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DLC starring Danny Trejo called Dani & Danny vs Everyone was accidentally released ahead of its December 2021 schedule, forcing Ubisoft to remove it in an update.
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Sexualization complaints:
https://www.denofgeek.com/games/stellar-blade-controversy-explained/
South Korean rating:
https://en.as.com/meristation/news/stellar-blade-gets-an-adults-only-rating-due-to-nudity-and-explicit-gore-n/
Design choice quote:
https://fandomwire.com/hyung-tae-kim-stellar-blade-avoid-controversy/
Day 1 patch censorship:
https://esports.gg/news/stellar-blade/players-outraged-at-unexpected-stellar-blade-outfit-censorship/
Compilation of outfits in base game before Day 1 patch (uncensored versions of Cybernetic Bondage at 2:30, and Holiday Rabbit at 4:52):
https://www.youtube.com/watch?v=fMT6z9xejeA
Compilation of outfits after Day 1 patch (censored versions of Cybernetic Bondage at 1:03, Holiday Rabbit at 2:19, and Moutan Peony at 3:02):
https://www.youtube.com/watch?v=kAcvYBGPoGk
Nano Suit tutorial pop-up montage with uncensored Moutan Peony costume (this is the only footage I could find of anyone sitting through this video start to finish):
https://www.youtube.com/watch?v=eHJhViruQKM?t=3761
Stellar Blade uncensored claim tweet:
https://twitter.com/StellarBlade/status/1781976139688534449
Video of Hyung-Tae Kim defending update changes:
https://www.reddit.com/r/stellarblade/comments/1cdlllp/directors_answer_to_the_change_in_the_outfitvideo/
GameAbout interview with Kim (article in Korean):
https://www.gameabout.com/news/articleView.html?idxno=87017
IGN interview with Yoko Taro and Kim:
https://www.ign.com/articles/stellar-blade-x-nier-automata-taro-yoko-hyung-tae-kim
https://www.denofgeek.com/games/stellar-blade-controversy-explained/
South Korean rating:
https://en.as.com/meristation/news/stellar-blade-gets-an-adults-only-rating-due-to-nudity-and-explicit-gore-n/
Design choice quote:
https://fandomwire.com/hyung-tae-kim-stellar-blade-avoid-controversy/
Day 1 patch censorship:
https://esports.gg/news/stellar-blade/players-outraged-at-unexpected-stellar-blade-outfit-censorship/
Compilation of outfits in base game before Day 1 patch (uncensored versions of Cybernetic Bondage at 2:30, and Holiday Rabbit at 4:52):
https://www.youtube.com/watch?v=fMT6z9xejeA
Compilation of outfits after Day 1 patch (censored versions of Cybernetic Bondage at 1:03, Holiday Rabbit at 2:19, and Moutan Peony at 3:02):
https://www.youtube.com/watch?v=kAcvYBGPoGk
Nano Suit tutorial pop-up montage with uncensored Moutan Peony costume (this is the only footage I could find of anyone sitting through this video start to finish):
https://www.youtube.com/watch?v=eHJhViruQKM?t=3761
Stellar Blade uncensored claim tweet:
https://twitter.com/StellarBlade/status/1781976139688534449
Video of Hyung-Tae Kim defending update changes:
https://www.reddit.com/r/stellarblade/comments/1cdlllp/directors_answer_to_the_change_in_the_outfitvideo/
GameAbout interview with Kim (article in Korean):
https://www.gameabout.com/news/articleView.html?idxno=87017
IGN interview with Yoko Taro and Kim:
https://www.ign.com/articles/stellar-blade-x-nier-automata-taro-yoko-hyung-tae-kim
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IGN article:
https://www.ign.com/articles/sony-says-racist-phrase-in-stellar-blade-was-unintentional-will-be-patched-out
Kotaku article with updated graphic:
https://kotaku.com/stellar-blade-ps5-racism-day-one-patch-1851432185
Wikitionary and Urban Dictionary entries for "Hard R":
https://en.wiktionary.org/wiki/hard_r
https://www.urbandictionary.com/define.php?term=hard+R
Discovery tweet:
https://twitter.com/manfightdragon/status/1783133869912539521
Patch tweet:
https://twitter.com/manfightdragon/status/1783158271400182223
Stellar Blade uncensored claim tweet:
https://twitter.com/StellarBlade/status/1781976139688534449
