Trivia Browser
▲
1
▼
When fighting the final boss Spoiler:Sigma, the music that plays in the fight, Spoiler:"Sigma 1st" (where the cloaked and uncloaked form fight occurs) & Spoiler:"Sigma 2nd" (where the final form fight occurs) is oddly swapped in the PC version of the game. This is due to mislabelled filenames, and can be easily fixed by manually swapping the filenames within the data for the PC version.
PC version footage of music swap:
https://www.youtube.com/watch?v=imlfTxaTyzE
PlayStation version footage with correct music order:
https://www.youtube.com/watch?v=Kkpf6f7J5Xc?t=13788
The Cutting Room Floor article:
https://tcrf.net/Mega_Man_X4#Windows_version
https://www.youtube.com/watch?v=imlfTxaTyzE
PlayStation version footage with correct music order:
https://www.youtube.com/watch?v=Kkpf6f7J5Xc?t=13788
The Cutting Room Floor article:
https://tcrf.net/Mega_Man_X4#Windows_version
▲
1
▼
In PAL releases of the PlayStation 2 version, the player is normally only able to access the tutorial in English, French, Italian, Castilian, and Dutch. Despite this, versions in the other supported languages (German, Swedish, Finnish, Danish, Norwegian, and Portuguese) are present in the game's data and can be accessed either through hacking the game or selecting a supported language and switching to an unsupported one with debug features just before the screen fades to black. It is unknown why these six variants of the tutorial were made inaccessible in the final game, given that they are fully translated.
The Cutting Room Floor:
https://tcrf.net/Mr._Bean#Unused_Tutorial_Versions
YouTube video showcasing the tutorial in all 11 languages, including the 6 unused ones:
https://www.youtube.com/watch?v=-WCuxNP0oHk
https://tcrf.net/Mr._Bean#Unused_Tutorial_Versions
YouTube video showcasing the tutorial in all 11 languages, including the 6 unused ones:
https://www.youtube.com/watch?v=-WCuxNP0oHk
▲
1
▼
In 2012, The SpongeBob SquarePants Movie was ported to the PlayStation 3's PlayStation Network under the PlayStation 2 Classics line. However, it was taken down shortly afterwards with no official explanation. Audiences quickly inferred that the port's withdrawal was due to the poor reception it drew thanks to various emulation issues involved with it, though it may have also been due to THQ going bankrupt and Activision acquiring the license to make games based on Nickelodeon properties around the same time. Among these emulation issues, the 16:9 display (which was the default option) stretched the game rather than properly re-rendering it at a higher aspect ratio, the audio for in-engine cutscenes frequently stuttered and fell behind by up to a second, certain textures were noticeably blurry due to the game being displayed at a higher resolution than what it was designed for, and gameplay suffered from prominent input lag compared to the original release.
DidYouKnowGaming video:
https://www.youtube.com/watch?v=4CJoYsBRwrI
The Cutting Room Floor article:
https://tcrf.net/The_SpongeBob_SquarePants_Movie_(GameCube,_PlayStation_2,_Xbox)#PlayStation_3_Port
https://www.youtube.com/watch?v=4CJoYsBRwrI
The Cutting Room Floor article:
https://tcrf.net/The_SpongeBob_SquarePants_Movie_(GameCube,_PlayStation_2,_Xbox)#PlayStation_3_Port
▲
1
▼
The design of this game's park entrance differs depending on what platform and also what graphics setting you're playing on. On the higher graphical settings on PC, it is modeled after the Visitor Center from the movie and also incorporates the traditional iconic Jurassic Park gate. On consoles and also on lower graphical settings on PC, it instead features a far smaller and compact building instead of the Visitor Center, and the Jurassic Park gate's design is modified to also include the Tyrannosaurus skeleton emblem iconic to the series as well as a bunch of ferns.
▲
1
▼
A port of Bubsy 2 to the Sega Game Gear was planned and seemingly completed, but never released. In the surfaced screenshots of the game's prototype, it appears to be a fully colorized version of the Game Boy version (playing the Game Boy version of Bubsy 2 on a Super Game Boy will give the graphics a slight red tint).
subdirectory_arrow_right Yoshi's Island: Super Mario Advance 3 (Game)
▲
1
▼
During the second phase of the final boss fight in the SNES release, Baby Bowser has three fingers on each hand, contrasting with most official portrayals of Bowser, which show him with four. This error is fixed in the Game Boy Advance version, which redraws his sprites to give him the proper number of fingers.
