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According to Tobyfox, most of the inspiration for Undertale came from Shin Megami Tensei and the Mario and Luigi RPG games.
"The inspiration for the talking system came from Shin Megami Tensei. I feel that it's important to make every monster feel like an individual. If you think about it basically all monsters in RPGs like Final Fantasy are the same, save for the graphics. They attack you, you heal, you attack them, they die. There's no meaning to that. The inspiration for the defensive segments came from the Mario & Luigi RPG games and bullet hell shooters like Touhou. Yes, the system will get more interesting. I don't want anyone not to be able to play the game because they aren't some bullet-dodging fanatic."
"The inspiration for the talking system came from Shin Megami Tensei. I feel that it's important to make every monster feel like an individual. If you think about it basically all monsters in RPGs like Final Fantasy are the same, save for the graphics. They attack you, you heal, you attack them, they die. There's no meaning to that. The inspiration for the defensive segments came from the Mario & Luigi RPG games and bullet hell shooters like Touhou. Yes, the system will get more interesting. I don't want anyone not to be able to play the game because they aren't some bullet-dodging fanatic."
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