https://www.ign.com/articles/sony-says-racist-phrase-in-stellar-blade-was-unintentional-will-be-patched-out
Kotaku article with updated graphic:
https://kotaku.com/stellar-blade-ps5-racism-day-one-patch-1851432185
Wikitionary and Urban Dictionary entries for "Hard R":
https://en.wiktionary.org/wiki/hard_r
https://www.urbandictionary.com/define.php?term=hard+R
Discovery tweet:
https://twitter.com/manfightdragon/status/1783133869912539521
Patch tweet:
https://twitter.com/manfightdragon/status/1783158271400182223
Stellar Blade uncensored claim tweet:
https://twitter.com/StellarBlade/status/1781976139688534449
subdirectory_arrow_right Sound Voltex III: Gravity Wars (Game)
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The song "Red and Blue" was originally composed by Silentroom, then known under the alias "Polycube" for Sound Voltex III: Gravity War's "The First VOLTEX Character Theme Song Contest" in 2014. However, the song was unable to be submitted due to missing the deadline. It was later added and repurposed for Arcaea in the 1.5.0 update.
Video interview with Silentroom verifying this information:
https://www.youtube.com/watch?v=Th-c6okksMU#t=1194
Arcaea Fandom wiki page:
https://arcaea.fandom.com/wiki/Red_and_Blue
https://www.youtube.com/watch?v=Th-c6okksMU#t=1194
Arcaea Fandom wiki page:
https://arcaea.fandom.com/wiki/Red_and_Blue
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There are eight Titanite Demons in Dark Souls, but the one on the bridge connecting the Demon Ruins to Lost Izalith is the only one that respawns due to a typo in that Titanite Demon's event ID. However, it's unknown if this was an accident or a deliberate typo to remove a limit from upgrading weapons.
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While bottled Blue Fire is meant to be used to melt Red Ice in the Ice Cavern, it can also be used to destroy brown stone Weak Walls that normally need to be destroyed with Bombs. However, it can only be used to break this specific kind of bombable wall and this function is never actually mentioned in the game, suggesting that it may be a glitch.
subdirectory_arrow_right Lord of Magna: Maiden Heaven (Game)
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On January 23, 2024, the game was accidentally announced by Scholastic, and later that day, a page for the game was found on Mega Cat Studios' website, which had screenshots and an unlisted trailer for the game. In response to the leaks, Scott Cawthon stated in a Reddit comment:
Then on January 25, Mega Cat Studios confirmed, with Cawthon's approval, that they were in fact making the game.
"No need to keep it all hush-hush. It's okay! Yes, I was trying to keep it a secret for a bit longer, but now that it's out, that's fine. This game has been in development for a really long time actually, and I'm really proud of the final product. It will be a 10th anniversary game! :)"
Then on January 25, Mega Cat Studios confirmed, with Cawthon's approval, that they were in fact making the game.
Mega Cat Studios post:
https://twitter.com/megacatstudios/status/1750506664200172025
Scott Cawthon comment:
https://www.reddit.com/r/fivenightsatfreddys/comments/19e4niv/comment/kjafhqu
https://twitter.com/megacatstudios/status/1750506664200172025
Scott Cawthon comment:
https://www.reddit.com/r/fivenightsatfreddys/comments/19e4niv/comment/kjafhqu
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On September 25, 2010, Level-5 employee Jiro Ishii accidentally ousted the game's existence via a tweet to Square Enix employee Jin Fujisawa that stated in Japanese:
This started rumors of a new Ace Attorney game being developed by Level-5, due to the trend of newer Capcom games from established franchises being developed externally (i.e. DmC: Devil May Cry being developed by Ninja Theory). Ishii quickly covered up the mistake later that day, tweeting out:
"Huh? Oh, Gyakuten XX. I'm making it, with Mr. Takumi!"
