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Cannon Fodder
2
The game drew heavy criticism from the British Legion and the tabloid newspaper the Daily Star when it was about to be released. Reasons included its use of the remembrance poppy iconography and accusations that it glorified/made light of war. In reality the developers intended to use dark humor to present an anti-war message, best exemplified with the closing paragraph in the game's manual, "on a more serious note: don't try playing this at home, kids, because war is not a game - war, as Cannon Fodder demonstrates in its own quirky little way, is a senseless waste of human resources and lives. We hope that you never have to find out the hard way."
Payday: The Heist
1
A YouTuber named 'UberHaxorNova' noted the size of an abnormally large toothbrush on a bathroom floor in the game. The developers, upon seeing his video, updated the game to include a gigantic toothbrush the size of a broom in place of the older one.
Lemmings
1
Attachment The impetus for Lemmings came from an animation created by Mike Dailly to prove he could draw recognizable human figures under an 8x8 pixel restriction (as coworker Scott Johnson was drawing them for another game under a 16x16 restriction). Gary Timmons added to the animation and also made the proto-Lemmings' walk cycle more fluid.
Lemmings
1
The level editor for Lemmings used by DMA Design was based on Deluxe Paint's interface. The familiar interface meant they were able to create levels more easily, competing with one another to create the most difficult level designs that they could. Unfortunately this led to them having a large amount of hard levels, requiring them to go back and design new easier ones for the start of the game.
Kingdom Hearts
1
Sora was not originally the main protagonist of the series. In the beginning, Disney had desired Donald Duck to be the protagonist, while Squaresoft wanted Mickey Mouse. Series creator Tetsuya Nomura wanted neither and developed an original character based off of Disney's style. In the end, Sora was created. His yellow shoes, red shorts and white gloves are based on Mickey Mouse.
GoldenEye 007
1
David Doak, a video game developer who once worked for Rare, was part of the Goldeneye 007 development team. He was rendered into the game as Dr. Doak in the 2nd mission.
Minecraft
1
Attachment The creepers were based on a failed model of a pig. The length and the height of the pig model were accidentally inverted, resulting in a tall mid section with small legs.

"I don't have any modeling programs to do the models, I just write them in code. And I accidentally made them (the creepers) tall instead of long, so it was like a tall thing with four little feet. And that became the creeper. As opposed to a pig." - Minecraft creator 'Notch'
Sonic Generations
1
Perfect Chaos' appearance in this game is different to its appearance in Sonic Adventure; in Sonic Adventure, it was a creature made entirely out of water, whereas in Sonic Generations, it has scaly, reptile-like skin. According to an interview with Takashi Iizuka in the Prima Strategy Guide for Sonic Generations, Perfect Chaos' 2011 design is how the team had originally planned the monster; it had had to be changed in Sonic Adventure due to the technical restraints of the Dreamcast.
The Legend of Zelda: Majora's Mask
1
The development for Majora's Mask started out of a lack of enthusiasm to work on the unreleased expansion for Ocarina of Time for the Nintendo 64 Disc Drive, dubbed "Ura Zelda". Eiji Aonuma protested the expansion, so Shigeru Miyamoto challenged him to make a sequel for the game within 1 year, in exchange, they would no longer have to make Ura Zelda.
Minecraft
1
Attachment Diamonds were originally called Emeralds. Because of the light blue color they had, Notch decided to change the name to diamonds. In the code of Minecraft, Diamonds were still referred to as emeralds until 1.3, which introduced the current item known as Emeralds.
Resident Evil
1
Resident Evil was actually born from a project to create a successor to Capcom's Famicom game Sweet Home, which in turn was based on a movie of the same name.
Metal Gear Solid
1
The production team came up with many designs for the game's areas by building miniatures out of LEGO.
Resident Evil
1
Resident Evil's original Japanese name, Biohazard, was changed because trademarking "Biohazard" would have been too difficult, mostly due to a DOS game and a band of the same name. The name "Resident Evil" came from a naming contest held within the company.
Super Mario 3D Land
1
World 5-2 is designed in a Legend of Zelda format, using a top-down view, lots of rooms, and no stompable enemies. Also, if you light all of the torches in a certain room using a Fire Flower, a secret door opens and a Zelda sound effect is heard. The level was designed in honor of LoZ's 25th anniversary, hinted at by the level number: "5-2" is "25" backwards.
Franchise: Pokémon
1
Despite looking black-faced, Jynx wasn't meant to be racist. It is actually based off the Japanese Myth, Yama-Uba. Yama-Uba was described as having bright blond hair and a torn red kimono much similar to the design of Jynx.
Final Fantasy VII
2
During development, series creator Hironobu Sakaguchi's mother passed away. At the time, Sakaguchi wanted to craft a story that would show just because somebody has passed on, it doesn't mean that they are forever lost. He also wanted to present a realistic death, rather than a Hollywood sacrificial end. These two desires resulted in the concept of the Lifestream and Aeris' iconic death. The characters continuing to go on, attempting to save the world, after Aeris' death is a reflection of his own feelings coping with his mother's tragic death.
Franchise: Monkey Island
1
Ron Gilbert was inspired by the novel "On Stranger Tides" by Tim Powers and partly by Disney's Pirates of the Caribbean ride to create Monkey Island.
Ratchet & Clank
1
Attachment In Spyro 2: Ripto's Rage! there is a large orange enemy with a wrench and a small robot accompanying him. They seem to have served as the basis for the characters Ratchet and Clank. Insomniac Games developed both titles.
Spyro 2: Ripto's Rage!
1
Attachment There is a large orange enemy with a wrench and a small robot accompanying him. They seem to have served as the basis for the characters Ratchet and Clank. Insomniac Games developed both titles.
Street Fighter II
1
The "Combo" system developed for the game was a bug. A bug in the game's code enabled the player to "cancel" during the animation of some moves by performing another move, allowing for a combination of several basic and special moves. This "combo" system was later adopted as a standard feature of fighting games, and was expanded upon in subsequent Street Figher installments.
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