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Mario Kart Wii
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All the characters that return in Mario Kart Wii reuse their Mario Kart: Double Dash!! models, except for the newcomers and Dry Bones, who debuted in Mario Kart DS.
person GamerBen144 calendar_month April 28, 2024
Popgoes Evergreen
subdirectory_arrow_right Popgoes Arcade (Game)
1
In a weekly update post by Kane Carter, he shared that the model for Blackrabbit was changed for POPGOES Evergreen by basing it on a more accurate Toy Bonnie model that was designed by one of the game's modelers named Alexis. Due to this change, the Blackrabbit model seen in a cutscene in POPGOES Arcade uses the outdated model, and Carter has no plans to re-render the cutscene due to both models appearing very similar despite being different.
Jurassic Park: Operation Genesis
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Attachment The now defunct Jurassic Park Institute website featured what appeared to be an unused 3D model of a Chasmosaurus for Jurassic Park: Operation Genesis. This would line up with the developer's comments about wanting to include more dinosaur species outside of the 25 present in the final game, although curiously, this species is not mentioned within the game's "Constant.ini" file, which mentions dozens of other unused dinosaur species.
Pikmin 3
subdirectory_arrow_right Pikmin 3 Deluxe (Game)
1
Attachment An unused enemy named "iwadama" was found in the game files. The creature shares many characteristics with the Beady Long Legs from Pikmin and Pikmin 2. However, instead of the spherical head the boss normally has, it is replaced with a large foot of the boss, possibly implying it would stomp it's head into the ground as well, and may have been a reimagining of the boss. It's unknown why it was cut, but it's possible it was replaced with the Shaggy and Baldy Long Legs in the final game.
Palworld
1
Following the Steam Early Access release of Palworld on January 18, the developers faced accusations of copying Pokémon models for the designs of the game's Pals. The allegations were made by a Twitter user named byofrog, who claimed that some of Palworld's creature models were directly copied and edited from 3D models ripped from Pokémon games. These allegations were criticized for scaling the Pokémon and Palworld models to be comparable in size, leading to claims that edited models were not reliable or accurate evidence. byofrog claimed in response that because the models from each game loaded into modeling software at different sizes, scaling them appropriately were the only necessary edits made to compare them, and that the models' meshes, proportions, and other fundamental features were not edited.

Takuro Mizobe, the CEO of Palworld developer Pocket Pair, denied the allegations, calling them "slanderous", and also stated that Pocket Pair has "no intention of infringing upon the intellectual property of other companies". On January 25, The Pokémon Company released an official statement confirming they were aware of a flood of inquiries about "another company’s game released in January 2024", and that they were currently investigating them.
person ProtoSnake calendar_month January 25, 2024
Super Smash Bros. Melee
subdirectory_arrow_right Captain Rainbow (Game), Mach Rider (Game), Vs. Mach Rider (Game), Mach Rider (Collection)
1
Attachment Both Mach Rider's identity and gender are ambiguous. They are portrayed with a muscular build, and the NES and Famicom versions' manuals never use any gendered pronouns to refer to them. The arcade port Vs. Mach Rider's stage clear screens slowly introduce piece-by-piece an image of a skimpily-dressed woman (bearing similarities to Jane Fonda's appearance in the 1968 film Barbarella) holding a dagger, but it is never specified if this character is Mach Rider, or one of the other wasteland survivors. However, Mach Rider's trophy description in Super Smash Bros. Melee years later lists them as a male character with he/him pronouns. Even later on, Captain Rainbow, a game centered around obscure and neglected Nintendo heroes, has an unused model for Mach Rider that, while not having visible breasts due to wearing armor, portrays them with a feminine skinny waist.
SpongeBob's Atlantis Squarepantis
subdirectory_arrow_right SpongeBob's Atlantis Squarepantis (Game)
1
Attachment In the Wii and PS2 versions of SpongeBob's Atlantis SquarePantis, SpongeBob's model has two brains hidden in his body, one behind each eye.
