Viewing Single Trivia
▲
1
▼
According to director Jason Rubin, Crash Bandicoot utilized a system of dynamic difficulty, making various tweaks based on how well or how poorly the player was doing. Many of these tweaks were made to facilitate more inexperienced players, such as providing more lives and Wumpa Fruit to players running low on lives, giving Aku-Aku Masks after losing 5 lives, and slowing down boulders with each lost life.
Comments (0)
You must be logged in to post comments.
Related Games
Crash Nitro Kart
Crash Bandicoot Purple: Ripto's Rampage
Crash Bandicoot: The Wrath of Cortex
Crash Tag Team Racing
Crash Bandicoot
Crash Team Racing
Crash Nitro Kart
Crash Bandicoot: The Huge Adventure
Spyro Orange: The Cortex Conspiracy
Crash Bandicoot N. Sane Trilogy
Crash Landed
Crash Tag Team Racing
Crash Bash
Crash Bandicoot: Warped
Crash Team Rumble
Crash Team Racing Nitro-Fueled
Crash Bandicoot 2: Cortex Strikes Back
Crash Bandicoot 4: It's About Time
Crash Bandicoot
Crash Twinsanity
Crash Bandicoot 2: N-Tranced
Crash Bandicoot: On the Run!
Ghostbusters: The Video Game
Hogs of War
Sly Cooper and the Thievius Raccoonus
Gravity Rush
MLB 14: The Show
Kingdom Hearts
Tekken 2
Trapt
God of War: Ascension
Gran Turismo 2
Ape Escape 2
Twisted Metal
Uncharted: Golden Abyss
Resident Evil: Revelations 2
Tomba!
Ratchet & Clank Future: Tools of Destruction
Folklore
LittleBigPlanet
God of War
Resistance: Fall of Man
Siren
Rings of Power
War of the Monsters
Uncharted 3: Drake's Deception
Uncharted 4: A Thief's End
Infamous 2
Until Dawn
Freedom Wars