This started rumors of a new Ace Attorney game being developed by Level-5, due to the trend of newer Capcom games from established franchises being developed externally (i.e. DmC: Devil May Cry being developed by Ninja Theory). Ishii quickly covered up the mistake later that day, tweeting out:
"A misunderstanding seems to be spreading, so let me say that I'm currently working only on Time Travelers."
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The infamous American Mega Man 2 box art, where Mega Man wields a pistol instead of his signature Mega Buster, was not an attempt to make Mega Man appear more "edgy", but was actually born from a misconception where Capcom's art director believed Mega Man was using a gun too small to be seen in sprite form rather than transforming his arm. Artist Marc Ericksen would say to Nintendo Age in 2012:
"So we're talking about the infamous Mega Man 2 where Mega Man is actually running around waving a pistol! Okay so, the question on everyone's mind is 'how could the illustrator be such a complete idiot that he didn't realize that Mega Man had a cannon for an arm, and why is he holding a pistol for God's sake.'
What happened was I had to go down to Capcom and do a game they just got in from Japan. They had a beta version; they were in a hurry to get this thing out. So I went down there. The gentlemen was the art director was there with the beta guy and they were waiting for me and I came with my pad and they started running the game. What we saw was this little pixelated figure of the famous Mega Man running around on the screen shooting. Bang, bang, bang, he's shooting obviously like this with his arm [Marc points his arm forward]. So I said to the art director, 'what is he shooting? What is he shooting with?' The art director said, 'he must have a pistol because I don't see that he's got a rifle so he must have a pistol.'
'So... a pistol? You want me to do a pistol?' And he said, 'yeah, let's put a pistol in there.' So I did what I was told and I put the pistol in there. Add to the fact that they only had, like, a day and a half for me to do the painting and what you wound up with was not the greatest result but certainly a result that was not my fault. It was one of those things. Here's my opportunity: I'm saying to everybody now that was not my fault! Talk to Capcom about the pistol."
What happened was I had to go down to Capcom and do a game they just got in from Japan. They had a beta version; they were in a hurry to get this thing out. So I went down there. The gentlemen was the art director was there with the beta guy and they were waiting for me and I came with my pad and they started running the game. What we saw was this little pixelated figure of the famous Mega Man running around on the screen shooting. Bang, bang, bang, he's shooting obviously like this with his arm [Marc points his arm forward]. So I said to the art director, 'what is he shooting? What is he shooting with?' The art director said, 'he must have a pistol because I don't see that he's got a rifle so he must have a pistol.'
'So... a pistol? You want me to do a pistol?' And he said, 'yeah, let's put a pistol in there.' So I did what I was told and I put the pistol in there. Add to the fact that they only had, like, a day and a half for me to do the painting and what you wound up with was not the greatest result but certainly a result that was not my fault. It was one of those things. Here's my opportunity: I'm saying to everybody now that was not my fault! Talk to Capcom about the pistol."
subdirectory_arrow_right Stack-up (Game)
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The US versions of Gyromite and Stack-Up did not have their title screens localized, so they retain the games' Japanese titles of Robot Gyro and Robot Block respectively.
