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X
2
Attachment X was originally pitched under the name Eclipse and was developed under the title Lunar Chase. The single-letter rename came at the request of Nintendo president Hiroshi Yamauchi, who contacted director Yoshio Sakamoto early in the morning after playing the game.

The Lunar Chase name was retained for a planned English localization of the game, which was ultimately scrapped due to fears from Nintendo of America that international players would find the game's presentation and design too complex for a handheld title. Creator and programmer Dylan Cuthbert additionally blamed the cancellation on a presumed lack of interest from retailers in the United States. A prototype of the English version would eventually surface in 2020 as part of the Gigaleak, a massive leak of internal server data from Nintendo. The Eclipse pitch, meanwhile, was released to the public by the Video Game History foundation three years later.
person VinchVolt calendar_month March 26, 2024
Company: Funomena
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person chocolatejr9 calendar_month March 26, 2024
Kingdom Hearts III
2
Pixar's higher-ups almost rejected the prospect of including Pixar content in Kingdom Hearts III, as none of them were gamers or knew what Kingdom Hearts is or how popular it was. Theme park creative director Tasha Sounart managed to convince them on how popular Kingdom Hearts is, and pointed out that catering to the series' teen audience lined up with Pixar's desire to be seen as an all-ages film studio instead of simply being perceived as targeting children and their parents alone. Sounart noted that, while the Pixar studio members familiar with Kingdom Hearts did not need to extensively detail the lore to those that weren't except when needed, it was needed to be clarified that the Pixar characters would not be meeting one another, or any other Disney characters aside from Donald and Goofy, as Pixar has an aversion to crossovers and shared universes outside of their signature Easter eggs.
Banjo-Kazooie: Nuts & Bolts
2
The vehicle-building gameplay of Banjo-Kazooie: Nuts & Bolts has been claimed by many Banjo-Kazooie fans, often with an underlying anti-Microsoft or pro-Nintendo console war motive, to have been a corporate mandate from Microsoft to Rare, who supposedly wanted to make another 3D platformer like the previous games in the series. However, this is a complete lie as the only known influence on Nuts & Bolts from Microsoft was that they wanted Rare to make games aimed toward a younger demographic. Otherwise, the creative decisions made with Nuts & Bolts were entirely on Rare's development team, which was burned out by 3D platformers and genuinely believed that vehicle-building was a natural evolution of the genre.
person Rocko & Heffer calendar_month March 14, 2024
Reddit posts collecting all of the below sources and specific quotes from them:
https://www.reddit.com/r/BanjoKazooie/comments/grmk7k/comprehensive_list_as_to_reasons_why_nuts_bolts/
https://www.reddit.com/r/BanjoKazooie/comments/gro2kc/child_post_list_of_comprehensive_quotes_from_rare/

GamesRadar 2008 interview revealing Nuts & Bolts has nothing to do with Microsoft's buyout:
https://www.gamesradar.com/banjo-kazooie-nuts-bolts-interview/

IGN 2012 interview revealing demographics mandate:
https://www.ign.com/articles/2012/08/22/ex-rare-member-shares-info-on-cancelled-game

Gregg Mayles 2018 interview revealing Rare wanted a different approach to platformers:
https://www.youtube.com/watch?v=9h9Y55vpHZo

VideoGamer 2008 interview revealing that they thought a platform-centric game would be boring to work on, and was not inspired by user-generated games like LittleBigPlanet:
https://www.videogamer.com/previews/banjo-kazooie-nuts-and-bolts-interview/

Wired 2008 interview revealing Rare thought platforming games stopped being innovative after the Nintendo 64, and the team expanded from 13 to 71 people so they could not make projects like they used to:
https://www.wired.com/2008/05/qa-banjo-kazooi/

Xbox Achievements 2008 interview revealing Rare thought the old movement system was stale, that they wanted players to come up with different solutions to problems, and assumed fans would be mad if they remade a game instead of a making a sequel:
https://www.xboxachievements.com/news/news-1567-x360a-Meets--Rare-and-Talks-Banjo-Kazooie--Nuts---Bolts.html

Gamereactor 2008 interview revealing Rare thought the blockier character designs felt more BK than the smooth versions of N64 models:
https://www.youtube.com/watch?v=rn9Il7IKgEI

