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In an interview with the game's main director Hiroshi Takai published on the PlayStation.Blog on March 30, 2023, he was asked what his first impressions of the power and technology of the PlayStation 5 were. He responded:

"The two main things that struck me were the size of the memory and the speed of the SSD. I’ve worked with a lot of different hardware over the years, and many have failed to strike the right balance between the capabilities of the hardware and the size of the memory. However, the PS5 is different—it comes with enough memory installed to take full advantage of the hardware. As for the SSD, as we were building the game, I was simply blown away by how fast it was."

The interviewer commented that the Final Fantasy series is known for the quality of its graphics, and that since the game was made as a PS5 game first and foremost, Takai was asked how he took advantage of the power of the hardware when it came to the graphics and the gameplay. He responded:

"Naturally, we wanted the graphics to be the best that they could be, so we put a lot of focus on the fine details of the character and environmental models, as well as the quality of the lighting and the shadows, to really make them shine. It’s really resource-intensive just to render these models on screen, and the lighting and shadow effects are then layered on top of that. We’re only able to do this thanks to the size of the PS5’s memory. Clive, the protagonist of FFXVI, can unleash a wide range of attacks, and the animations and effects for them can all fit in the memory, too. And the way that the game seamlessly flows between resource-intensive gameplay to equally intensive cutscenes and back again wouldn’t be possible if it wasn’t for the speed of the SSD."

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