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The "Shellcreepers" trophy states that Mario and Luigi used to fight these enemies "back when they were plumbers", though there has been no actual mention of them retiring throughout the Mario series.
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Marth's trophy information is not entirely correct, as it says Altea was destroyed by Akaneia. In actuality, Akaneia only controlled Altea for a period of time, and is reclaimed by Marth near the end of the game.
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Many elements of Solid Snake are actually taken from Naked Snake (AKA Big Boss) in Metal Gear Solid 3.
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Sometimes when Snake uses his C4, it is in the shape of a butterfly, an homage to Naked Snake shaping C3 into a butterfly before planting it onto a fuel tank in Metal Gear Solid 3: Snake Eater.
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If the player does the down taunt command in a split second at Shadow Moses Island, the Codec will appear. One of three characters will appear (Colonel Roy Campbell, Hal Emmerich, or Mei-Ling) and give a short description of any random character on the battlefield.
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Snake appears to dislike Sonic according to his Smash Taunt conversation with Otacon when battling the hedgehog. Whilst the reasons are mostly unclear, one popular theory is that it references how Snake's Japanese VA, Akio Otsuka, is the son of Chikao Otsuka, who voices Sonic's nemesis, Doctor Eggman/Robotnik. Coincidentally, Chikao also voices Big Boss in Metal Gear Solid 4. It's also possible Snake's disliking of Sonic is a reference to how hedgehogs eat snakes in the wild.
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The reason that Snake was included in the game was to satisfy Hideo Kojima's son, who was a big fan of the series and wanted to see one of his father's characters in the game. Kojima was also hoping to expose younger players to the character as The Twin Snakes was the most recent Metal Gear game on a Nintendo platform. Kojima had also previously desired Snake to be in Super Smash Bros. Melee.
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Sonic the Hedgehog can outrun the F-Zero vehicles on the Big Blue Melee stage if he has the Bunny Hood equipped .
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Both Ness and Lucas are unable to learn their Final Smashes (PK Starstorm) in their respective games. Instead, it's a move that both Poo (Ness' partner) and Kumatora (Lucas' partner) learn. In both Final Smash trophies, it says the partners taught them the move so that they could use it in Brawl.
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There is evidence suggesting that Pikachu in this game is actually Pichu from Super Smash Bros. Melee, albeit evolved:
•Pikachu in Brawl uses Pichu's wall jump ability from Melee.
•Pikachu's Final Smash in Brawl is Volt Tackle, which, in the Pokemon games, can only be inherited by an egg-born Pichu.
•Pikachu's blue costume in Brawl uses the goggles worn by Pichu's blue costume in Melee.
•Pikachu in Brawl uses Pichu's wall jump ability from Melee.
•Pikachu's Final Smash in Brawl is Volt Tackle, which, in the Pokemon games, can only be inherited by an egg-born Pichu.
•Pikachu's blue costume in Brawl uses the goggles worn by Pichu's blue costume in Melee.
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According to an IGN interview, Super Smash Bros. Brawl's motion controls were hard to work into the game, possibly due to their impreciseness. Instead, the game was focused on the Wii's internet capabilities.
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Super Smash Bros. Brawl was originally planned as a launch title for the Wii, meant to showcase the difference between the Gamecube and the Wii (mainly via online capabilities), just as Super Smash Bros. Melee showcased FMV and graphical capabilities that the N64 was incapable of.
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By looking through the game's disc you can find different victory fanfares signed for each character, there's even fanfares for both Mewtwo and Roy. But in the final game, Meta Knight is the only character with a unique fanfare.
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The US version of the Baby Mario trophy claimed that "he lacks overalls", even though the trophy itself depicts him with his trademark red/blue overalls.
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