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Rocko's Modern Life: Match-Master
1
Attachment Several of the tiles in Rocko's Modern Life: Match-Master are based on different cropped areas of promotional images used on other tiles. There are two tile sets based on a promotional image showing Rocko and his friends on a couch watching TV - one that shows the entire image, while the other is zoomed in on Ed and Bev Bighead. The tile that shows the entire image does not crop out Ed and Bev, leading to what could be considered, by technicality, partially duplicate tile sets.
Barbie
1
During the development of the NES Barbie game, Mattel didn't want Barbie to be depicted fighting or dying. The development team worked around this by having the game take place in a dream, with the game over screen simply depicting Barbie waking up, and Barbie's enemies being swapped for allies she could prompt into clearing obstacles or opening paths.
Battlefield 4
1
On the map Dragon Valley 2015 which is included in the Legacy Operations expansion, at the Temple (the H flag in a Conquest Large game), a small Phantom Program skull can be found imprinted on a pillar. If you stay near this pillar for long enough, a lantern adjacent to it will start flickering a message in Morse code. Deciphering the code will reveal a message written in Belarusian, which translated to English reads:

"DID YOU MISS ME?
GOOD LUCK
JJJU"

JJJU is the signature of Julian Manolov, an engineer at DICE Los Angeles who is responsible for several cryptic and elaborate Easter eggs in Battlefield 4's expansions and maps. This message's placement in a lantern was another clue. If you're playing on an unranked server, two or three randomized lanterns at the base of the temple will be lit every time the round starts. To turn on and off these lanterns, there are seven well-hidden interactive buttons scattered around the map, but which button controls which lanterns also changes every time the round starts. This is a pattern-based logic puzzle (similar to Parker Brothers' Merlin game "Magic Square" or Tiger Electronics' "Lights Out") that requires time and coordination to ensure that you turn on the correct switches to light all the lanterns without leaving any of them off. The solution included in the source of this trivia most likely will not work, as every time the round restarts, a different solution will be generated. Once you finally light all the lanterns, go back to the original pillar, and head to the adjacent pillar facing towards a tree. Within the side of the pillar facing the tree branches, a transparent digital keypad can be found. Pushing any button on this keypad will cause the lantern to start flashing an even longer Morse code message that reads:

"WHEN NIGHT FALLS OVER THE OLD FACTORY A SECRET LURKS IN THE OPENNESS OF THE NORTH WOODS
MULTIPLY THE LETTERS OF THE LONGEST WORD AND THE ONE AFTER IT TO FORM THE CODE"

This message directs players to the nighttime variant of the Zavod 311 map introduced in the Night Operations expansion, called Zavod: Graveyard Shift, where there is an old factory in the woods to the north of the map. In this area, you should eventually find a large rock where if you crouch and wait, a low-pitched, slowed down audio message will play that when sped up reveals a recording from the animated webseries "Battlefield Friends" of main character Neebs singing "I Got Little Birdy Legs", which he does whenever he captures an objective. Continuing with the instructions, the longest word in "I Got Little Birdy Legs" is "Little" and the word right after it is "Birdy". Simply multiplying the number of letters in each word together (6 x 5) only gives 30 which is not the correct code. Instead, the solution is to multiply each letter as its numerical value in the alphabet, which will look like this:

(L I T T L E) x (B I R D Y) = ?
(12 x 9 x 20 x 20 x 12 x 5) x (2 x 9 x 18 x 4 x 25) = 83980800000

Inputting the above code back at the keypad pillar in Dragon Valley 2015 will cause the same Morse code lantern to beep twice indicating you entered the correct code, and then starts flashing a third Morse code message at a faster speed than the previous two:

"TO CLAIM YOUR PRIZE NOW JOIN A RANKED CONQUEST LARGE GAME,
STAND AT THE WEST SIDE OF THE SHAFT OF THE NORTH-WESTERN
WATER TOWER FOR 2 MINUTES, THEN USE THIS INDIVIDUAL CODE THERE
[the remainder of this message is a one-time use code individually generated for each player, the code featured in the source of this trivia also most likely will not work]..."

