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Attachment According to early screenshots, the Yoshi's Island stage was originally going to have Jump Blocks.
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Attachment On the stage select screen, a small 3D preview of the stage that the cursor is hovered over is displayed in the bottom left corner of the screen. Hovering over the "Random" option shows nothing in this space, however it does displayed a model of a tall tilted structure outside of the player's viewpoint. This can only be displayed by altering the game's camera in emulation.
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Event 44: Mewtwo Strikes! is a reference to the first Pokemon movie, the main feature of which was titled "Mewtwo Strikes Back."

In the event the main objective is to K.O. Mewtwo without K.O.'ing Zelda, Mewtwo only appears 15 seconds into the battle.
Zelda also has a darker appearance in the event, which references how Nurse Joy, still under control by Mewtwo, disguises herself as the mystery woman in the movie.
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In Home-Run Contest, although the in-game counter stops at 9,999.9 ft, the signs in the stadium continue to count distance past 10,000 ft, although the stadium past 10,000 has no collision, and Sandbag falls through the world.
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Mr. Game & Watch is the only character that cannot L-cancel all of his aerials, as the game reads Mr. Game & Watch's back-air, neutral air, and up-air as special moves. This was fixed in Brawl.
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Attachment During Pikachu's montage in the "Special Video" there is a part in mute city where there are two spinning platforms instead of just one like in the final version. Though it was changed in the final version, the two spinning platforms can still be seen on the Mute City trophy.
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The final roster was originally going to have a total of 20 characters (not counting Shiek). However, at some point during development, the developers felt the roster wasn't large enough, so several model-swap characters were added. These include Dr. Mario, Young Link, Falco, Ganondorf, Pichu and Roy.
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Attachment When receiving a Screen KO in Flat Zone, the characters will hit the screen in their standard tumbling animation as opposed to their animations used in the other stages.
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Attachment There's an unused audio clip of Mario saying "Let's-a-go", possibly to have been used for a Final Smash back when they were considered for the game.
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Although the Dream Land stage looks perfectly normal, in Event 48: Pikachu and Pichu, the Dream Land stage is twice its normal size. It's unknown why, but some consider it to be because of the difficulty of the 3 -on-1 parameters of the event requiring a larger stage size.
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The only fighter who didn't make their playable GameCube debut in this game is Luigi, who was previously playable in Luigi's Mansion.
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Attachment Roy's belt buckle has the image of a lion on it. This is likely a reference to his endgame title of "Young Lion" in Fire Emblem: Binding Blade. He was also referred to by this title in the Fire Emblem: Awakening DLC.
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Attachment The reflections found on the Fountain of Dreams and the models inside the magnifying glass when a character is offscreen are not actually the character's model, but rather a low res version of the model. These versions of the models don't show any item the character is holding, nor do their facial expression change.
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8-Player Smash (a mode featured in Super Smash Bros. for Wii U) was originally planned for this game. However, due to technical performance, Sakurai stated "it was more than impossible."
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Both the songs that can play while playing on the Onnet stage aren't from Earthbound, but are actually from it's predecessor: MOTHER.
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Mr. Game & Watch's move set represents at least 19 separate games, all of which have been re-released at least once on the Game Boy or DS.
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Attachment The last sentence of Pit's Trophy description reads, "Will Pit ever fight again?", possibly foreshadowing his role as a playable character in the next entry of Smash Bros. released 7 years later, Super Smash Bros. Brawl.
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Attachment In a prerelease build, the "Temple" stage originally had an elevator that led to the bottom of the stage, and had a fixed appearance. Players could also walk through the laboratory in Great Bay. Hyrule Temple had two mysterious platforms in the center of the stage. These platforms can also be seen in the game's Special Movie.
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A segment of the remixed DK Rap used in the Kongo Jungle stage has the Character Select theme from the original Super Smash Bros. mixed into it.
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In the PAL version of the game, the Rainbow Cruise stage is renamed to "Rainbow Ride", likely for consistency with the international versions of Super Mario 64.
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