When the game's logo is shown in the intro of Sonic Adventure 2: Battle, the word "BATTLE" has a shining effect, which is another video file overlaid over the 3D logo. There are two versions of this video, one with Japanese kanji and another with Latin script, however due to an oversight, the shining effect will only show Japanese kanji overlaid upon the English text. This would be fixed in the 2012 rerelease, but only for the English language, so other languages with an English logo still experience the error.
Adventures of Tron was released in Europe as Adventures on GX-12 without the Tron license. The only difference between the two versions is that the title screen was removed.
Guardroid, the second boss of the game, has a completely different design between the arcade and Genesis versions. The background is also slightly changed between versions, as the curtains in the background are open in the arcade version, showing a couple of moonfish inside an aquarium, whereas in the Genesis version the curtains are closed.
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According to a BBC News article from January 2003, Sony agreed to edit The Getaway after they received complaints from British Telecommunications (BT). BT was concerned about the misuse of a transit van bearing its logo and asked the developers to edit the game to remove BT's appearance entirely. The section of the game that BT objected to was the "Filthy Business" mission, where the main character Mark Hammond must attack and steal a BT van and then raid a police station to rescue another character. BT did not want attacks on its engineers to be portrayed in the game, and they were also worried that the game might incite real-life attacks on them. The section was removed from future releases of the game 12 days after its release, and all following versions of the game have a plain light-blueish van in the mission, with the dialogue also being altered to refer to it as just "a van" rather than a "BT van".
Originally, the game was passed with an MA 15+ rating on November 22, 2002. However, it was resubmitted and banned just five days later due to a cutscene showing the character Johnny Chai being tortured in detail. Another version of the game which censored version of this scene was released weeks later on December 13 with the identical rating.
These censorship changes are documented by the different releases of the game, starting with the 1.03 European version. This version included the Johnny Chai torture scene and the Ford Transit van with full BT livery and Ford badge in the cutscene model. After the game was initially banned in Australia, the developers altered the camera angles of the scene, focusing more on the characters' facial expressions rather than the violence. The cutscene model of the BT van was also re-textured, and the Ford badges were removed. This version is known as the 1.1 European version of the game, which was followed by the dispute from BT, resulting in their removal from future releases of the game.
Both Mach Rider's identity and gender are ambiguous. They are portrayed with a muscular build, and the NES and Famicom versions' manuals never use any gendered pronouns to refer to them. The arcade port Vs. Mach Rider's stage clear screens slowly introduce piece-by-piece an image of a skimpily-dressed woman (bearing similarities to Jane Fonda's appearance in the 1968 film Barbarella) holding a dagger, but it is never specified if this character is Mach Rider, or one of the other wasteland survivors. However, Mach Rider's trophy description in Super Smash Bros. Melee years later lists them as a male character with he/him pronouns. Even later on, Captain Rainbow, a game centered around obscure and neglected Nintendo heroes, has an unused model for Mach Rider that, while not having visible breasts due to wearing armor, portrays them with a feminine skinny waist.
After loading up the Commodore 64 version of the game and waiting until the title screen appears, going to address 8F40 with a memory viewer will reveal a hidden developer message. The message to discourage hackers from cracking the game is presumably from the game's creator Manfred Trenz, and reveals the date that the game began development:
"HI FOLKS, THE MANIAC IS BACK !!! ONE QUESTION: WHY DO YOU WANT TO CRACK THIS PROGGY ??? CAN YOU IMAGINE HOW MUCH WORK I DID TO MAKE A GAME LIKE THIS ???
HERE SOME INFORMATIONS ABOUT: STARTING TIME: 01.02.1989 (OH YES) ALL THE IDEAS,GAMEDESIGN,ALIENROUTINIES,GRAPHICS,PLAYBILITY,TECHNICAL PROBLEMS AND MUCH MORE TOOK A LOT OF TIME AND WAS VERY OFTEN NERVE-RACKING!
ECHT AETZEND YOU WOULD SAY ... SOMETIMES I WORKED MORE THEN 14 HOURS A DAY, ONLY INTERRUPTED BY ESSENTIAL THINGS LIKE FOOD,COKE AND MTV.
I MADE THIS GAME NOT ONLY FOR TO EARN MONEY BUT NEVERTHELESS I'M SURE YOU AGREE WITH ME, THAT I WANT TO EARN FOR MY WORK.
SO DO ME A FAVOUR AND DON'T CRACK AND SPREAD THIS GAME !! IF YOU HAVE ANY QUESTIONS CALL: 0211/5280-0 BYE NOW AND THINK ABOUT !
PS.: DO YOU KNOW WHAT A GROELATZ IS ?? YOU BETTER DO NOT !"
In Sonic the Hedgehog, there is an unused "PRESS START BUTTON" graphic. This would eventually be used in an exclusive revision of the game included in the Sega Top Ten compilation cartridge for Brazil and Asia. This version of the game is otherwise identical to the original release.
The Commodore 64 version of Bionic Commando has a soundtrack provided by chiptune composer Tim Follin. Every song begins as a direct cover of its source material, but eventually completely changes into a techno-inspired tune with a more unique sound. The composition of these pieces was, according to Follin in the C64 disk magazine Lethal News, quite reflective of their production, where the job began as a port of the original song before naturally changing to something different:
"Actually it's an arcade conversion... or lets say it started like an arcade conversion! what happened was, i started converting the titletune, and it just developed, slipped out of my grip and became something, what was very different from what i had in mind, at the beginning. quite messy!"
