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Ty the Tasmanian Tiger
1
Attachment In the first level of the game "Two Up" you can find a Purple Crab that does not appear anywhere else in the game.

This is because as the developers were making the game, they ended up not liking them as much as the Yellow Crabs, and the consoles didn't have enough memory to use them. But they kept this one.
Nicktoons: Attack of the Toybots
1
In the Wii version, there are unused master model files of characters from the KaBlam! and Action League series of television shows.
The Elder Scrolls: Arena
1
Despite coming out in 1994, the first run of boxes was dated as being released in 1993. The game was planned for a holiday release in 1993, but it ended up coming out in March 25th, 1994.
Duke Nukem 3D
1
On the first anniversary of the game's shareware version release, an early prototype of the game was made public. It went by the name "LameDuke" and was more in line with Duke Nukem II's story, style, and tone.
Duke Nukem 3D
1
At one point in development, the player was able to acquire a space suit which would allow Duke to traverse areas in space without dying.
StarCraft
1
There is an unused fourth faction labeled "Independent".

Whether or not this faction was intended for play or was to be used exclusively in the campaign is unclear.
StarCraft
1
In the retail release of the game, Zerg Devourers use the same cocoon as Guardians, but Devourers have their own cocoon graphics that go unused.
StarCraft
1
There are three unused missions in game's retail release.
Spoiler:
•Biting The Bullet
A mission which would explain Tassadar's cooperation with Jim Raynor.
•Silent Scream
A mission where-in the player defeats the Confederacy.

•protoss/tutorial
An unused tutorial mission which would have featured a race called the Tagal.
Mortal Kombat X
1
All of the characters who only appear as opponents in Story Mode have a bullet for whenever they get shot by Erron Black's X-Ray move. Normally these are stored in character DISM files, but the Story Mode characters have their bullets located within their character packages.
Hellblade: Senua's Sacrifice
1
The main inspiration of Senua's character was the Iceni queen Boudica, while her name came from Senuna, a Celtic goddess long lost to historians but re-discovered in 2002, whose name was at first read incorrectly as Senua.
Real Bout Fatal Fury 2: The Newcomers
1
This is the first NeoGeo game that features a proper opening movie animated image by image. Previous NeoGeo titles used simple slides for the opening sequences.
sell
South Park: The Fractured But Whole
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1
American McGee's Alice
1
When talking to Turtle at the beginning of the level "Dry Landing", Alice will say "I'm not on holiday."

This line was originally meant to be "I'm no bloody tourist!". This unused line was recorded, and can be found in the game's files.
Donkey Kong Country
2
According to Donkey Kong Country director Gregg Mayles in a discussion with Jirard Khalil (a.k.a. The Completionist), Cranky's infamous line "I did this using one life! And I took less than an hour!" during the credits was the last remnant of a scrapped mode where the player would be able to play as Cranky Kong, who would be much slower and in general perform poorly in comparison to Donkey Kong and Diddy Kong.
Epic Mickey
1
Attachment During development of Epic Mickey, Warren Spector used clips from various Mickey Mouse cartoons from the golden age as reference for Mickey's character animation. By recreating some scenes from some of the cartoons and overlaying it with the cartoon, the team were informed of how Mickey should move throughout the game.
The Legend of Zelda: Breath of the Wild
1
Just north of Hebra Tower, a geometric plane sticks out of the mountainside that prevents Link from climbing any higher and can only be seen from above.
sell
Hellblade: Senua's Sacrifice
1
The team, researching Celtic culture and the Celts' views on mental disorder, found out that they used the term "gelt" for a man or woman who had been driven mad by a curse, grief, or the trauma of a battle, and that the gelt would take to a life in the woods in search of penance, punishment, and purgatory; the team decided to make Senua a gelt, who had left her home in exile for those reasons.
Action 52
1
Action 52 was developed by a team of three college students over the course of three months.
Drakengard
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1
Shantae: Half-Genie Hero
1
The enemy Ikki which periodically appears when opening treasure chests is a reference to Nikki from the Nintendo 3DS message service Swapnote.
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