▲
2
▼
According to character designer Gregg Mayles on Twitter, after the announcement that King K. Rool would be in Super Smash Bros. Ultimate, a character that Gregg had named and designed the actions of, he revealed that the character was original called "KOMMANDER K. ROOL" and that Donkey Kong Country was originally to be called MONKEY MAYHEM. He also mentioned that the "K." in K. Rool does not actually stand for anything and the name itself is only intended to be a play on the word "cruel", though he joked that the initial could stand for something mundane and off-character, such as "Keith".
In addition, Gregg's brother Steve, who designed the look and visual design for the character, also revealed that the programmers thought King K. Rool was "too big" and too taxing on the game's memory, and thus several frames of the character's animation had to be dropped as a result.
In addition, Gregg's brother Steve, who designed the look and visual design for the character, also revealed that the programmers thought King K. Rool was "too big" and too taxing on the game's memory, and thus several frames of the character's animation had to be dropped as a result.
▲
2
▼
According to Donkey Kong Country director Gregg Mayles in a discussion with Jirard Khalil (a.k.a. The Completionist), Cranky's infamous line "I did this using one life! And I took less than an hour!" during the credits was the last remnant of a scrapped mode where the player would be able to play as Cranky Kong, who would be much slower and in general perform poorly in comparison to Donkey Kong and Diddy Kong.
▲
2
▼
It was rumored that Shigeru Miyamoto disliked Donkey Kong Country. The rumor stated that Miyamoto said "Donkey Kong Country proves that players will put up with mediocre game play as long as the art is good."
Later in an interview with IGN, Miyamoto clarified that he did in fact like Donkey Kong Country, and that he worked very closely with Rare on the game.
Later in an interview with IGN, Miyamoto clarified that he did in fact like Donkey Kong Country, and that he worked very closely with Rare on the game.
▲
5
▼
In an interview, Steve Mayles recalled that during the development of Donkey Kong Country, "Rareware had the most Silicon Graphics machines in the world next to Boeing" with Kev Bayliss adding "I seem to remember we actually received a phone call from the Ministry of Defence asking why we'd got all of this powerful hardware and what were we actually doing with it".
Page 406 of SNES/Super Famicom: A visual compendium by Bitmap Books. ISBN 978-0-9956586-2-2
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev | Page 2 of 2 | Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right |
Related Games
Donkey Kong Country 2
Donkey Konga
Game & Watch Gallery 4
Donkey Kong 3
Donkey Kong
Mario vs. Donkey Kong 2: March of the Minis
Donkey Kong Country Returns
Game & Watch Gallery 3
Donkey Kong GB: Dinky Kong & Dixie Kong
Donkey Kong
Super Donkey
Donkey Kong Racing
Donkey Kong Barrel Blast
Donkey Konga 2
Mario Kart 8 Deluxe
Donkey Kong Plus
Donkey Kong Land
Diddy Kong Racing DS
Donkey Kong Country: Tropical Freeze
Donkey Kong
Donkey Kong Country
Donkey Kong Junior
Donkey Kong Circus
Donkey Kong
Donkey Kong Country: Tropical Freeze
Super Smash Bros. for Wii U
Crazy Kong
Mario Kart 8
Donkey Kong Country 3: Dixie Kong's Double Trouble!
Donkey Kong: Original Edition
Game & Watch Gallery 2
Donkey Kong Land 2
Donkey Kong: Coconut Crackers
Mario vs. Donkey Kong: Mini-Land Mayhem!
Donkey Konga
Donkey Kong Land III
Game & Watch Gallery
Donkey Konga 2
Nintendo Land
Donkey Kong 64
Donkey Kong Country
Super Smash Bros.
Donkey Kong no Ongaku Asobi
Donkey Kong Country 3
Donkey Kong Country Returns 3D
Donkey Kong 3
Diddy Kong Racing
Super Smash Bros. Ultimate
Diddy Kong Pilot
Super Smash Bros. for Nintendo 3DS