Following these instructions at the water tower in Dragon Valley 2015 will cause another small button to appear, which will spawn another keypad on the water tower pillar. Entering the final code will trigger another clip of Neebs from Battlefield Friends screaming that he got "PROMOTED!" After the round ends, go to the Equipment and Customization menu and check your character's Camouflage. At the very bottom of the available camos is a new skin, the DICE LA camo. This is a unique, standout camouflague that was previously only available to employees at DICE LA until this Easter egg was implemented.
Spelunker
2
"Spelunker taishitsu" (Eng: Constitution of a spelunker) is a Japanese idiom referring to someone who is easily injured, commonly used in sports. This originates from Spelunker, which is widely popular in Japan as a "kusoge" (Japanese for "crappy game") specifically for the protagonist's frail nature and sometimes ridiculous death conditions.
Yoshi's Story
subdirectory_arrow_right Mario (Franchise)
1
Yoshi's Story was the first Mario series game to be rated E for Everyone instead of K-A for Kids to Adults due to the changeover by the ESRB from the previously used K-A rating in 1998.
PlayStation Move Ape Escape
1
An English version of the game was first released in select Asian countries such as Singapore alongside a PlayStation Move bundle in 2011, where it was known as "Ape Escape: On the Move". It would later be released on the PlayStation Store in the US during the Summer of that year.
Smash T.V.
subdirectory_arrow_right Smash T.V. (Game), Super Smash T.V. (Game)
2
The dual-joystick control setup for the arcade version of Smash T.V. was similar to designer Eugene Jarvis' previous game Robotron: 2084, where one joystick controlled the player's movements while the other controlled the direction the player shoots in. The NES and SNES versions carried over this original control scheme in different ways. For the NES version, it can be accessed by plugging in two controllers, holding them vertically with the control pads facing the screen, and using both control pads as you would in the arcade version. This control scheme is also available to use with two players on the NES version, but requires four controllers plugged into a multitap like the NES Four Score. The dual control aspect of the game works more efficiently on the SNES version, as a single SNES controller has four main buttons, A, B, X and Y, that are laid out like an additional control pad. This enables the player to shoot in one direction while running in another, and also eliminates the need for a multitap if you want a second player to join in.
person MehDeletingLater calendar_month October 25, 2023
Smash T.V. NES version alternate control scheme demonstration:
https://www.youtube.com/watch?v=T2_zruOA968

Super Smash T.V. footage:
https://www.youtube.com/watch?v=cXJmx2Q6bi0
Pac-Land
1
The Famicom release of Pac-Land has an unusual control scheme, where the player uses the B button to go left, the A button to go right, and the control stick to jump, resembling the layout of Pac-Land's original arcade cabinet. The player can use a more conventional Famicom platformer control scheme, using the control stick to go left and right and A or B to jump, by plugging the controller into the player 2 slot.
Gravity Rush 2
1
Originally, Gravity Rush 2's servers were intended to be shut down in January 2018. However, due to fan criticism, this was delayed to July 19 of that year.
person chocolatejr9 calendar_month October 25, 2023
Marvel's Spider-Man
subdirectory_arrow_right Marvel's Spider-Man: Miles Morales (Game), Marvel's Spider-Man 2 (Game)
2
In an October 24, 2023 WIRED video/interview with the Marvel's Spider-Man series creative director Bryan Intihar, he revealed that in order to make the sound effects for the web shooters, the audio team used silly string, plastic wrap, shrink wrap and even made the "thlip" sound with their voices, all of which were integrated into making their own webbing sound effects.
6
Attachment The GameCube is technically not a cube. Its dimensions are 5.9 x 6.3 x 4.3 inches, making it more of a rectangular prism.
The Tomorrow Children
1
In 2021, Q-Games announced that they had acquired the IP rights to The Tomorrow Children from Sony Interactive Entertainment and intended to both rebuild and relaunch the game at a later date. This was an unprecedented move, as Sony had previously expressed disapproval towards the idea of selling their IPs.
person chocolatejr9 calendar_month October 25, 2023
Cuphead
3
Attachment After the release of The Delicious Last Course DLC, an Easter egg was added where after spinning in place three times, Djimmi the Great will appear and say "You've freed Game Djimmi! I grant thee infinite wishes on Simple and Regular Modes!" This quote references the Game Genie peripheral, and his wishes grant the player double the HP for the next boss fight.
SpongeBob SquarePants: Battle For Bikini Bottom
subdirectory_arrow_right Spongebob Squarepants (Franchise)
1
Prawn, a villain introduced in SpongeBob SquarePants: Battle for Bikini Bottom, made a cameo in the SpongeBob SquarePants episode "Captain Pipsqueak", rehearsing lines with the rest of SpongeBob's rogues gallery. This is the first time a character from a SpongeBob video game has appeared in the series proper.
Fatty Bear's Birthday Surprise
1
The reason Fatty Bear never appeared in another point-and-click adventure game was due to a mixture of series creator Laurie Bauman Arnold owning the rights to the character and the name "Fatty", in spite of being intended in an endearing manner, being considered potentially offensive.
Fatty Bear's Birthday Surprise
1
Fatty Bear was based on a real teddy bear owned by a friend of a series creator Laurie Bauman Arnold in her youth. The original bear had a string you could pull to make a farting sound, something that was not transferred over to the Fatty Bear game.
Freddy Fazbear's Pizzeria Simulator
subdirectory_arrow_right Ultimate Custom Night (Game)
1
On February 16, 2018, Scott Cawthon made a Steam post about a possible free update for Freddy Fazbear's Pizzeria Simulator, those being an endless tycoon and an ultimate custom night:

"So, on that note, what sounds like more fun for an update, an endless tycoon mode with new items and new day-to-day challenges, or some kind of ultimate custom night (featuring lots of characters)? And obviously any updates would be free!"

