed to Looney Tunes 2: Tasmanian Devil in Island Chase. Despite this, the game's title screen was not changed and still reads as Taz-Mania.

• The second game was released in Europe in 1993 under the name Taz-Mania to compensate for the first one being rebranded to a general Looney Tunes game and had no indication of being a second Taz-Mania game. The North American version of the game would be released as Taz-Mania 2 in 1997, long after the European version of the game and two years after the show it was based on ended.
person Rocko & Heffer calendar_month October 14, 2023
Pac-Man World Rally
subdirectory_arrow_right Dig Dug (Collection)
1
Attachment Pac-Man World Rally was originally going to be based on the works of famed psychedelic hot rod cartoonist Stanley Mouse. Fygar's kart is a leftover from this version of the project, hence why it doesn't fit the aesthetic style of the other karts and isn't directly based on the Dig Dug franchise.
Adventure
subdirectory_arrow_right Superman (Franchise)
1
During the development of Adventure, Atari higher-ups were initially cautious of such an ambitious project - when they saw the prototype, they unsuccessfully tried to persuade Warren Robinett to rework the game into a tie-in game for the Superman II movie.
FNaF World: Halloween Edition
1
FNaF World: Halloween Edition is a reskin of one of Scott Cawthon's older games "Fighter Mage Bard," with the characters being changed for Freddy, Bonnie, and Chica, and enemies being changed into similar looking enemies that could be seen in FNaF World.
Five Nights at Freddy's 3: Troll Game
1
This game is a reskin of one of Scott Cawthon's older games, "There is no Pause Button!" The only changes are the Freddy head on the blue avatar, and only the arcade mode is playable, giving the player 99 lives instead of the normal 999 or 50 lives, depending on difficulty.
Ultimate Custom Night Demo
1
The Ultimate Custom Night Demo is a reskin of Scott Cawthon's first PC game, "Doofas the Dinosaur," which he created in 1989. The changes include a Freddy head on Doofas, enemies changing to various animatronics from the Five Nights at Freddy's series, and gems changing to Mr. Cupcake.
Mickey Mouse
subdirectory_arrow_right Egg (Game)
1
A popular rumor existed within Russian school playgrounds relating to the Elektronika IM-02, a Soviet-era Russian bootleg version of the Game & Watch game Mickey Mouse/Egg featuring characters from the Russian cartoon Nu, Pogodi!. The rumor claimed that if one achieved 1,000 points in the game, the device would play a full episode of the cartoon.
Animal Crossing: Wild World
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1
person VinchVolt calendar_month September 8, 2021
Myth Makers: Trixie in Toyland
subdirectory_arrow_right Anubis II (Game), Ninjabread Man (Game), Rock 'n' Roll Adventures (Game), Zool (Collection)
1
Ninjabread Man was originally developed to be a re-imagining of the classic Amiga title, Zool. Data Design Interactive had gained the rights to create the title using the Zool license, but after Zool's rights holders were left unimpressed with the work that had been made on the game, the licensing rights were revoked.