YouTube video showcasing the final boss fight in the SNES version:
https://www.youtube.com/watch?v=anv1LZzX-Qw
YouTube video showcasing the final boss fight in the GBA version:
https://www.youtube.com/watch?v=btZF6Ym8h80
https://www.youtube.com/watch?v=anv1LZzX-Qw
YouTube video showcasing the final boss fight in the GBA version:
https://www.youtube.com/watch?v=btZF6Ym8h80
▲
1
▼
The PlayStation 4 version of Ys VIII: Lacrimosa of Dana only had a few DLC costumes, which included the Silver Armour for Adol, the Eternian Scholar for Laxia, and the optional colour changes that Alison would prepare for the characters at a certain chapter in the game. The costumes themselves are references. Adol's Silver Armour is a reference to the default look he has had, most notably in the first and second Ys games and Ys: The Oath in Felghana, while Laxia's Eternian Scholar is directly based on the Eternians from Ys VIII itself.
For the Nintendo Switch port, more costumes were added for the 6 playable characters. All characters received the "Deserted Pirate" costumes, which follow on the theme of Pirates that were often mentioned up until the fight against Captain Reed in Ys VIII, while Adol, Laxia, Ricotta and Dana all receive "Tropical Swimwear" attire, which gives them swimsuits of various designs.
For the Nintendo Switch port, more costumes were added for the 6 playable characters. All characters received the "Deserted Pirate" costumes, which follow on the theme of Pirates that were often mentioned up until the fight against Captain Reed in Ys VIII, while Adol, Laxia, Ricotta and Dana all receive "Tropical Swimwear" attire, which gives them swimsuits of various designs.
PlayStation 4 version costumes:
https://www.youtube.com/watch?v=PTHSrnIpC9o
Switch version costumes:
https://www.youtube.com/watch?v=Pb2K-Xs9ehk
https://www.youtube.com/watch?v=PTHSrnIpC9o
Switch version costumes:
https://www.youtube.com/watch?v=Pb2K-Xs9ehk
▲
1
▼
The development and publishing of the Nintendo Switch port of Ys VIII: Lacrimosa of Dana was handled by NIS America. This was explained in a Ys IX: Monstrum Nox interview with Falcom president Toshihiro Kondo in 2019, who explained that Falcom "doesn't have the knowhow to really develop on Switch". He further explained that Falcom outsourced the game because "Falcom's main user base is located on the PlayStation platform", which could lead to implications that Ys VIII may not have received a port to the Switch had NIS America not stepped in and handled the port.
▲
1
▼
In December 2021, the number of shipments and digital sales of Bravely Default II surpassed one million units across both the Nintendo Switch version (which alone had sold 950,000 copies in August) and the Steam version, making it the fastest-selling entry in the series. To celebrate this achievement, the official Bravely Default Twitter account shared commemorative artwork.
It's Official, Bravely Default II Has Now Sold Over One Million Units:
https://www.nintendolife.com/news/2021/12/its-official-bravely-default-ii-has-now-sold-over-one-million-units
Bravely Default II Sales Surpass a Million Units Worldwide:
https://www.siliconera.com/bravely-default-ii-sales-surpass-a-million-units-worldwide/
Bravely Default II Has Almost Reached One Million Sales On Nintendo Switch:
https://www.nintendolife.com/news/2021/08/bravely_default_ii_has_almost_reached_one_million_sales_on_nintendo_switch
https://www.nintendolife.com/news/2021/12/its-official-bravely-default-ii-has-now-sold-over-one-million-units
Bravely Default II Sales Surpass a Million Units Worldwide:
https://www.siliconera.com/bravely-default-ii-sales-surpass-a-million-units-worldwide/
Bravely Default II Has Almost Reached One Million Sales On Nintendo Switch:
https://www.nintendolife.com/news/2021/08/bravely_default_ii_has_almost_reached_one_million_sales_on_nintendo_switch
▲
1
▼
When the game's logo is shown in the intro of Sonic Adventure 2: Battle, the word "BATTLE" has a shining effect, which is another video file overlaid over the 3D logo. There are two versions of this video, one with Japanese kanji and another with Latin script, however due to an oversight, the shining effect will only show Japanese kanji overlaid upon the English text. This would be fixed in the 2012 rerelease, but only for the English language, so other languages with an English logo still experience the error.
▲
2
▼
The January 2024 update celebrating Hi-Fi Rush's one year anniversary includes new t-shirts that players can wear in-game. Some of these t-shirts are exclusive to their own platform (Xbox, Steam, and Epic Game Store):
• Xbox owners get a green shirt saying “shadow dropped”, a reference to the game’s surprise release.
