Trivia Browser


Tagsarrow_right
Filter:
Platformsarrow_right
Filter:
Yearsarrow_right
Filter:

Genresarrow_right
Filter:
Collectionsarrow_right
Filter:
Franchisesarrow_right
Filter:
Companiesarrow_right
Filter:

The Legend of Zelda: Ocarina of Time
1
Attachment The Iron Knuckles enemies are actually Gerudo Thieves in armor. Removing the chest plate reveals a curvy feminine figure, and since the Gerudo are all female it seems that this was intentional, and Nintendo didn't just aimlessly use them as a base.
Donkey Kong
subdirectory_arrow_right Mario (Franchise)
1
According to series creator Shigeru Miyamoto, Mario's appearance was the result of graphical limitations in the original Donkey Kong: his overalls allowed his arms to be visible against his body (as there was no room for outlines), his hat substituted for hair and eyebrows (and did not need to be animated when he jumped), and the large nose and mustache made up for the lack of space to depict a mouth.

Miyamoto additionally stated that the design was influenced by the decision to make Mario Italian-American, identifying his large nose in particular as a distinctly western feature.
person DidYouKnowGaming calendar_month March 15, 2013
Super Mario Bros. 3
1
It was once planned for Mario to have a power up that turned him into a Centaur. This isn't as outlandish as it seems; the Tanooki suit was also inspired by the legendary Tanuki.
Metal Gear Solid
1
Attachment Solid Snake's design in Metal Gear Solid was inspired by the body of Jean Claude Van-Damme and the face of Christopher Walken.
1
Sonic's shoes were inspired by Michael Jackson's boots and the color scheme of Santa Claus. Sonic's personality was inspired by Bill Clinton.
Franchise: Kirby
1
When Donkey Kong became popular, Nintendo was sued by Universal. Universal claimed Donkey Kong was a rip-off of King Kong. Lawyer John Kirby proved that Universal didn't even have trademark rights to "King Kong", and so they lost the case. Nintendo gave Kirby a boat named Donkey Kong and exclusive rights to the name Donkey Kong for sail-boats as a strange way of thanking him.

in a 2011 interview with Game Informer, Shigeru Miyamoto stated that "Kirby" was one of many candidates on a list of names that were proposed for the characters, and upon seeing it, he recalled John Kirby and felt that a connection between the two would be amusing. However, the name was picked not as a tribute to the lawyer, but rather because the harsh-sounding nature of the name was a comedic contrast to the character's soft, cute design.
person DidYouKnowGaming calendar_month March 14, 2013
Franchise: Mario
1
Shigeru Miyamoto wanted Mario to have a dinosaur companion ever since Super Mario Bros. but it wasn't thought possible at the time due to the limitations of the NES. He wanted to implement Yoshi in Super Mario Bros. 3 but again could not. Two power-ups were created to fill the gap - raccoon and frog Mario. Co-worker Takashi Tezuka once speculated that Miyamoto's love of horse riding had influenced Yoshi's creation.
Sonic the Hedgehog
1
In issue 260 of Nintendo Power, Yuji Naka revealed that the initial concept for Sonic the Hedgehog's gameplay came from playing level 1-1 of Super Mario Bros. over and over again as fast as he could, since you always had to play the level first regardless of whether you used warp zones or not.
"I always tried to get through the level as fast as I could. And that inspired the initial concept for Sonic the Hedgehog."
Castlevania: Harmony of Dissonance
1
Attachment You can find a giant skull with several holes in it, used as a ramp. This is a reference to the mini-boss "Crocomire" from Super Metroid. It's thought to be a way of paying tribute to the Metroid series, as Super Metroid heavily influenced the Castlevania franchise.
The Legend of Zelda: Link's Awakening
subdirectory_arrow_right The Legend of Zelda: Link's Awakening DX (Game)
This trivia has been marked as "Not Safe for Work".
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
1
person DidYouKnowGaming calendar_month March 14, 2013
The Cutting Room Floor article:
https://tcrf.net/The_Legend_of_Zelda:_Link%27s_Awakening_(Game_Boy)/Version_Differences#Cukeman_Dialogue

Original DidYouKnowGaming post:
http://didyouknowgaming.com/post/26291135666/links-awakening
The Legend of Zelda: Ocarina of Time
1
When starting development on Ocarina of Time, Nintendo weren't sure how large of a game they'd be able to make with the Nintendo 64's memory restrictions. Miyamoto even considered structuring the game in a similar fashion to Super Mario 64, with Ganon's castle being the hub. The Forest Temple with Ganon's doppelganger jumping in and out of paintings was an idea carried over from that period of development.
Secret of Evermore
1
Attachment It is widely considered that the lead hero is a reference to Marty McFly from the Back to the Future series. Both characters travel through time, use the term "heavy" and wear an orange life preserver. The lead hero also has a strong interest in movies, so this is possibly a development of that characteristic.
Final Fantasy X
1
Character designer Tetsuya Nomura has said that the South Pacific, Thailand and Japan are major influences on the culture and geographical design of Spira, particularly in the case of the southern islands of Besaid and Kilika.
Collection: No More Heroes
1
Travis Touchdown is heavily influenced by Johnny Knoxville of Jackass fame. The game's director, Goichi Suda, would often show his team a clip from Jackass where a baby alligator bites Knoxville's nipple, claiming "I wanted my staff to understand the kind of person that Travis is."
Star Wars: The Old Republic
1
During development, the writers were considering the idea of a Killik companion, however they thought it would not fit with the story. Ultimately the idea was dismissed, but it inspired the Imperial Agent class companion Vector Hyllus, a human Killik Joiner.
Franchise: Pokémon
1
Attachment Pokemon was originally called "Capsule Monsters" but was renamed as the creators had trouble trademarking the name. They also tried to trademark "Capumon" and then "Pocked Monsters". Capsule Monsters was put on hold so Game Freak could develop Yoshi for the NES and Game Boy. The success of Yoshi helped Game Freak acquire the resources they needed to continue work on Pokemon, and could even be the reason we have Pokemon today. The name "Capsule Monsters" is inspired by Japanese gashapon machines. It appears PokeMarts were supposed to sell the capsules, as indicated by this concept art.
Borderlands 2
1
Attachment In Borderlands 2, There's a character named Michael Mamaril that will give the player free (and usually rare) loot. This character is based on a real-life person who died at the age of 22. His friend wrote to Gearbox, the game's developers, asking them to do a eulogy using the voice of the fan-favorite character "Claptrap". Gearbox not only fulfilled his request, but also added Michael as a character in Borderlands 2, so he could live on forever in Borderlands.
Super Mario Bros. 3
1
The Koopalings were based on seven of the game's developers. They were all later named after musicians by the American localization team, as no distinct names were given in the Japanese version. It's also speculated the musical names were chosen because their scepters resemble microphones.
1
In an interview between Shigeru Miyamoto and "Gamekult", Miyamoto states that he loves Disney, and their interpretation of Peter Pan inspired Link's design. This inspiration could also be why the Kokiri never age.
Franchise: Mario
1
Attachment Shigeru Miyamoto had originally intended for Bowser to be an ox, and based him on the main antagonist from the animation "Alakazam The Great". This is likely why his modern design has horns and a defined muzzle, despite him being a turtle.
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 80 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right