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Ys vs. Trails in the Sky: Alternative Saga
1
Ys vs. Trails in the Sky: Alternative Saga has an anti-piracy feature activated if the game detects the PlayStation Portable's system firmware is illegitimate. During a match, the collisions for walls and some floors will be turned off at random points, occasionally causing players to clip through walls or fall out of bounds before respawning back at the starting location. Additionally, some bosses and enemies will not respawn if they fall off the map, making fights with them unwinnable.
Bubble Bobble Revolution
1
Attachment The initial US release of Bubble Bobble Revolution contained multiple large bugs, including palette errors and multiple instances of enemies not spawning or dying instantly. Round 30 of the game's boss does not summon, impeding players from progressing beyond that stage, rendering 70 of the game's 100 levels inaccessible. As compensation, replacement copies were provided to those who complained, along with a free copy of Rainbow Islands Revolution and a printed apology.
person Rocko & Heffer calendar_month December 26, 2023
Action 52
1
Attachment Action 52 came with a leaflet explaining that the games Alfred and the Fetucini's[sic] and Jigsaw could only be unlocked by completing Ooze. In reality, the prior two games are not playable on NES hardware and the latter game is unwinnable.
Boku no Natsuyasumi
2
Opening Boku's Diary from the menu of a completed save file and continuing to the next day via a glitched button prompt will cause the game to continue past its end point and into August 32nd.

This date has no associated data in the files, but the game continues from one non-existent day to the next without crashing, instead inciting a series of glitches that affect where the player can go, the legibility of text onscreen, and what textures are applied to the character models.
Iji
subdirectory_arrow_right Ludosity (Company)
2
"Reallyjoel's Dad" is a name for a secret difficulty present in Ludosity games, introduced in an update to Iji, that makes games absurdly hard and sometimes even unbeatable. This originates from an in-joke based on a comment made by Ludosity developer reallyjoel on a YouTube video of Iji's final boss being beaten on the previously maximum "Ultimortal" difficulty, uploaded by Daniel Remar, another developer on Iji, saying "Bah, you're a noob. My dad can beat this on a much harder setting, no sweat."
Asterix and the Magic Cauldron
subdirectory_arrow_right Ardok the Barbarian (Game)
1
The Commodore 64 version of Asterix and the Magic Cauldron cannot be completed by normal means due to a bug that hides a piece of the magic cauldron behind a building. If you use the code "POKE 18014,14:POKE18015,152" you can finish the game and see the ending text:

By Touatis [sic] you have done it

In the Ardok the Barbarian version of the game, the name Toutatis is replaced with Odin.
Mr. Gimmick
1
Attachment The original Japanese version of Gimmick contains a unique anti-piracy response where, if the opening cutscene is tampered with, the player will not be able to access the secret final level and it will instead cut to a black screen saying "BLACK HOLE" in reference to the game Atlantis no Nazo. Contrary to popular belief, this was not intended as an anti-piracy method, but rather a failed attempt by game designer Tomomi Sakae to prevent his name from being removed from the opening credits. This trigger was neatly edited around its intended purpose, and was eventually removed in the Scandinavian release of the game, though Sakae's name was reinstated as an unused line of intro text.
Dexter's Laboratory: Deesaster Strikes!
1
The first print of copies for Dexter's Laboratory: Deesaster Strikes! contains a bug that makes the final level unbeatable. This was fixed in a later revision.
Chrome Dino
2
The Google Chrome dinosaur game is coded to conclude after playing for 17 million years straight, the same amount of time between the dinosaurs' evolution and extinction. This is, quite obviously, not realistically possible for any player.
Heathcliff: Frantic Foto
1
Heathcliff: Frantic Foto contains a glitch that hardlocks the game cartridge after passing Level 34. Replacement copies were provided to players who complained, but only made another 4 stages playable before hardlocking again.
Uncharted Waters: New Horizons
1
During Catalina's campaign before the final boss fight, there are two different scenarios that occur if you decide to attack either João or one of the ships in Ezequiel's fleet first (implying that she thinks they are still her enemy) that make the game unwinnable.

Upon attacking and defeating Ezequiel's fleet first, the ships following you will stop and instead travel around the overworld in random directions until they eventually disappear from the map. Despite this, João's ship will still follow behind her, and defeating him will cause his ship to disappear entirely.

If you attack and defeat João first, his ship will disappear and cause the rest of Ezequiel's fleet to scatter. In a fourth wall break, Catalina will point out upon attacking João that she chose to do this just to see what would happen, before he encourages her to reset the game so they can see the ending.
Uncharted Waters: New Horizons
1
Towards the end of João Franco's campaign, breaking the flow of the game's story by choosing to attack Catalina's fleet will prompt his crew and opponent to mock him for being spiteful against her, causing him to be renamed to "Spiteful Franco" and significantly reduce his stats, making the game unwinnable. Upon her defeat, Catalina will then appear on the overworld as a hirable vagabond sailor.

A similar situation occurs when attacking Ezequiel's fleet, causing João to be lambasted for making such a poor decision, renaming him to "Nitwit Franco", and dropping his stats to the same unwinnable level.