Later on, Scott would update the post, saying:

"Based on the communities response to the update ideas, I've decided to start working on an Ultimate Custom Night for Pizzeria Simulator! Be watching Scottgames.com over the coming months to check on my progress! (This doesn't necessarily mean that an Endless Pizzeria Mode won't happen eventually!)"

However, Ultimate Custom Night became such a big project that Scott later decided to make it its own game. and the "Endless Pizzeria" mode has yet to make any known progress if started at all.
DanceDanceRevolution
1
The "Replicant D-ignition" event required players to unlock and beat difficult Boss Songs in order to collect their respective orbs. By collecting them all and beating the Extra Stage "Egoism 440" with a grade of AA or higher, the song "Max.(Period)" is revealed as an Encore Extra Stage. This marked the first time "Max.(Period)" ever appeared in an arcade entry of the series after its debut in the Japanese console release of Dance Dance Revolution Extreme.

During the event's second half, by beating "Max.(Period)" as an Extra Stage with a grade of AA or higher, a new Encore Extra Stage is revealed: "Over the 'Period'".

According to the song production information by composer TAG, "Over the 'Period'" was composed as the final part of the "Replicant D-ignition" Event to represent how, despite the assumption that the inclusion of "Max.(Period)" signaled the end of the series, this new song represents how the series is far from over:

"I had planned the story for Replicant D-ignition from the beginning.

First of all, MAX.(period) was going to be included in the arcade version.
MAX.(period) was recorded in the game that was the counterpart of the rumored final arcade title, I myself knew this so I was hesitant to record.
But I was against it. Pretending to end. It is not going to end. Is it just dramatic?

Replicant D-ignition began.
It was finished with EGOISM 440, a really good job by U1, and then MAX.(period) appearing at full force. Is the arcade series finally over? How many people thought it was?
Meanwhile, someone tweeted.


"TAG has yet to appear"

It was a very good read.
This song appeared in Phase 2 after a short period, and the excitement when this song appeared was extraordinary, to the point where some knees trembled.

So the condition was clearing the ENCORE EXTRA STAGE with a PERFECT FULL COMBO while playing in DIFFICULT? Now that Good is part of a combo, it seemed like that antithesis of hard.
I think that there was not a sense of tension at all.

Since X3's LOVE IS THE POWER was cleared up easily, this time the Difficult chart was made Level 15 so it would not be able to be cleared that easily, but it was a bit overkill...

It just rolled out in a direction that I never thought.
Top players recorded it. A song that was gradually cleared.
When the strategy battle involving not only Japan but Taiwan, South Korea, North America, etc. started, there was a feeling of excitement and expectation similar to whether human beings could reach an unknown planet for the first time.
I checked the progress everyday and was amazing. Today, the human race has reached so far.

And when the long-awaited first clear arrived, I was happy as if I cleared it.
However, at that time there was another chart cleared besides Difficult. "Beginner chart seems to have been cleared... Even though it is the easiest chart of Over The “Period”", "It is a real hell...", but I knew the veteran player who came this far would do it.

When the melody from Another Phase appears in the middle of the song, please remember the story that began with Another Phase, the song that symbolized the DanceDanceRevolution title which removed the numbering, and that ends with Over The “Period” (but it is not the end!).


Let's advance together. The light points to the place beyond.
Why do you need KONAMI ORIGINAL songs?
Because..."

In the production notes for the song "DDR TAGMIX -LAST DanceR-", TAG revealed that he intentionally left the "Because" vague to let players fill in the gap. Though, in his own interpretation, the full sentence is actually "Because I love BEMANI and DDR."
person aa1205 calendar_month October 24, 2023
Information on Replicant D-ignition:
https://remywiki.com/AC_DDR_2014#Replicant_D-ignition

Konami source for TAG-authored info and RemyWiki Page on "Over the 'Period'":
https://p.eagate.573.jp/game/ddr/ddra/p/music/info_pickup_over_the_period.html
https://remywiki.com/Over_The_%22Period%22

RemyWiki Page on "DDR TAGMIX -LASTDanceR-":
https://remywiki.com/DDR_TAGMIX_-LAST_DanceR-
Just Dance 2023 Edition
1
"It's Ladybug", the theme song for the animated series "Miraculous: Tales of Ladybug and Cat Noir", was added to the game on August 10th, 2023, and was temporarily available for free until August 16th, at which point it was added to Just Dance+.
Yo-kai Watch Dance: Just Dance Special Edition
subdirectory_arrow_right Just Dance (Franchise)
1
Yo-kai Watch Dance: Just Dance Special Version has a mere 10 songs, the least amount of songs of any Just Dance game.
sell
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