▲
1
▼
flOw was originally developed as part of Jenova Chen's master's thesis for the Interactive Media Program at the University of Southern California's School of Cinematic Arts. His thesis was on the concept of dynamic difficulty adjustment, wherein a game adjusts its reactions to a player based on the past and present actions of that player. He illustrated his ideas with flOw. Chen allowed players to dive between planes at will, and provided the option of eating or not eating any creature. Players may decide to rush downwards, or to grow stronger before attacking powerful opponents.
Related Games
Fat Princess
Twisted Metal
PaRappa the Rapper 2
Vib-Ribbon
Resistance: Fall of Man
Gravity Rush
Heavy Rain
Intelligent Qube
Ratchet & Clank: Going Commando
King's Field
Um Jammer Lammy Now
Xenosaga Episode II: Jenseits von Gut und Böse
Jak II
PlayStation All-Stars Battle Royale
Jumping Flash!
Gran Turismo 5
LittleBigPlanet 2
Infamous: Second Son
Shadow of the Colossus
Uncharted: Drake's Fortune
Um Jammer Lammy
Gran Turismo 2
Freedom Wars
Tekken
Okage: Shadow King
Mega Man X5
MLB 15: The Show
Tekken 4
Beyond: Two Souls
Crash Bandicoot 2: Cortex Strikes Back
MLB 13: The Show
The Legend of Dragoon
MLB 14: The Show
Final Fantasy Tactics
Kingdom Hearts
Ratchet & Clank: Up Your Arsenal
LittleBigPlanet
Warhawk
Tearaway
Bloodborne
Crash Bandicoot: Warped
LittleBigPlanet
Sly 2: Band of Thieves
The King of Fighters '95
God of War III
Uncharted 2: Among Thieves
Hogs of War
Bushido Blade
Crash Team Racing
Jak 3