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Company: FromSoftware
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Attachment Hidetaka Miyazaki, director of Demon's Souls and eventual president of From Software, got his start at From Software in 2004. He had originally worked for a US IT company called Oracle Corporation, until he came into contact with some old college friends that suggested some games for him to play, one of which was Ico. Miyazaki had considered applying to a game development studio when he was nearing graduation, but ended up at the aforementioned IT company. After playing the game, Miyazaki said in an interview "That game awoke me to the possibilities of the medium [...] I wanted to make one myself."

However, Miyazaki was 29 years old at the time, too old for graduate positions and also too inexperienced for other companies, making it difficult to find work elsewhere. He eventually managed to find a position in From Software as a coder for the Armored Core series in 2004. From there, he gained a director position for Demon's Souls, which itself created the successful Soul's game series, most notably Dark Souls and Bloodborne. By May 2014, Miyazaki was promoted to President of From Software.
Franchise: Tekken
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Attachment In an EDGE magazine interview with Katsuhiro Harada, he states that Paul Phoenix's hairstyle and first name are based on Jean Pierre Polnareff from JoJo's Bizarre Adventure. Masamichi Abe, a member of the original Tekken planning team, was a fan of the series.
J-Stars Victory Vs
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Attachment The game was originally announced in 2012 under the name "Project Versus J".
Until Dawn
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In the Japanese release, the scene in chapter 4 in which the player Spoiler:saws Joshua in half with a rotary blade was censored. The screen will fade to black instead of showing Joshua's gory demise.
Dance Dance Revolution Supernova
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Saints Row IV
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Creative director, Steve Jaros, has said that the original ending for the game included a big Bollywood inspired song and dance number. This was cut from the game due to a combination of not having enough time or funding during development.
Shining Force II
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Kiwi is likely inspired by the Japanese kaiju character "Gamera". Both characters share a very similar appearance, can both fly through the use of rockets in their legs, and both breathe fire.
Power Rangers Megaforce
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Attachment This game is actually a modified version of "Zyuden Sentai Kyoryuger: Game on Gaburincho", replacing the Kyoryuger's characters, graphics, and enemies for ones that fit the Megaforce Rangers.
Asagao Academy: Normal Boots Club
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Despite the game getting Greenlit on Steam's Greenlight service, the developers instead chose to release it through itch.io due to not feeling comfortable with Steam's term of service.
Super Mario Sunshine
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During the development of Super Mario Sunshine, the team planned for a multiplayer mode. One player would play as Mario and the other would play as Shadow Mario. When the players moved away from each other the camera would move out. There was even a function in the game's code to determine if a map belonged to the multiplayer mode of the game, entitled "SMS_isMultiplayerMap".
Jackass: The Game
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Attachment Steve-O, one of the members of Jackass, mentioned that while filming the motion capture scenes for the game, he was high on drugs and hadn't slept a lot. Because of this, it wasn't until around 2014 that he remembered that a video game based off the series existed.
Zubo
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The juggling fart move was made by BBC Blast's Dev (also known as DJ), who visited as a promotion for the show.
Capcom vs. SNK 2: Mark of the Millennium 2001
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Attachment In the Japanese version, Rugal Bernstein uses his technique called "Genocide Cutter" and even say it out load, but it was renamed to "Destroyer Cutter" and changed the dub to grunt sounds when he performs his move in the other versions.
Hex Heroes
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Attachment The Game Grumps became a part of the game at the suggestion of super fan Vitas Varnas, who had sent over their contact info to the game's developers. The developers reached out to the Game Grumps and when they were impressed with the project they decided to be a part of it.
Suikoden
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Attachment In the game's opening scene, Barbarosa gives Teo his sword "Pluck" (mistranslated as "Prakk" in the English version). "Pluck" is a reference to JoJo's Bizarre Adventure, when Bruford gives his "Luck & Pluck" sword to Jonathan Joestar.
Carnival Games
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Attachment Arin Hanson, better known as Egoraptor and co-host of the let's play series Game Grumps, had auditioned for the role of the carnival host. However, according to his wife Suzy, he either didn't get the part or turned the offer down, and every time he sees a game in the Carnival Games series he winces at it.
Metal Gear Solid 3: Snake Eater
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Hideo Kojima originally wanted to use actor Kurt Russell, who portrayed the character Snake Plissken in the action films "Escape from New York" and "Escape from L.A.", as the voice of Naked Snake instead of voice actor David Hayter, who had previously played the role of Snake in Metal Gear Solid 1 and 2. After Russell turned the role down, Hayter stated in a 2016 Game Informer interview he was given the part only after re-auditioning for the role:

"I had to re-audition for Metal Gear 3 to play Naked Snake...I heard that Kojima asked one of the producers on Metal Gear 3 to ask Kurt Russell if he would take over for that game. He didn't want to do it."

The reason Hayter revealed this information at all was because of Kojima replacing him with Kiefer Sutherland as the voice of Snake in Metal Gear Solid V.

Russell revealed in a 2024 interview with GQ that the role was one of many throughout his acting career that he turned down because he did not want to financially or creatively expand off of previously-established characters created by different people for a completely different project, in this case, imitating Snake Plissken through Naked Snake:

"You got to understand that from my point of view, whether it's Elvis, or Snake Plissken, or Jack Burton, or R.J. MacReady, that was that project, that was that thing, you get into that mindset, you create that, you wanna make that world happen… I used to do interviews when Elvis was coming out and they would say "Come on, do a little Elvis for us!" and, you know, it's like, it doesn't work that way. You don't just slide in and out of Elvis, you go to work on it, you refine it, and then you do it, and you get paid for that. I come from a different era. I wasn't interested in expanding financially off of something that we had created or that I had created in terms of a character. And I get business people, sure: "Oh, we could do this with that, we could do this with that, or we could do this with that." You know, and I look at it and I go "That's not written by John [Carpenter]. That doesn't smell right, John's not here to do this with, w-why am I… I'm not gonna do that." Let's go do something new. Let's go do something fresh. Let's go create another iconic character rather than saying "What can we bleed off of this iconic character?" you know? You don't look at them as iconic characters, I mean like, you refer to them as that if they become that, you're just doing a day- you're on a day-to-day, running it, having a good time and trying to make it work."
person Pogue-Mahone calendar_month March 30, 2016
Franchise: Banjo & Kazooie
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Attachment The Jinjo's name came from an in-house joke in reference to the game's artist Ed Bryan who was given the nickname 'Ging' for the fact of his ginger hair.
Overwatch
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Stardew Valley
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The game's creator, Eric Barone, was inspired by the Harvest Moon series for the game and wanted to make his own Harvest Moon like game, as he felt that all subsequent titles in the series after Harvest Moon: Back to Nature had started to get worse and couldn't find a fulfilling fan-made alternative on the internet.
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