Viewing Single Trivia
subdirectory_arrow_right Star Fox Guard (Game)
▲
1
▼
When Star Fox Zero was originally scheduled to come out in the holidays of 2015, it didn't feature a map screen or branching paths, or even (by default) Smart Bombs, two core components of classic Star Fox titles such as the original Star Fox on the SNES or Star Fox 64.
Shigeru Miyamoto's original vision for Star Fox Zero, when it began development in 2014, was for it to be more like an episodic TV show (as in, a linear set of episodic, bite-sized missions), similar to his biggest inspiration for Star Fox, the 1965 TV series "Thunderbirds", as opposed to earlier games like Star Fox 64 that were designed more like an epic, longer movie. At E3 2014, he compared the tried-and-true Star Fox gameplay as the "primetime programming", while the quirkier, more experimental fare (referring to Star Fox Guard) as the "late-night programming". As explained by Miyamoto in early 2016, the initial decision to remove Smart Bombs as a core game mechanic was to streamline and simplify the gameplay, to force the player to focus more on using their own techniques and skills to get through the levels. Originally, Smart Bombs would have only been available through the special SNES Arwing mode only accessible through the Fox McCloud amiibo figure or alternatively, collecting all of the game's 70 medals.
However, after Star Fox Zero's initial poor showing at E3 2015, particularity from die-hard Star Fox 64 fans, it was decided to delay the game and attempt to make it more like a long-form movie in the similar vein of SF64, by including an arcade mode (that is unlocked by playing through the story mode, a single linear list of missions like what Miyamoto had intended) with additional branching pathways and also the re-inclusion of Smart Bombs as a universal gameplay mechanic.
Shigeru Miyamoto's original vision for Star Fox Zero, when it began development in 2014, was for it to be more like an episodic TV show (as in, a linear set of episodic, bite-sized missions), similar to his biggest inspiration for Star Fox, the 1965 TV series "Thunderbirds", as opposed to earlier games like Star Fox 64 that were designed more like an epic, longer movie. At E3 2014, he compared the tried-and-true Star Fox gameplay as the "primetime programming", while the quirkier, more experimental fare (referring to Star Fox Guard) as the "late-night programming". As explained by Miyamoto in early 2016, the initial decision to remove Smart Bombs as a core game mechanic was to streamline and simplify the gameplay, to force the player to focus more on using their own techniques and skills to get through the levels. Originally, Smart Bombs would have only been available through the special SNES Arwing mode only accessible through the Fox McCloud amiibo figure or alternatively, collecting all of the game's 70 medals.
However, after Star Fox Zero's initial poor showing at E3 2015, particularity from die-hard Star Fox 64 fans, it was decided to delay the game and attempt to make it more like a long-form movie in the similar vein of SF64, by including an arcade mode (that is unlocked by playing through the story mode, a single linear list of missions like what Miyamoto had intended) with additional branching pathways and also the re-inclusion of Smart Bombs as a universal gameplay mechanic.
Gamenesia summary of info prior to Star Fox Zero's announcement:
https://web.archive.org/web/20140714223509/http://www.gamnesia.com/news/everything-we-know-about-star-fox-u#.U8RbJxvP1qa
Shigeru Miyamoto Time interview:
https://time.com/4245215/starfox-wii-u/
Shigeru Miyamoto Mashable interview:
https://mashable.com/article/star-fox-zero-preview
https://web.archive.org/web/20140714223509/http://www.gamnesia.com/news/everything-we-know-about-star-fox-u#.U8RbJxvP1qa
Shigeru Miyamoto Time interview:
https://time.com/4245215/starfox-wii-u/
Shigeru Miyamoto Mashable interview:
https://mashable.com/article/star-fox-zero-preview
Comments (1)
I don't think delaying the game was able to get rid of what people dislike about Star Fox Zero, considering what people had been saying about it after it's eventual release.
You must be logged in to post comments.
Related Games
Star Fox Command
Star Fox: Assault
Star Fox
Star Fox Guard
Star Fox 64
Star Fox 64 3D
Star Fox 2
Star Fox Adventures
Super Smash Bros. Brawl
Super Smash Bros.
Star Fox
Super Smash Bros. Melee
Star Fox Wii
Super Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
Super Smash Bros. Ultimate
Mario Party 8
Eternal Darkness
Tomodachi Life
Banjo-Kazooie
Kirby's Adventure
Super Paper Mario
Spirit Camera: The Cursed Memoir
Mario vs. Donkey Kong: Tipping Stars
Fire Emblem: Three Houses
BS Zelda no Densetsu: Inishie no Sekiban
NES Remix 2
Super Mario Galaxy
Fire Emblem Echoes: Shadows of Valentia
Kirby's Dream Land 3
Super Mario RPG: Legend of the Seven Stars
Donkey Kong Land
Paper Mario
Teleroboxer
Mario Party
Dragon Warrior
Fire Emblem: Shadow Dragon and the Blade of Light
The Legend of Zelda: Link's Awakening DX
Chibi-Robo!: Park Patrol
New Super Mario Bros. 2
The Legend of Zelda: Oracle of Ages
Kirby Triple Deluxe
Blast Corps
Yoshi Touch & Go
Mario Party 10
Mario & Wario
Game & Watch Gallery 4
Mario Party: The Top 100
Kirby's Star Stacker
Pokémon Ruby Version