Company: Sony Computer Entertainment
LittleBigPlanet Karting
Tomba! 2: The Evil Swine Return
Twisted Metal
MLB 15: The Show
Spyro 2: Ripto's Rage!
Crash Team Racing
Crash Bandicoot
flOw
Sly Cooper: Thieves in Time
Tekken 3
EyeToy: Play
Syphon Filter 3
Wild Arms 2
Infamous
Bushido Blade
God of War: Ascension
Pac-Man World
Daxter
The Order: 1886
Final Fantasy VII
God of War II
Ratchet & Clank: Size Matters
Kingdom Hearts
Gran Turismo 5
Final Fantasy XI Online
Um Jammer Lammy
Um Jammer Lammy Now
Legacy of Kain: Soul Reaver
Xenosaga Episode II: Jenseits von Gut und Böse
LittleBigPlanet 3
Crash Bash
Twisted Metal 4
Intelligent Qube
Tomba!
Disney's The Emperor's New Groove
LittleBigPlanet
Jak X: Combat Racing
Tekken 4
Sly 3: Honor Among Thieves
Uncharted: Drake's Fortune
Todd McFarlane's Spawn: The Video Game
Ico
Ratchet & Clank: Going Commando
Resistance: Fall of Man
Spyro: Year of the Dragon
Fat Princess
Dark Cloud
Ratchet & Clank Future: Tools of Destruction
Uncharted 2: Among Thieves
Hogs of War
subdirectory_arrow_right PaRappa the Rapper (Game)
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In 2015, Sony Computer Entertainment of America attempted to trademark the term "Let's Play" with the United States Patent and Trademark Office, however it was rejected by the Office because it was deemed "confusingly similar" to another trademark held by Let'z Play of America, a company based in Georgia that organizes and connects video gamers with online and offline events, which has held the trademark since 2013.
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Sony owns an 8.25% stake in Square Enix. The purchase happened before the Square Enix merger, with Square asking Sony for the investment. Sony bought 16.8% of Square stock, which was reduced after the merger.
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SEGA was the second company (after Nintendo) to be in negotiation with Sony to make a new console, but the idea was eventually rejected by SEGA. It was confirmed by Tom Kalinske (an employee of SEGA) that the console specs SEGA had proposed were used for the PlayStation. It was also the technical achievements of SEGA's "Virtua Fighter" that made Sony focus on 3D rather than 2D. SEGA essentially sealed their own fate in the console market by rejecting the plans and inspiring Sony to focus on 3D.