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There exists a rare situation in Adventure where, after being eaten by a dragon, the bat will pick up the dragon, and carry it around the game world with you inside its stomach. This was not an intentional Easter egg or gag, but rather a result of the dragons and bat in Adventure being coded to explore the game world at all times rather than despawning.
Warren Robinett interview in which he discusses the glitch:
https://www.wired.com/2015/03/warren-robinett-adventure/
Forum post explanation:
https://forums.atariage.com/topic/65128-how-adventure-handles-dragon-bat-movementbehavior/
https://www.wired.com/2015/03/warren-robinett-adventure/
Forum post explanation:
https://forums.atariage.com/topic/65128-how-adventure-handles-dragon-bat-movementbehavior/
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Despite Adventure being a highly ambitious title released before the discovery of bank switching, the game had enough free RAM space in its cartridge (15 out of 128 bytes) to fit 3 extra dragons - though Warren Robinett chose not to as he thought the gameplay was fine as is, something he compared to what is now known as game balancing.
subdirectory_arrow_right Superman (Franchise)
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During the development of Adventure, Atari higher-ups were initially cautious of such an ambitious project - when they saw the prototype, they unsuccessfully tried to persuade Warren Robinett to rework the game into a tie-in game for the Superman II movie.
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Warren Robinett, creator of Adventure affectionately refers to Yorgle, Grundle, and Rhindle, the 3 dragons, as "Duck Dragons", and has stated that if he were to do an official follow-up to Adventure, the dragons would still resemble ducks instead of being redesigned to more closely resemble their intended species.
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Adventure was heavily inspired by Colossal Cave Adventure, a text-based game for many early personal computers.
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