• Epic Games Store owners get a shirt saying “this is simply unreal epic”, obviously a reference to Epic Games and the Unreal engine and series.
• Steam owners get a shirt saying “Be Positive (Overwhelmingly)”, an obvious reference to Steam’s user review system.
However, two more additional exclusive shirts have recently been discovered through datamining that seem to curiously pertain to the Nintendo Switch and PlayStation 5, two competitor platforms to Xbox.
• The red shirt seemingly for Switch says "rock out anywhere", obviously referencing the Switch's portable nature.
• The blue shirt seemingly for PS5 says "I'm here baby", possibly a reference to the game finally arriving on PS5 after a year of being exclusive to Xbox platforms.
In early 2024, Hi-Fi Rush was the subject of various rumors claiming that Microsoft planned on porting it and possibly other first party Xbox titles to its competitor platforms, those specifically being PlayStation 5 and Nintendo Switch. In response to these rumors, Microsoft Gaming CEO Phil Spencer announced in an Xbox Business Update on February 16, 2024 that four of their previously Xbox exclusive titles were being brought over to rival platforms. On February 21, 2024, it was announced that Hi-Fi Rush, along with Rare's Sea of Thieves and Obsidian's Grounded and Pentiment, were all being released on PlayStation 5 (and Nintendo Switch as well as PlayStation 4 for the latter two games), fully confirming the rumors.
• Xbox owners get a green shirt saying “shadow dropped”, a reference to the game’s surprise release.
• Epic Games Store owners get a shirt saying “this is simply unreal epic”, obviously a reference to Epic Games and the Unreal engine and series.
• Steam owners get a shirt saying “Be Positive (Overwhelmingly)”, an obvious reference to Steam’s user review system.
However, two more additional exclusive shirts have recently been discovered through datamining that seem to curiously pertain to the Nintendo Switch and PlayStation 5, two competitor platforms to Xbox.
• The red shirt seemingly for Switch says "rock out anywhere", obviously referencing the Switch's portable nature.
• The blue shirt seemingly for PS5 says "I'm here baby", possibly a reference to the game finally arriving on PS5 after a year of being exclusive to Xbox platforms.
In early 2024, Hi-Fi Rush was the subject of various rumors claiming that Microsoft planned on porting it and possibly other first party Xbox titles to its competitor platforms, those specifically being PlayStation 5 and Nintendo Switch. In response to these rumors, Microsoft Gaming CEO Phil Spencer announced in an Xbox Business Update on February 16, 2024 that four of their previously Xbox exclusive titles were being brought over to rival platforms. On February 21, 2024, it was announced that Hi-Fi Rush, along with Rare's Sea of Thieves and Obsidian's Grounded and Pentiment, were all being released on PlayStation 5 (and Nintendo Switch as well as PlayStation 4 for the latter two games), fully confirming the rumors.
Video Games Chronicle article on Hi-Fi Rush datamine discoveries:
https://www.videogameschronicle.com/news/hi-fi-rush-datamine-appears-to-suggest-ps5-and-switch-ports-are-coming/
NateDrake claiming an acclaimed Xbox game will go multiplatform this year:
https://www.videogameschronicle.com/news/an-acclaimed-xbox-game-will-go-multiplatform-this-year-its-claimed/
Four Xbox exclusive games coming to PS5/Switch:
https://www.theverge.com/2024/2/15/24073691/microsoft-xbox-games-ps5-nintendo-switch-exclusivity
Hi-Fi Rush/Sea of Thieves/Grounded/Pentiment announced for PS4/PS5/Switch:
https://news.xbox.com/en-us/2024/02/21/new-platforms-new-players-xbox-games-switch-playstation/
https://www.videogameschronicle.com/news/hi-fi-rush-datamine-appears-to-suggest-ps5-and-switch-ports-are-coming/
NateDrake claiming an acclaimed Xbox game will go multiplatform this year:
https://www.videogameschronicle.com/news/an-acclaimed-xbox-game-will-go-multiplatform-this-year-its-claimed/
Four Xbox exclusive games coming to PS5/Switch:
https://www.theverge.com/2024/2/15/24073691/microsoft-xbox-games-ps5-nintendo-switch-exclusivity
Hi-Fi Rush/Sea of Thieves/Grounded/Pentiment announced for PS4/PS5/Switch:
https://news.xbox.com/en-us/2024/02/21/new-platforms-new-players-xbox-games-switch-playstation/
▲
1
▼
Guardroid, the second boss of the game, has a completely different design between the arcade and Genesis versions. The background is also slightly changed between versions, as the curtains in the background are open in the arcade version, showing a couple of moonfish inside an aquarium, whereas in the Genesis version the curtains are closed.