US Gyromite in action - epilepsy warning for the ROB light sensor triggers:
https://www.youtube.com/watch?v=ocrTkuPMmvI
US Stack-Up in action. Note that the ROB being used here is somewhat yellowed from sun exposure, so some may mistake him for a yellow JP Robot - observe the sticker on his base and you will see that he is NTSC:
https://www.youtube.com/watch?v=Da0_OgCCLJA
https://www.youtube.com/watch?v=ocrTkuPMmvI
US Stack-Up in action. Note that the ROB being used here is somewhat yellowed from sun exposure, so some may mistake him for a yellow JP Robot - observe the sticker on his base and you will see that he is NTSC:
https://www.youtube.com/watch?v=Da0_OgCCLJA
subdirectory_arrow_right Classic NES Series (Collection)
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In 2005, IGN released an April Fools' Day article suggesting that Gyromite would be getting a release for Game Boy Advance in the Classic NES Series line of games, presenting it as having been leaked by a pennysaver newspaper with an image of the supposed "mini-ROB" that would be included. The article could be rather convincing to someone unfamiliar with ROB up until the final sentence, which contains a joke comment from a Nintendo representative forgetting about the existence of Stack-Up.
However, if one is intimately familiar with ROB and the Classic NES Series, there are a few red flags that could expose the article's joke nature even if one weren't to check the publication date, particularly that the miniature ROB isn't facing towards the screen of the GBA, while the original NES ROB used a light sensor in its eyes pointed at the screen; the box art has the "Robot Series" logo at the bottom, despite no other Classic NES Series releases of black box titles keeping the series logos; ROB using Stack-Up blocks instead of Gyromite gyros; and the box art provided not being a different shape from an average GBA game to account for the bundled ROB.
The article also had a link to a colour version of the box art included, but that has since been taken offline and is most likely lost.
However, if one is intimately familiar with ROB and the Classic NES Series, there are a few red flags that could expose the article's joke nature even if one weren't to check the publication date, particularly that the miniature ROB isn't facing towards the screen of the GBA, while the original NES ROB used a light sensor in its eyes pointed at the screen; the box art has the "Robot Series" logo at the bottom, despite no other Classic NES Series releases of black box titles keeping the series logos; ROB using Stack-Up blocks instead of Gyromite gyros; and the box art provided not being a different shape from an average GBA game to account for the bundled ROB.
The article also had a link to a colour version of the box art included, but that has since been taken offline and is most likely lost.
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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Donkey Kong's sprite on 75M in Super Smash Bros. Brawl and Super Smash Bros. for Wii U has a tan skin tone, which is different from DK's paler sprite in either the NES or arcade versions of Donkey Kong. This appears to be the result of Nintendo using an image of the game's arcade version originating from a Japanese retro gaming fan site called Muu-World as reference material, as that image seems to have a color error that makes DK appear tan. The English-language fan wiki Super Mario Wiki has been hosting a different Donkey Kong screenshot with the same error on its page for the game since 2005, and the source of the error as well as several of the images featuring it (including the Mario Wiki screenshot) is currently unknown. It also gives DK a coincidental resemblance to the appearance on the box art for NES Donkey Kong and in-game in Atarisoft's Commodore 64 Donkey Kong. This was fixed for Super Smash Bros. Ultimate.
In-depth 75M analysis article:
https://thatnintendonerd.github.io/Ultimate-Stage-Research/blog/75m
Assumed image origin:
https://web.archive.org/web/20050824043108/http://www010.upp.so-net.ne.jp/muu-word/acdkong.html
https://thatnintendonerd.github.io/Ultimate-Stage-Research/blog/75m
Assumed image origin:
https://web.archive.org/web/20050824043108/http://www010.upp.so-net.ne.jp/muu-word/acdkong.html
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One of the "Ice Age" (aka Pleistocene) era prehistoric creatures introduced in Zoo Tycoon: Dinosaur Digs is the "Giant Tortoise". In real life, as mentioned in its in-game description, its name is Meiolania.
Strangely enough, Dinosaur Digs depicts the Giant Tortoise as a tundra-dwelling reptile, perhaps to give it parity with its fellow Pleistocene/"Ice Age" animals such as the Woolly Mammoth, Sabre-Tooth Tiger (aka Smilodon) and Woolly Rhino, that all share the Tundra biome. In real life, the Meiolania actually lived in warmer, sub-tropical habitats such as prehistoric Australia.
