Franchise: Kirby
Super Smash Bros. Brawl
Kirby Super Star Ultra
Kirby's Star Stacker
Super Smash Bros.
Kirby Tilt 'n' Tumble 2
Kirby Air Ride
Kirby's Epic Yarn
Kirby: Nightmare in Dream Land
Kirby: Planet Robobot
Kirby's Dream Land 3
Kirby's Avalanche
Kirby Tilt 'n' Tumble
Kirby and the Rainbow Curse
Kirby and the Forgotten Land
Super Smash Bros. Melee
Super Smash Bros. for Wii U
Kirby's Air Ride
Kirby's Pinball Land
Kirby Star Allies
Kirby Triple Deluxe
Super Smash Bros. for Nintendo 3DS
Kirby's Dream Collection Special Edition
Kirby: Squeak Squad
Kirby's Block Ball
Kirby's Adventure
Kirby 64: The Crystal Shards
Kirby & the Amazing Mirror
Kirby Super Star
Kirby Family
Kirby's Dream Course
Kirby's Return to Dream Land
Kirby's Dream Land 2
Kirby: Canvas Curse
Kid Kirby
Kirby's Dream Land
Kirby Mass Attack
Kirby's Super Star Stacker
Super Smash Bros. Ultimate
Kirby’s Return to Dream Land Deluxe
Viewing Single Trivia
▲
1
▼
According to Masahiro Sakurai on his YouTube channel, he thought a lot about how to implement the unique gameplay element of Kirby using each of his enemies as an attack, which originated from Sakurai's need for a "Risk-Reward" system for his game. He even revealed that an early concept of this was Kirby using a long tongue, instead of his signature vacuum, to catch and consume enemies, and he further stated that this concept predated Yoshi's tongue attack too.
Comments (0)
You must be logged in to post comments.