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StarCraft II: Wings of Liberty
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Blizzard went through many different concepts for the hybrids. The unused designs were "aquatic and graceful", intended to convey a more advanced alien species than the Protoss and Zerg.
StarCraft II: Wings of Liberty
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The goliath's portrait is based on Dustin Browder, lead designer of Starcraft 2 and game director of Heroes of the Storm.
Onimusha 2: Samurai's Destiny
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Attachment Jubei's likeness in the game is based off the late Japanese movie star, Matsuda Yusaku (1949-1989).
Matsuda's likeness was also used for Aokiji from One Piece.
Tomba!
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An unused video shows that Iron Castle and the Village of Civilization were initially planned to be much bigger.
Star Wars: The Old Republic
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Attachment Part of the inspiration for the villain Arcann's design was from a talk by the director of the Clone Wars TV series about how all of the Star Wars villains are always dressed in black in a certain way. They decided to make him dressed in all white with the look of a prince.
Onimusha: Warlords
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The main character, Samanosuke, while being based on real historical samurai Akechi Hidemitsu had his looks based off of actor Kaneshiro Takeshi.
Mr. Kaneshiro was also the Japanese voice actor for Samanosuke throughout the first three games of the Onimusha series.
JoJo's Bizarre Adventure
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N'Doul (or N'Dool in the localized version of the game) was originally planned as a playable character, artwork exist that show how he would have fought, along with an Alessi form. It's possible to hack the game to choose N'Doul as a character, showing that a number of assets still exist in the games files, such as an alternate colour, animated life bar portraits, animated super move and VS screen portraits and a cut-in for the "Here Comes A New Challenger!" screen.
JoJo's Bizarre Adventure
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Attachment The games data contains sprites for Joseph using his Hermit Purple as a grappling hook, which was likely intended for a mid-story cutscene, Spoiler:when DIO is chasing Joseph around Cairo, which would closer match the anime and manga.
JoJo's Bizarre Adventure
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Attachment In the international version, Chaka's blade is coloured brown while in the Japanese release, it is silver. However, Khan and Black Polnareff's swords remain unchanged in both versions,Spoiler:despite the fact that all the 3 characters are technically using the same sword in the storyline.
Pokémon Red Version
subdirectory_arrow_right Pokémon Blue Version (Game)
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Attachment Ken Sugimori revealed on his Twitter that Brock was originally meant to be the second Gym Leader, with what looks like a Youngster being the original first Gym Leader.
StarCraft II: Wings of Liberty
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Zeratul was originally planned to be the main focus of Legacy of the Void, but the developers felt that as Legacy of the Void was a protoss story, Artanis was in a better position to represent the Protoss race as a whole.
Shadow of the Colossus
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Acording to an interview in the Shadow of the Colossus Official Artbook and Guidebook, there were plans to have the ending change If the player had Ico save data on their memory card.
Spoiler:There was also the idea that Momo would have woken up and reunited with Wonder before Lord Emon sealed him away. Wonder would have had an irreversible beast form instead of the demon baby form he has in the final version. This idea was dropped because the development team felt the current ending was better.
Sonic Generations
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In the original E3 demo for the 3DS version of Sonic Generations, the music used for the boss fight against Big Arms is a remix of the Doomsday Zone's theme from Sonic & Knuckles. This music is not present in the final game, with it instead being replaced by a remix of the final boss theme from both Sonic the Hedgehog 3 and it's said expansion.
person SonicNicholas1995 calendar_month May 6, 2016
Klonoa 2: Lunatea's Veil
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Attachment Famitsu's guidebook for Lunatea's Veil holds a development history section that lists Klonoa's entire redesign process. Early ideas consist of a Mickey Mouse-esque version of the character, an overalls outfit, and many different ear styles.
Klonoa: Door to Phantomile
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Attachment An illustration of a pink & green Klonoa, who wears a cap of Blinky chasing Pac-Man, can be found in the original website for Door to Phantomile around the developers' section. It's possible that it may be related to the scrapped idea of Huepow betraying Klonoa and could be the inspiration for the doppelganger in Shifty Look's "Klonoa: Traveler of Noctis Sol".
Klonoa: Door to Phantomile
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Attachment There is art in Namco's Japanese Door to Phantomile pages that show official illustrations of Klonoa going against Huepow. Loose translations state that Klonoa would have to use his own soul to power the wind ring in this battle.
Kid Icarus
subdirectory_arrow_right Kid Icarus (Collection)
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Attachment At one point there was a planned Kid Icarus game for the Nintendo Wii. However. It featured an adult version of Pit, contained dark elements that were not in the original version of the game, and it was to be developed by game studio Factor 5.

Former Factor 5 staffer Joe Spataro gave some information in an interview.
"With Icarus, I feel like we were missing the point. Nintendo sent us the model of Kid Icarus, very much like the one that appears in Smash Bros., but we didn't use it. We made our own version. It was more mature, maybe even a little dark. It felt more like Devil May Cry. I knew Nintendo would never go for the adult version of Pit. In fact, I'd wager they took it as an insult that we didn't use their version."

Factor 5 later scrapped this version of the game and a new Kid Icarus game, Kid Icarus: Uprising, was released in 2012 for the Nintendo 3DS.
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Attachment The PlayStation Portable looked dramatically different when it was shown off at E3 2003. The first prototype had no L and R triggers, featured touch sensitive buttons and a circular D-Pad.
Battlefield Hardline
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The experience required to reach level 150 was doubled from the amount required during the beta. This was due to a player reaching the maximum rank within 5 days of the beta's release.
Eternal Darkness: Sanity's Requiem
subdirectory_arrow_right Eternal Darkness (Game)
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Attachment The Eternal Darkness project originally started off to be built as a game for the Nintendo 64 and was first announced at the 1999 E3 convention. However, as changes went on in development and with the GameCube coming out, the game ended up being touched up and released for the GameCube in 2002.
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