Orgamesmic video:
https://www.youtube.com/watch?v=FdSsOKQYOAs#t=172
[Note: The moonfish are mistakenly referred to as "sharks" in the source video.]
https://www.youtube.com/watch?v=FdSsOKQYOAs#t=172
[Note: The moonfish are mistakenly referred to as "sharks" in the source video.]
▲
1
▼
After loading up the Commodore 64 version of the game and waiting until the title screen appears, going to address 8F40 with a memory viewer will reveal a hidden developer message. The message to discourage hackers from cracking the game is presumably from the game's creator Manfred Trenz, and reveals the date that the game began development:
"HI FOLKS, THE MANIAC IS BACK !!!
ONE QUESTION: WHY DO YOU WANT TO CRACK THIS PROGGY ???
CAN YOU IMAGINE HOW MUCH WORK I DID TO MAKE A GAME LIKE THIS ???
HERE SOME INFORMATIONS ABOUT: STARTING TIME: 01.02.1989 (OH YES)
ALL THE IDEAS,GAMEDESIGN,ALIENROUTINIES,GRAPHICS,PLAYBILITY,TECHNICAL
PROBLEMS AND MUCH MORE TOOK A LOT OF TIME AND WAS VERY OFTEN NERVE-RACKING!
ECHT AETZEND YOU WOULD SAY ...
SOMETIMES I WORKED MORE THEN 14 HOURS A DAY, ONLY INTERRUPTED BY ESSENTIAL
THINGS LIKE FOOD,COKE AND MTV.
I MADE THIS GAME NOT ONLY FOR TO EARN MONEY BUT NEVERTHELESS I'M SURE
YOU AGREE WITH ME, THAT I WANT TO EARN FOR MY WORK.
SO DO ME A FAVOUR AND DON'T CRACK AND SPREAD THIS GAME !! IF YOU HAVE
ANY QUESTIONS CALL: 0211/5280-0 BYE NOW AND THINK ABOUT !
PS.: DO YOU KNOW WHAT A GROELATZ IS ?? YOU BETTER DO NOT !"
ONE QUESTION: WHY DO YOU WANT TO CRACK THIS PROGGY ???
CAN YOU IMAGINE HOW MUCH WORK I DID TO MAKE A GAME LIKE THIS ???
HERE SOME INFORMATIONS ABOUT: STARTING TIME: 01.02.1989 (OH YES)
ALL THE IDEAS,GAMEDESIGN,ALIENROUTINIES,GRAPHICS,PLAYBILITY,TECHNICAL
PROBLEMS AND MUCH MORE TOOK A LOT OF TIME AND WAS VERY OFTEN NERVE-RACKING!
ECHT AETZEND YOU WOULD SAY ...
SOMETIMES I WORKED MORE THEN 14 HOURS A DAY, ONLY INTERRUPTED BY ESSENTIAL
THINGS LIKE FOOD,COKE AND MTV.
I MADE THIS GAME NOT ONLY FOR TO EARN MONEY BUT NEVERTHELESS I'M SURE
YOU AGREE WITH ME, THAT I WANT TO EARN FOR MY WORK.
SO DO ME A FAVOUR AND DON'T CRACK AND SPREAD THIS GAME !! IF YOU HAVE
ANY QUESTIONS CALL: 0211/5280-0 BYE NOW AND THINK ABOUT !
PS.: DO YOU KNOW WHAT A GROELATZ IS ?? YOU BETTER DO NOT !"
▲
2
▼
In the Commodore 64 version of the game, there are two known messages written with destroyable blocks that are hidden out-of-bounds in two levels of the game. In Level 1-1, the year "1989", referring to the year the game began development, can be found in the middle of the map. The other message is hidden in Level 1-3, where the letters "DTE" can be found in the middle of a land mass in the bottom-right corner of the map.
▲
1
▼
The game was originally meant to be renamed to Darkstalkers: Jedah's Damnation for the international release, as seen in an official English-language strategy guide. However, the game retained it's Japanese name of Vampire Savior for the arcade release for reasons unknown. Eventually the game would be renamed Darkstalkers 3 for the console ports. The original name and logo can still be found within the game's files.
▲
1
▼
The PlayStation port of the game is known as Vampire Savior EX Edition in Japan. Additionally, the logo in the title screen has animated effects while internationally the screen is completely static.
