Platform: Nintendo GameCube
Peter Jackson's King Kong: The Official Game of the Movie
Tom Clancy's Splinter Cell
Billy Hatcher and the Giant Egg
The Haunted Mansion
The Urbz: Sims in the City
Star Fox: Assault
Luigi's Mansion
James Bond 007: Agent Under Fire
Custom Robo
WWE Day of Reckoning
Star Wars: Rogue Squadron III - Rebel Strike
Tony Hawk's Pro Skater 3
Pikmin 2
Piglet's Big Game
I-Ninja
Pac-Man World Rally
Star Fox Adventures
Prince of Persia: Warrior Within
Worms 3D
Metroid Prime
Nickelodeon Party Blast
Pokémon Colosseum
Mario Golf: Toadstool Tour
Charlie and the Chocolate Factory
The Fairly OddParents: Breakin' da Rules
Perfect Dark Zero
NBA Street V3
Ed, Edd n Eddy: The Mis-Edventures
Puyo Pop Fever
Enclave
Need for Speed: Underground
Metroid Prime 2: Echoes
P.N.03
LEGO Star Wars: The Video Game
The Lord of the Rings: The Return of the King
Nintendo Puzzle Collection
Scooby-Doo! Night of 100 Frights
Donkey Kong Racing
Burnout 2: Point of Impact
Super Monkey Ball
Ty the Tasmanian Tiger 3: Night of the Quinkan
Mortal Kombat: Deadly Alliance
TimeSplitters: Future Perfect
Mortal Kombat: Deception
Kameo: Elements of Power
2002 FIFA World Cup
The SpongeBob SquarePants Movie
Driv3r
Tony Hawk's Pro Skater 4
Klonoa 2: Lunatea's Veil
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The GameCube's BIOS menu has slow, seemingly random ambient background music.
This background music, when sped up to sixteen times its normal speed, is actually the intro jingle for the Famicom Disk System, a Famicom add-on released by Nintendo in 1986.
This background music, when sped up to sixteen times its normal speed, is actually the intro jingle for the Famicom Disk System, a Famicom add-on released by Nintendo in 1986.
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There are two hidden alternate start-up sounds which can play after you power-up the console. The first one features a squeaking sound and a child's laughter, which plays when you have a controller in port 1 with the "Z" button hold down as you power-up. The second is of Japanese instruments played which activates via the same method but instead with four controllers.
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The working title for the GameCube was the Dolphin. As a result, many games from the GameCube era reference this, such as Super Mario Sunshine's setting being in the shape of a dolphin (the island is also named Isle Delfino; "Delfino" is Italian for "Dolphin") and Captain Olimar's ship in Pikmin being named the S.S. Dolphin. The GPU of the machine is named "Flipper", another reference to the console's codename.
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Before it was released, a tech demo for the Gamecube was developed which featured an explorable version of Princess Peach's castle. This demo was later leaked online.
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The GameCube's SDK has strings that reference all of the known N64 peripherals, including obscure ones such as the keyboard and mouse, suggesting that the GameCube was once planned to have support for Nintendo 64 peripherals.
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When the GameCube was released, Nintendo targeted a 50 million sale goal by 2005, in order to compete with Sony and Microsoft. The consoles ended up only reaching 21.74 million units sold (estimate).
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Nintendo ran a contest to help promote the upcoming release of the GameCube called "What would YOU do for a Nintendo GameCube?" where fans were picked to perform stunts that they'd chosen themselves to win a GameCube, Game Boy Advance, a games package, and USD. Some of the acts which were picked by entrants were to paint Nintendo logos with their tongue, juggling three consoles whilst dressed as a game character, painting and shaving themselves to be a Pikmin, and eating a GameCube made of spam, chocolate syrup, and cat food.
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The GameCube is actually capable of rendering stereoscopic 3D. The GameCube was going to have an add-on that would attach to a TV and enable it to properly display 3D games. The first planned game for the add-on was Luigi's Mansion. The add-on was eventually cancelled as it would have cost more than the console itself.
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The Panasonic Q was a version of the Nintendo GameCube that had the ability to play DVDs, audio CDs, and MP3s. The console ceased production after two years and only sold 100,000 units. One cause of the console's failure was that it was actually cheaper to buy a GameCube and a DVD Player separately.
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There exists a GameCube Service Disk that was used by the Nintendo World Class Service to test and diagnose problems with the console and peripherals. It is assumed that once Nintendo retired the World Class Service, they took back the disks and destroyed them, which would explain why there are very few ever found.
This disk contains a fair amount of unused content, from unused sounds and unused test pictures to stereoscopic 3D test pictures.
This disk contains a fair amount of unused content, from unused sounds and unused test pictures to stereoscopic 3D test pictures.
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Nintendo had once patented and developed a prototype motion controller for the GameCube; this controller went so far into development that game developer Factor 5 experimented with them for potential use in their launch titles.
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The GameCube was the first Nintendo console to lack a launch title that starred Mario as the protagonist.
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According to former Nintendo president Hiroshi Yamauchi, the GameCube's cheap price was the result of Nintendo's perception that gamers cared only about the games themselves, and that game consoles were just pieces of hardware that were required to play the games. As a result, Nintendo decided to make the GameCube's price significantly lower than the competition's in order to make the former's titles more accessible to consumers.
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The original slogan for the GameCube, "The Nintendo Difference," was meant to distinguish Nintendo from its competitors as an entertainment company first and foremost.
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At Spaceworld 2000, it was announced that a version of the Gamecube Memory Card that would have expandable memory via an SD card would be released. However, this never came to fruition.
A similar device that allowed for the plugging in of an SD card into memory card slot was released alongside Dobutsu no Mori e+ in Japan, however this was only to take screenshots and did not allow for the saving of game data.
A similar device that allowed for the plugging in of an SD card into memory card slot was released alongside Dobutsu no Mori e+ in Japan, however this was only to take screenshots and did not allow for the saving of game data.
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In an interview with VGC for The GameCubes's 20th anniversary, veteran Rare developer Martin Hollis revealed that not only was he among the first people to see "Project Dolphin", but also that he was possibly responsible for the GameCube's name and theme:
Nintendo did indeed trademark "Starcube" lending more legitimacy to Hollis' suspicion.
“I arrived in Kyoto, went into the big building, and Mr. Miyamoto and his team straight away took me to this empty meeting room and sat me down in front of a television [...] They switched it on, and Miyamoto told me to press the A button on the controller. I pressed it and the purple rolling cubes appeared on screen with the boot up music that we now know so well, revealing the GameCube name. [...] As the on-screen reveal happened, Mr. Miyamoto stared at my face intensely! That was my initiation, which was maybe because I’d actually suggested the name ‘Cube’ during my time at NTD. Months earlier I did a sheet of paper at Nintendo of America with a whole load of suggestions for names and one of them was ‘Star Cube’ or something like that.”
Nintendo did indeed trademark "Starcube" lending more legitimacy to Hollis' suspicion.
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