The Rare Witch Project 2008 interview revealing Rare believed vehicle-building was the next evolution of platforming games, and that Nuts & Bolts was the third attempt at a third Banjo-Kazooie game:
https://web.archive.org/web/20081223105418/http://www.rarewitchproject.com/?id=1655

Kikizo 2008 interview revealing Rare wanted to test the power of the new Xbox 360 hardware:
http://archive.videogamesdaily.com/features/banjo-kazooie-nuts-and-bolts-rare-interview-p1.asp

Edge Magazine 2010 interview revealing Conker Live & Reloaded's negative fan reception caused Rare to rethink a remake:
https://web.archive.org/web/20101015012359/http://www.next-gen.biz/features/rare-vintage-part-two

Rare 2018 interview revealing Gregg Mayles was bored with the formula and did not know where to take it:
https://www.youtube.com/watch?v=p2QVnSJDAl4?t=3556

Steve Mayles 2020 interview stating Banjo-Threeie is Nuts & Bolts, putting work into reimagined worlds from Banjo-Kazooie is the same amount of work as new worlds, at one point Rare's management moved all but two people from the Banjo-Kazooie project, Xbox Market was different than the Nintendo market so they weren't sure it'd sell, and Rare was burnt out from making 3D platformers:
https://www.youtube.com/watch?v=Dp8n7QKJZHs
Disney Heroes: Battle Mode
2
On July 26, 2023, developer PerBlue released a poll requesting input on various franchises that were in consideration for inclusion in Disney Heroes: Battle Mode. As of March 2024, the only franchises from the poll to still not be part of the game are "Encanto", "Gravity Falls", "Miraculous Ladybug", "Inspector Gadget", "Amphibia", and "Fantasia". Notably, "Miraculous Ladybug" and "Inspector Gadget" are not actually owned by Disney, but appear to have been considered due to the company having ties to each of them. With "Miraculous Ladybug", Disney finances the show through its French division, giving them broadcasting rights in places such as the United States and select European regions. As for "Inspector Gadget", Disney was involved in the production of the 1999 live-action film based on the series due to owning DIC Entertainment at the time from merging with Capital Cities/ABC.
person chocolatejr9 calendar_month March 9, 2024
Alan Wake II
subdirectory_arrow_right Suicide Squad: Kill the Justice League (Game), Sweet Baby Inc. (Company)
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2
person chocolatejr9 calendar_month March 8, 2024
"Sweet Baby Inc detected" Steam Curator list:
https://store.steampowered.com/curator/44858017-Sweet-Baby-Inc-detected/?appid=1934570

Sweet Baby Inc. front page:
https://sweetbabyinc.com/

General info:
https://kotaku.com/sweet-baby-inc-consulting-games-alan-wake-2-dei-1851312428

Article about the group (note the article is in German):
https://www.gamestar.de/artikel/sweet-baby-inc-detected-steam-kurator-hasskampagne,3409770.html

Accusation of "woke agenda":
https://www.eurogamer.net/spider-man-alan-wake-ridiculous-fishing-devs-speak-up-in-support-of-consultancy-studio-sweet-baby-inc

Employee statement:
https://dotesports.com/general/news/sweet-baby-inc-detected-drama-explained

Steam follower number:
https://www.themarysue.com/sweet-baby-inc-controversy-explained/

Kyle Rowley statement:
https://www.thegamer.com/going-after-alan-wake-2-for-being-woke-really-gives-the-game-away/

Kyle Rowley tweet:
https://twitter.com/TimePirateNinja/status/1764697135344202183

Stacey Henley quote:
https://www.thegamer.com/diversity-consultants-sweet-baby-inc-gaming-worse-live-service/

Curator statement about list purpose:
https://steamcommunity.com/groups/sweetbabyinc-detected/discussions/0/4302697419069965949/

Employee complaints:
https://thatparkplace.com/sweet-baby-inc-employee-begs-followers-to-report-steam-curator-that-tracks-sweet-baby-inc-s-involvement-in-video-games/

Zoë Quinn and Maya Felix Kramer DDoS tweets that were mentioned in the above article but not actually linked:
https://twitter.com/legobutts/status/439565200576892928
https://twitter.com/UnburntWitch/status/439565409780383744
https://twitter.com/UnburntWitch/status/439565723996655616

