Platform: Nintendo 3DS
Apollo Justice: Ace Attorney
WarioWare Gold
Tomodachi Life
Rune Factory 4
Kirby's Pinball Land
Mario & Luigi: Dream Team
Pokémon X
Professor Layton vs. Phoenix Wright: Ace Attorney
Sonic the Hedgehog
Zero Escape: Virtue's Last Reward
Hotel Transylvania
Mega Man 4
Yoshi's New Island
Mighty Bomb Jack
Wario Land 4
The Legend of Zelda
Nintendogs + Cats: Toy Poodle & New Friends
Mighty No. 9
Mega Man Xtreme 2
Final Fantasy III
Mario Tennis
The Legend of Zelda: Ocarina of Time 3D
Mario vs. Donkey Kong
Metroid
The Mysterious Murasame Castle
Battle City
Skylanders: Trap Team
Professor Layton and the Azran Legacy
Fire Emblem Echoes: Shadows of Valentia
Sonic Generations
River City Ransom
Omori
Pokémon Crystal Version
Ninja Gaiden
Bravely Default: Flying Fairy
Final Fantasy II
Mario & Luigi: Paper Jam
Fire Emblem Fates: Special Edition
Donkey Kong
Adventures of Lolo
Project X Zone
Resident Evil: Revelations
Pokémon Ultra Sun
Pocket Card Jockey
One Piece: Unlimited Cruise SP
Persona Q: Shadow of the Labyrinth
Code Name S.T.E.A.M.
Project X Zone 2
Lalaloopsy: Carnival of Friends
Metroid Prime: Federation Force
Viewing Single Trivia
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In the Japanese and American versions of the 3DS' "StreetPass Mii Plaza", when attempting to purchase a DLC from a rabbit but then declining to buy it will cause the rabbit to depressively say "Oh, I see...". However, the European version removed the rabbit's depressed response and replaced it with a more neutral "Fair enough!", instead.
This was done to bring it in line with European laws put in place to prevent manipulating children into purchases; "Games should not include practices that are aggressive, or which otherwise have the potential to exploit a child's inherent inexperience, vulnerability or credulity or to place undue influence or pressure on a child to make a purchase."
This was done to bring it in line with European laws put in place to prevent manipulating children into purchases; "Games should not include practices that are aggressive, or which otherwise have the potential to exploit a child's inherent inexperience, vulnerability or credulity or to place undue influence or pressure on a child to make a purchase."
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