Strangely enough, Dinosaur Digs depicts the Giant Tortoise as a tundra-dwelling reptile, perhaps to give it parity with its fellow Pleistocene/"Ice Age" animals such as the Woolly Mammoth, Sabre-Tooth Tiger (aka Smilodon) and Woolly Rhino, that all share the Tundra biome. In real life, the Meiolania actually lived in warmer, sub-tropical habitats such as prehistoric Australia.
Playthrough of Ice Age Zoo scenario:
https://www.youtube.com/watch?v=oWUpeUy0VcQ
Prehistoric Fauna article on Meiolania:
https://prehistoric-fauna.com/Meiolania
Zoo Tycoon Wiki article on Giant Tortoise:
https://zootycoon.fandom.com/wiki/Giant_Tortoise
https://www.youtube.com/watch?v=oWUpeUy0VcQ
Prehistoric Fauna article on Meiolania:
https://prehistoric-fauna.com/Meiolania
Zoo Tycoon Wiki article on Giant Tortoise:
https://zootycoon.fandom.com/wiki/Giant_Tortoise
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In a tweet meant to celebrate Trans Day of Visibility, the game's developer M36games revealed through a series of emojis that the characters Margret the Mole and Pierre the Pineapple are transgender, with the latter's scars seemingly being surgery scars. The following year, in a separate tweet by NecromancerTwink, the co-creator of Bauhaus the Bat, he decided to also make this character transgender after discovering a possible error in the character's article on the game's Fandom wiki.
Margret and Pierre transgender tweet:
https://twitter.com/m36games/status/1509523913042239493
Bauhaus transgender tweet:
https://twitter.com/necromancerhomo/status/1654244224236232704
https://twitter.com/m36games/status/1509523913042239493
Bauhaus transgender tweet:
https://twitter.com/necromancerhomo/status/1654244224236232704
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Despite Mafia taking place from 1930 to 1938, Molotov cocktails appear as a useable item and are specifically called Molotov cocktails, despite that name first being coined afterwards in 1939 by Finns fighting against the Soviet Union during the Russo-Finnish Winter War.
Finnish article on surviving unused Molotov cocktails from the Winter War:
https://web.archive.org/web/20230324192849/https://www.is.fi/kotimaa/art-2000001159984.html
Swedish newspaper listings on the use of the name Molotov cocktail in 1940:
https://tidningar.kb.se/?q=Molotov%20cocktail&sort=&from=1940-01-01&to=1940-12-31
https://tidningar.kb.se/?q=Molotovcocktail&sort=&from=1940-01-01&to=1940-12-31
https://web.archive.org/web/20230324192849/https://www.is.fi/kotimaa/art-2000001159984.html
Swedish newspaper listings on the use of the name Molotov cocktail in 1940:
https://tidningar.kb.se/?q=Molotov%20cocktail&sort=&from=1940-01-01&to=1940-12-31
https://tidningar.kb.se/?q=Molotovcocktail&sort=&from=1940-01-01&to=1940-12-31
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Despite Haruka Sawamura being the only Yakuza playable protagonist who never fights (with her fight sections being replaced by dance battles) and showing no prowess in martial arts, a trailer for Yakuza Online shows her beating generic enemies on a street alongside the other protagonists of the series.
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Eddy Gordo's last name of "Gordo" translates to "fat" in Portuguese. This is especially unfortunate since Eddy comes from Brazil where Portuguese is the majority language.
Eddy Gordo character history video:
https://www.youtube.com/watch?v=8lmNBlLOByY
Collins Dictionary entry for "Gordo":
https://www.collinsdictionary.com/dictionary/portuguese-english/gordo
https://www.youtube.com/watch?v=8lmNBlLOByY
Collins Dictionary entry for "Gordo":
https://www.collinsdictionary.com/dictionary/portuguese-english/gordo