Steam Curator About page:
https://store.steampowered.com/about/curators/

Chris Kindred account limit and archived reaction:
https://thatparkplace.com/sweet-baby-inc-employee-who-tried-to-cancel-gamer-over-boycott-list-gets-x-account-limited/

Curator Steam Support tweet:
https://twitter.com/kabrutusrambo/status/1765907696887173127

Curator Steam Support community post:
https://steamcommunity.com/groups/sweetbabyinc-detected/announcements/detail/4128183566040620693

Article about claims of Sweet Baby's extent of their involvement:
https://thatparkplace.com/sweet-baby-inc-misinformation-campaign-about-how-much-influence-the-company-has-quickly-gets-exposed/

Suicide Squad: Kill the Justice League end credits with Sweet Baby section:
https://www.youtube.com/watch?v=gxWTfD9CHtQ#t=4475

Alan Wake II Game Developer article:
https://www.gamedeveloper.com/design/why-remedy-entertainment-went-all-in-on-saga-anderson-in-i-alan-wake-2-i-
Star Fox 64
2
Attachment Originally, the development team behind Star Fox 64 themselves actually tried to provide the voice lines for the characters:

—Back in the day, a lot of Nintendo’s games used voices provided by the staff.

Imamura: We dubbed Star Fox 64 ourselves at first, too. We were all like, wow, this is gonna be so cool! But when we showed it to people outside the team, they responded with “laaaame” (laughs). We were told “this is unforgivably bad” (laughs), and so we switched to professional voice actors.

—Ahahaha! But, now I want to hear it for myself… (laughs)

Imamura: Rare did the same thing with their game, except they were really good at it (laughs)

The culture around voice acting isn’t cemented in the US to the extent that it is in Japan; in the US, voice acting is performed by regular actors, whereas in Japan, voice actors have a very specific and distinctive style of delivery, and it could be that it’s left such an impression on us that we’re not as capable of tolerating amateurish voice acting.

What’s funny is that some of the sales people who didn’t like our N64 dub told us that the Super Famicom “buh-buh-buh-buh” voices were cooler, so as a trial, we looked backwards and imported those SFC-style “buh-buh-buh”s, but the reaction was, “nah, that sucks” (laughs). We really did experiment with the animal language (laughs).

As mentioned by Takaya Imamura above, this was met with negative reception internally and thus they switched over to using professional voice actors. What remains of this lost developer dub was recently discovered within the Nintendo gigaleak from 2020.

The official Japanese Star Fox 64 guidebook reveals that it was programmer Nobuhiro Sumiyoshi who provided the original voice for Leon Powalski, who is voiced by Shinobu Satouchi (who also voices Fox McCloud) in the final Japanese version of Star Fox 64.
person Dinoman96 calendar_month February 12, 2024
Star Fox 64 rejected developer dub discovery Reddit thread:
https://www.reddit.com/r/starfox/comments/10m7vj8/found_the_terrible_awesome_rejected_developer_dub/