Both the original GameCube release and the Nintendo Switch remake are rated E by the Entertainment Software Ratings Board (ESRB), but the GameCube version's rating was simply given the descriptor "Mild Cartoon Violence". The remake’s ESRB rating was updated to replace it with the descriptors "Mild Fantasy Violence" and "Mild Suggestive Themes". These "Mild Suggestive Themes" most likely refer to flirtatious dialogue (i.e. "Aren’t you a fine specimen of a man"; "Perhaps if I…grabbed you and gave you a little sugar") and a character with a large chest/exaggerated proportions, referencing Madame Flurrie.
A popular belief within the Friday Night Funkin' fandom is that the game's main protagonist Boyfriend used to be in a relationship with Pico, the main protagonist of Pico's School and the opponent of Week 3. This gained so much traction that Tom Fulp (the creator of Pico's School) jokingly said it was "official Pico 2 canon". Programmer NinjaMuffin99 initially claimed this was just a joke, but later changed his mind and confirmed it was canon. The cutscene for the song "Stress" alludes to this, as Tankman mockingly refers to Pico as Boyfriend's "sexually ambiguous, angry little friend."
On April 1st, 2021, Tom Fulp updated Pico's School as an April Fools Day joke, with this version ending with Pico revealing to Cassandra that he and Boyfriend are dating and that everybody in the school accepts them. The next day, this version would be released as a separate game called Pico's School: Love Conquers All, being set in an alternate timeline. Given that the game portrayed Pico and Boyfriend's relationship in a positive light, some fans have taken this as a sign that Tom Fulp approves of the idea that they were at one point a couple.
The Game Boy Color version of Frogger's second print of US cartridges replaces the non-gameplay menu graphics, turning the 2D frog illustrations into promotional CGI images from the PS1 Frogger. While most of these replace the 2D images outright, the Game Over graphic simply copy-pastes a CGI Frogger head onto the 2D image from the earlier version.
Space Cadet: 3D Pinball was a demo for a game called Full Tilt! Pinball. Full Tilt! Pinball had two extra boards compared to 3D Pinball, with the main differences in Full Tilt's Space Cadet board specifically being an expanded soundtrack, a more realisitc CGI side-art as opposed to the Buzz Lightyear-esque 2D cartoon art, and a multiball feature.
Video of Multiball in Full Tilt, note that when the video says "Windows version of the game", it means "the version bundled with Windows": https://www.youtube.com/watch?v=6cvzf8vHzhw
The Nintendo Switch version of Batman: Arkham Trilogy pays tribute to Kevin Conroy, a long-time voice actor of Batman including the Arkham Trilogy, who passed away in November 2022. Once the credits roll on the first game in the trilogy, Batman: Arkham Asylum, a black and white drawing of Gotham City appears with the text: “In memory of Kevin Conroy”.
Within the code of the Atari 7800 version is a hidden developer message stating, "Mommy and me are one". In 1985, experiments to gauge the practice of subliminal messaging had used this exact phrase, which is alleged to have raised self-motivation in test subjects.
High Boo's Thought Peek quote, "*sigh* ♪Stomp, stomp, clap. Stomp, stomp, clap.♪", references the 1977 song "We Will Rock You" by English glam rock band Queen. The song famously features a percussion section consisting of two stomped eighth notes followed by a clapped quarter note. Uniquely, this reference is a new addition to the remake; in the original SNES version, High Boo (known there as Li'l Boo) says "Beep pa doodle-dee!♪"
The Virtual Console versions of Mario's Super Picross replace three puzzles, likely due to legal issues:
• The likeness of Marilyn Monroe, which was replaced by a tortoise. • A set of Tetrominos from Tetris, which was replaced by a hermit crab. • The painting The Scream by Edvard Munch, which was replaced by a chameleon.
Despite The Scream and Monroe's likeness entering the public domain in 2015 and 2012 respectively, the Wii U; New 3DS; and Switch versions of the game keep the replaced puzzles.
The cutscene for the final stage in Um Jammer Lammy has Lammy, Ma-San, and Katy Kat all rush to the same door and apologize for being late as they got in a "lot of mess", implying that Katy and Ma-San had similar adventures to Lammy. In the American version of the game, Lammy gets to the door in her camouflage outfit from the censored island stage, and to adjust for this, Ma-San gains a Middle Eastern turban and camel, while Katy gains a military helmet and bullet strap, giving a further clue as to what adventures they could've gone on.
•The original version with Budweiser branding •The censored "Root Beer Tapper" version, which swaps beer for root beer and changes Tapper from a bartender to a soda jerk •The Japanese release that replaces Budweiser with Japanese alcohol brand Suntory
The Suntory version of the game also carries over minor graphical improvements from the Root Beer version of the game.
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In the SNES version of Mortal Kombat, the blood is very infamously replaced with sweat. While primarily a form of censorship due to Nintendo's strict content regulations, the sweat also served an extra purpose: unlike blood, sweat quickly evaporates, meaning that less sprites had to be on screen at a time.