Ninjabread Man's reskins, Anubis II, Myth Makers: Trixie in Toyland, and Rock 'n' Roll Adventures all appear to be based on different levels from this pitch, as the first Zool featured candy, toy, and music levels, while Zool 2 featured an Egyptian level.
person Dazz calendar_month March 11, 2015
Dr. Robotnik's Mean Bean Machine
1
The game is actually simply a modified reskin of the Japanese-only release "Puyo Puyo". The first training levels of Puyo Puyo were removed from the game, but they can be put back in through hacking. If this is done, the Puyo Puyo characters Skeleton T., Nasu Grave, and Mummy are replaced by a character that has the intro of Coconuts with the mugshot of Scratch.
Myth Makers: Trixie in Toyland
subdirectory_arrow_right Rock 'n' Roll Adventures (Game), Anubis II (Game), Ninjabread Man (Game)
1
Myth Makers: Trixie in Toyland, as well as the games Ninjabread Man, Anubis II and Rock 'n' Roll Adventures, (all of which were developed by Data Design Interactive) all reuse the same assets and models, but reskinned to fit with their respective themes. Though the levels in each game are arranged differently, the layouts of each of the games' tutorial levels are all identical.
The Bombing Islands
subdirectory_arrow_right Charlie Blasts Territory (Game)
2
The Bombing Islands was re-developed into Charlie Blast's Territory (originally known as "Charlie Blast's Challenge") for the Nintendo 64 by Realtime Associates and game designer Scott Kim. Aside from the graphics being changed, the game notably added a four-player versus mode, complete with multiple different characters and bomb types not seen in the game's single player mode (i.e. a Freeze Bomb and a Rainbow Bomb).
person chocolatejr9 calendar_month February 2, 2024
Hard 'n' Heavy
subdirectory_arrow_right Giana Sisters (Collection)
2
Attachment Hard 'n' Heavy was originally conceived as a sequel to The Great Giana Sisters titled Giana 2 - Arthur and Martha in Future World, but was changed due to the threats the developers had received from Nintendo over the previous Giana game. Screenshots and a box art for Giana 2 exist, and show that seemingly only the character of Giana was removed in the transition to Hard 'n' Heavy, but the version of the game with Giana is not known to exist.
Tetris Attack
subdirectory_arrow_right Panel de Pon (Game), Killer Instinct (Collection)
2
According to the British magazine Nintendo Magazine System, before settling on Yoshi's Island characters for Tetris Attack, Nintendo reportedly asked Rare to replace Panel de Pon's fairies with characters from the Killer Instinct series.
Alex Kidd: High-Tech World
2
Alex Kidd: High-Tech World revolves around Alex going to a new Sega arcade called "High-Tech World", which seems to be a strange and arguably counter-intuitive product placement for Sega's Hi-Tech Land arcades that only existed in Japan and have a slightly different name from the one given in the game. The game was originally released in Japan as Anmitsu Hime, and revolved around finding a cake shop instead of an arcade, meaning that the audience that could actually have a Hi-Tech Land in close proximity would not be able to play the game under normal means.
person Rocko & Heffer calendar_month November 19, 2023
The Sega Retro article for Hi-Tech Land (https://segaretro.org/Hi-Tech_Land_Sega) claims the name to have originated after High Tech World's release in 1989, but the wiki itself has two contradicting pieces of evidence:

1990 flyer showing a listing for a Hi-Tech Land arcade that opened in 1978 (page 5):
https://segaretro.org/images/9/9b/SegaEnJoint_JP_Flyer.pdf

A photograph of a Hi-Tech Land in Sapporo, Japan, dated to 1987, with the name visible:
https://segaretro.org/File:HiTechLandSega_Japan_Kotoni_1987.jpg

Longplay of Alex Kidd: High-Tech World:
https://www.youtube.com/watch?v=UDMNEBv-4Hw

Longplay of Anmitsu Hime:
https://www.youtube.com/watch?v=13UH4tUFZ38
Wario Blast: Featuring Bomberman!
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According to designer Norio Okubo, Wario Blast was originally going to feature Mario instead of Wario - this was changed due to cultural sensitivity regarding bombs in certain regions, where it was decided that having a villain like Wario plant bombs would be seen as more appropriate than if a hero like Mario were to do so.
Blue Ninja: Superhero Game
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As stated in the game's official app store description, Blue Ninja is intended to be a parody of superheroes and "the best of ninja trained spider games". Based on the initial teaser trailer (when it was known as "Superhero Game 2021") featuring a different red and black design from the final game, using music from the film "Spider-Man 3", and the game description's numerous references to "spider heroes", it's very obvious that this game is meant to specifically be a parody of the Marvel Comics character Spider-Man. The visual similarities to Spider-Man in Blue Ninja's early design were most likely changed for the final game to avoid copyright disputes.
person chocolatejr9 calendar_month November 8, 2023
Alex Kidd in Miracle World
subdirectory_arrow_right Dragon Ball (Franchise)
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Similarly to Donkey Kong's origins as a Popeye game, Alex Kidd in Miracle World was originally intended as a Dragon Ball game. Alex's creator, Kotaro Hayashida, said in an interview:

"Sega were planning on making a Dragon Ball game... I guess this happened long enough ago that it's okay for me to talk about this! The project began as a Dragon Ball title, not as a direct competitor to Super Mario Bros.

But when we were told we could not use the Dragon Ball licence any more, we were forced to come up with our own ideas instead. For example, when it was Dragon Ball, Goku fought with his Power Pole, but we changed that to a punch attack. It was only after we came up with the plan to restart the project as Alex Kidd in Miracle World that we starting thinking about Mario, and looking for ways in which to differentiate the title from it."

A classic Dragon Ball influence can be observed in the final game, such as Alex's laser bracelet resembling a kamehameha and the use of Janken (Rock, Paper, Scissors) in boss battles, as well as certain character and object designs with resemblance to those from Dragon Ball, and shared influences from the public domain Japanese story Journey to the West.
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