Rejected developer dub:
https://youtu.be/bpsHjFBK164

2002 Nintendo Dream interview:
https://shmuplations.com/starfoxadventures/

User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
MyPopgoes
2
MyPopgoes was originally not considered part of the Fazbear Fanverse Initiative, as creator Kane Carter's initial contract regarding the Popgoes games only included Popgoes Evergreen and Popgoes Arcade. However, on February 1, 2024, he revealed that he and Scott Cawthon had worked on an amendment to said contract, which had recently been signed and executed. This meant that the game could receive an official Steam page, and that development of the game's premium version could continue until completion.
Darkened Skye
subdirectory_arrow_right M&M's (Franchise)
2
Darkened Skye came about as a result of Simon & Schuster Interactive attempting to acquire the M&M's license for use in gaming, due to the popularity of the Spokescandy mascots. Skittles was simply a back-up option in case the M&M's deal fell through, but both licenses were acquired. While Dale DeSharone, one of the game's executive producers, believed it should have been aimed at a younger child audience, Mars wanted to attract an audience of people in their 20s, because that demographic did not buy Skittles as much as people in their 30s and older, though they were also adamant that the game couldn't be violent. The game's aesthetic was inspired by a series of late-1990s high fantasy Skittles commercials.
Shrek: Ogres and Dronkeys
2
Shrek: Ogres and Dronkeys was originally going to feature the offspring of Gingy and Puss in Boots as new characters, but these were rejected by DreamWorks, likely for not existing within the Shrek movies.
Super Smash Bros. Melee
2
Attachment In a March 2002 Nintendo Dream questionnaire with Mitsuaki Hagishima (the general manager of Nintendo's Planning Department), it was revealed that Banjo & Kazooie were planned to be included in Super Smash Bros. Melee as trophies. However, time constraints and the complexity of the approval process (as Rare, the developers of the Banjo-Kazooie IP, were situated in the UK) lead to this being dropped, as well as other Rare associated characters (such as Joanna Dark from Perfect Dark) not appearing in the final game. This was brought up again in a September 2009 issue of Rare's Scribes, where it was mentioned that a lot of Rare character trophies were planned to be included in Melee, but it never happened.
person Dinoman96 calendar_month January 24, 2024
Dance Dance Revolution 2ndMix
subdirectory_arrow_right Dance Dance Revolution Konamix (Game)
2
The song "LET THEM MOVE" is one of the few original songs by composer and former DDR sound producer Naoki Maeda to not be revived after its inclusion in 4th Mix. This is due to him feeling ashamed by the song. When asked in an interview on what his favorite memory of working on the Dance Dance Revolution Series was, he jokingly answered "LET THEM MOVE" before pretending to self-destruct..

The distaste towards this song also carried over to Jason Enos, manager of Dance Dance Revolution's American Console Titles. He attempted to lobby the song's exclusion from Dance Dance Revolution Konamix to no avail:

"[When] they wanted to put Let Them Move on Konamix, oh my gosh, I just went nuts. I sent the poll results. I was like, "Look. See the poll results? Let Them Move? Rank: Zero! Bottom of the list! Please do not include!" I just told them to please not include this song in there. Everyone hates this song. Do not put it in there. They wanted to put it in for the training, because it's a real easy song, and since it was going to be in training, they thought it would have been stupid not to make it a selectable song. Okay, well I can understand that, but I told them, "Can we just get something else besides that song?" But no, they kinda like that song. No one else likes it though. That song, I'm not very pleased about. Then again, I don't [want] any people ever selecting that song in the public".
person aa1205 calendar_month January 23, 2024
The Last of Us Part II
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2
person ProtoSnake calendar_month January 20, 2024
Here’s why Abby uses a golf club in ‘The Last of Us Part II’:
https://www.washingtonpost.com/video-games/2021/03/03/golf-club-the-last-of-us/

The Last Of Us 2: Abby & Joel's Golf Club Scene Inspired By Real Story:
https://screenrant.com/last-us-2-abby-joels-golf-club-scene/

TLOU2 Abby Voice Actress Breaks Down Divisive Role:
https://screenrant.com/last-of-us-2-abby-laura-bailey-role/

A spoiler-heavy interview with The Last of Us Part 2 director Neil Druckmann:
https://www.eurogamer.net/a-spoiler-heavy-interview-with-the-last-of-us-part-2-director-neil-druckmann

Director For The Last Of Us Part 2 Says Abby Using A Golf Club Was Inspired By A Real-Life Accident:
https://www.thegamer.com/the-last-of-us-part-2-abby-golf-club-why/

Inside The Last of Us Part II's devastating plot twist: ‘People were stuck on how violent it is’:
https://www.gq-magazine.co.uk/article/the-last-of-us-part-2-remastered-joel-death
Diddy Kong Racing
2
Attachment The racer Krunch wasn't originally designed as a Kremling. According to former Rare artist Kevin Bayliss (in a now defunct Facebook page for Rare alumni), the character predated the conversion from Pro-Am 64 to Diddy Kong Racing and was originally a generic crocodile character, brought in to introduce a "bad guy" into the game's roster.