The Cutting Room Floor article:
https://tcrf.net/Darkstalkers_3#Title_Screen
Vampire Savior EX Edition logo/title screen:
https://youtu.be/WJm9u8bMCUE?t=72
Darkstalkers 3 logo/title screen:
https://youtu.be/R6HR82vmlqI?t=78
https://tcrf.net/Darkstalkers_3#Title_Screen
Vampire Savior EX Edition logo/title screen:
https://youtu.be/WJm9u8bMCUE?t=72
Darkstalkers 3 logo/title screen:
https://youtu.be/R6HR82vmlqI?t=78
subdirectory_arrow_right Tekken 3 (Game), Gran Turismo 2 (Game), One (Game), Dreamcast (Platform), PC (Microsoft Windows) (Platform), Xbox (Platform), PlayStation (Platform), Sony Interactive Entertainment (Company)
▲
2
▼
Bleem! was a PlayStation emulator released for Microsoft Windows 98 and the Sega Dreamcast. Unlike the vast majority of emulators before and since, it was released as a paid product on store shelves. Bleem!, although very impressive for the time and capable of running on low-end PCs, had many compatability issues, with the only game that ran perfectly on Windows Bleem! being the US version of One, while the only games that could be run at all on Dreamcast were Tekken 3, Metal Gear Solid, and Gran Turismo 2, all with specialised emulators released on their own "Bleemcast" discs.
Sony would sue Bleem! twice over alleged copyright infringement, and despite all odds, Sony lost due to Bleem!'s use of screenshots in promo material and the PS1 BIOS being protected by fair use. However, a mix of legal fees and Sony threatening retailers stocking Bleem! products with subpoenas would force Bleem! off of shelves anyway, and its website would be replaced with an image of Sonic the Hedgehog mourning at a grave with the Bleem! logo carved on it. Bleem! would countersue Sony for anti-competitive activity.
The popularity of Bleem! would lead both Sega and Microsoft to attempt to work with Bleem! officially to make PS1 games run on Dreamcast and Xbox, though these plans fell through due to Sega being afraid of Sony's litigation, while the developers of Bleem! simply felt Microsoft wasn't paying high enough for the license for Bleem! (something they had come to regret in the years since).
Sony would sue Bleem! twice over alleged copyright infringement, and despite all odds, Sony lost due to Bleem!'s use of screenshots in promo material and the PS1 BIOS being protected by fair use. However, a mix of legal fees and Sony threatening retailers stocking Bleem! products with subpoenas would force Bleem! off of shelves anyway, and its website would be replaced with an image of Sonic the Hedgehog mourning at a grave with the Bleem! logo carved on it. Bleem! would countersue Sony for anti-competitive activity.
The popularity of Bleem! would lead both Sega and Microsoft to attempt to work with Bleem! officially to make PS1 games run on Dreamcast and Xbox, though these plans fell through due to Sega being afraid of Sony's litigation, while the developers of Bleem! simply felt Microsoft wasn't paying high enough for the license for Bleem! (something they had come to regret in the years since).
Video on Bleem! history:
https://www.youtube.com/watch?v=UGHul1PrXCE
Source of Bleem! collection photo:
https://www.reddit.com/r/gamecollecting/comments/dvf1ow/bleem_the_playstation_emulator_for_pcs_and/
Bleem! article:
https://www.eurogamer.net/the-history-of-bleem
Archived Bleem! page for One:
https://web.archive.org/web/20001109112400if_/http://bleem.com:80/
https://www.youtube.com/watch?v=UGHul1PrXCE
Source of Bleem! collection photo:
https://www.reddit.com/r/gamecollecting/comments/dvf1ow/bleem_the_playstation_emulator_for_pcs_and/
Bleem! article:
https://www.eurogamer.net/the-history-of-bleem
Archived Bleem! page for One:
https://web.archive.org/web/20001109112400if_/http://bleem.com:80/
▲
1
▼
The DOS and Game Boy versions of Pac-In-Time are reskins of an Amiga game called Fury of the Furries. The SNES version of Pac-In-Time is a completely different game with some similar gameplay elements.
▲
1
▼
Although Billy and Lance on the NES cover art are believed to be inspired by Arnold Schwarzenegger and Sylvester Stallone, both characters' poses and attire were based on only Arnold Schwarzenegger's appearance in the movie "Predator".
Clips from Predator showing Arnold Schwarzenegger's attire matching Billy and Lance on the box art:
https://www.youtube.com/watch?v=wgzxSr6l9Y4?t=85
https://www.youtube.com/watch?v=TU7CDejp6Lw?t=115
https://www.youtube.com/watch?v=wgzxSr6l9Y4?t=85
https://www.youtube.com/watch?v=TU7CDejp6Lw?t=115