Franchise: Kirby
Super Smash Bros.
Kirby Triple Deluxe
Kirby's Block Ball
Super Smash Bros. Brawl
Kirby's Dream Land 3
Kirby Family
Kirby Star Allies
Kirby Super Star
Super Smash Bros. for Nintendo 3DS
Kirby: Nightmare in Dream Land
Kirby's Super Star Stacker
Kirby's Return to Dream Land
Kirby's Adventure
Kirby and the Forgotten Land
Kirby 64: The Crystal Shards
Super Smash Bros. for Wii U
Kirby's Avalanche
Kirby's Dream Land 2
Kirby's Dream Land
Kirby's Dream Course
Kirby Super Star Ultra
Kirby & the Amazing Mirror
Kirby Tilt 'n' Tumble 2
Super Smash Bros. Melee
Kirby: Planet Robobot
Super Smash Bros. Ultimate
Kirby’s Return to Dream Land Deluxe
Kirby and the Rainbow Curse
Kirby's Air Ride
Kirby: Squeak Squad
Kirby Tilt 'n' Tumble
Kirby Air Ride
Kirby's Star Stacker
Kid Kirby
Kirby's Epic Yarn
Kirby's Dream Collection Special Edition
Kirby: Canvas Curse
Kirby Mass Attack
Kirby's Pinball Land
Viewing Single Trivia
▲
1
▼
According to Masahiro Sakurai on his YouTube channel, he thought a lot about how to implement the unique gameplay element of Kirby using each of his enemies as an attack, which originated from Sakurai's need for a "Risk-Reward" system for his game. He even revealed that an early concept of this was Kirby using a long tongue, instead of his signature vacuum, to catch and consume enemies, and he further stated that this concept predated Yoshi's tongue attack too.
Comments (0)
You must be logged in to post comments.