When it was decided to incorporate Diddy Kong into the game and change the title to Diddy Kong Racing, it was also decided to turn the crocodile character into a Kremling named Krunch, perhaps to better tie it into the new Donkey Kong-infused lore. The decision to turn Krunch into a Kremling, a Nintendo-owned species, also automatically gave Nintendo the rights to the character as well, even retaining said rights after the Microsoft buyout in 2002, whereas all the other Diddy Kong Racing racers outside of obviously Diddy are now owned by Microsoft.
person Dinoman96 calendar_month January 19, 2024
Source Gaming article on Krunch's history:
https://sourcegaming.info/2017/11/15/new-content-approaching-krunch/

DKVine article on Diddy Kong Racing's copyrights:
https://dkvine.com/?p=news_body&post=6391

Rare scribes confirming that Krunch is still owned by Nintendo:
http://web.archive.org/web/20070628215552/http://rareware.com/extras/scribes/25jun07/index.html
Collection: Kid Icarus
2
Around 2007, Retro Studios designer Jason Behr pitched the idea of a new Kid Icarus title for the Wii to Nintendo, providing little more than an elevator pitch and some conceptual documents. When reached by Unseen64, Behr stated that the original NES title was a childhood favorite of his and a constant source of inspiration. However, Nintendo turned down the offer before it could proceed into creating test assets, as the pitch focused primarily on the idea of reviving Kid Icarus, which ran counter to Nintendo's approach of conceptualizing gameplay elements first and determining a suitable property for them second.
Nickelodeon All-Star Brawl
2
When the email from Nickelodeon proposing a Nicktoons platform fighter was first sent to Ludosity, the company's CEO Joel Nyström initially dismissed it as spam mail.
2
Attachment Due to the cancellation of the animated series "Sonic Underground", its storyline was left unresolved. However, staff members involved in Archie's Sonic the Hedgehog comics had considered finishing the storyline: writer Ian Flynn had thought about writing a new story that could serve to wrap up where the original series left off, but felt it would be "stepping on the original creatives' toes," and that even if he was allowed to do it the story likely wouldn't see the light of day for at least two years. Originally, "Sonic Universe" issue 50 was intended to be the official epilogue for the show, with a preview cover being released. However, the epilogue was cancelled, and the issue instead featured a story centered around Metal Sonic.

In early 2013, Ian Flynn revealed that material from "Sonic Underground" was off-limits: this was the reason why the epilogue was put on hold. He also stated plans to include the epilogue as part of "Lost Hedgehog Tales", a written document featuring Sonic comic material that will no longer be used, suggesting that the epilogue was no longer possible. In June 2017, any chance of a "Sonic Underground" epilogue by Archie was precluded when Sega announced that the comics produced by them had been cancelled.
person chocolatejr9 calendar_month December 31, 2023
Sunset Overdrive
subdirectory_arrow_right Insomniac Games (Company)
2
In the 2023 Insomniac Games ransomware data leak, a leaked financial document revealed the development costs, sales, and shares for every game Insomniac has worked on for years. Sunset Overdrive, a 2014 Xbox and PC exclusive game co-developed by Insomniac, sold 1,898,433 units for a total of $49,737,133, but only netted the company $567 in profit after costs had been divided. This is a testament to the fact that a modern game has to sell exorbitant amounts for the development studio to make back what it often invests in creating it, possibly being an indicator of why Insomniac pivoted to making games based on financially lucrative Marvel Comics properties.
Fortnite
2
According to a court document leaked during Epic Games' lawsuit with Apple, Samus Aran from the Metroid franchise was considered for a possible guest playable character in Fortnite, but was ultimately rejected by Nintendo. Executive Saxs Persson would later reveal that Epic has tried to negotiate with Nintendo several times in the past to include their characters in the game, but have continuously fallen through, stating:

"I don't know what the word for, like, making diamonds is."

While never outright stated, it's commonly believed that Nintendo's reluctance is at least in part due to their status as a "family-friendly" company, and feared any sort of instance that would reflect badly on the company (i.e. getting shot, performing certain gestures, and appearing on rival platforms).
person chocolatejr9 calendar_month December 22, 2023
Company: Atari
2
Founders Nolan Bushnell and Ted Dabney originally wanted to name Atari "Syzygy," only to learn that the name was already taken by a roofing company. Consequently, the pair decided to brainstorm new ideas while playing a round of Go, which Bushnell was experienced in; an issue of Atari's home computer magazine I/O stated that "Their best brainstorming always occurred over a good game and a bottle of beer."

Following this, Bushnell and Dabney decided to name the company after a piece of Go jargon, settling on "Atari," a term used to describe a playing piece that is surrounded on all but one side. "Sente" and "Hane" were also considered as possible names.
person VinchVolt calendar_month December 13, 2023
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