League of Legends
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Attachment The skin Dark Star Cho'Gath was made in collaboration with a critically ill League of Legends player named Bryan, who met Riot Games through a partnership with the non-profit charity the Make-A-Wish Foundation. Bryan wished to "meet the creators of Riot Games, and make a skin with them." Dark Star Cho'Gath was chosen between three skin designs and inspired by Bryan's love of outer space. The skin's theme music is based on a clarinet performance from Bryan. All profits collected from the skin until July 20, 2018 were donated to various non-profit organizations around the world.
person Venomspino calendar_month January 18, 2024
New Super Mario Bros. 2
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Attachment In the ending cutscene of New Super Mario Bros. 2, the Koopalings carry Bowser by the tail after his defeat while Mario and Peach run home. Due to the strain that rendering a large character like Bowser alongside the models of 9 other characters and a vehicle could cause on the 3DS hardware, Bowser does not use his regular model used in the rest of the game, but rather a set of flat pre-rendered graphics tilted to appear 3D.
Nickelodeon All-Star Brawl
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Attachment Nickelodeon All-Star Brawl's files have a set of unused placeholder models, all in a significantly more realistic style than the game and not based on any Nickelodeon IPs, comprised of a female pirate model from Adobe's Mixamo service; pirate, military, and ninja-themed props and weapons with unknown sources; and a "dangerous pumpkin" taken from a Unity asset store pack, which also has a leftover UI graphic alongside multiple other asset store props.
person Rocko & Heffer calendar_month January 9, 2024
Nickelodeon All-Star Brawl
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Attachment Jellyfish Fields, Harmonic Convergence, and Duck, Duck, Pie! all have unused early level geometry. These are all loaded in when the final stages are played and are simply hidden from view. Harmonic Convergence is very close to its final form; Jellyfish Fields lacks textures, but it can be seen that it has the sign on the base platform instead of the background; Duck, Duck, Pie! was originally a completely different style of pie that has its filling visible, which was likely changed to prevent depth perception issues.
subdirectory_arrow_right Mattel (Company)
1
Attachment In a rough time span from 1987 to 1988, a commercial for the Nintendo Entertainment System - often colloquially referred to as either "Scary Nintendo Commercial" or "We Are Nintendo, You Cannot Beat Us" - was aired on Australian television by Mattel, the region's Nintendo distributor at the time. The commercial featured primitive CGI renditions of antagonists from different NES games (Smick from Gyromite, Bowser and Lakitu from Super Mario Bros., and the laughing scent hound from Duck Hunt, lead by an original character resembling Max Headroom, a dystopian TV character who was being used to market Coca-Cola at the time) mocking the viewer with the phrase "you cannot beat us", set to the ominous castle music from Super Mario Bros.

This commercial has sustained a decent viral popularity, often being featured on listicles and review videos related to bizarre 1980s or Nintendo commercials, but it is not as well known that the advert was part of a larger Nintendo campaign, and that "you cannot beat us" is a variation on another, more frequently-used Nintendo slogan from the country - "it can't be beaten!" This phrase was used in a series of significantly less frightening live-action commercials showing children playing the games while doing imitations of the voice from the CGI commercial, winning, shouting "Beat 'cha!", and then having a hazard from the game enter their room (a tennis ball while playing Tennis, a martial artist while playing Kung Fu, and a generic effect where their chair blasts into the sky for Super Mario Bros.) while a filtered voice announces "We are Nintendo, we do not like losing!"
person Rocko & Heffer calendar_month December 29, 2023
Super Mario 64
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The first-ever footage of Luigi as a playable character in Super Mario 64 was discovered through an old VHS tape in 2023. The footage was captured by a Japanese broadcaster recording footage of Nintendo's 1995 Space World trade show in Japan for a TV program covering the event. Despite this, the footage of Luigi is not actually the primary focus of the clip and as such can barely be seen at all. The video shows Luigi falling back down after performing a spin-jump in what appears to be a red and white test area.
Star Fox Adventures
1
Attachment Originally, going by some of the initial concept art as well as early gameplay footage for Star Fox Adventures, the tip of Krystal's staff was meant to transform whenever Fox performed one of its magic abilities. For example, when Fox performed the Ground Quake ability, it'd transform into a hammer. Curiously, one of the pieces of concept art mentions the staff transforming into a wing tip to give Fox the ability to glide, which goes unused in the final game. The models for these staff transformations were also found within the E3 2002 kiosk version of Star Fox Adventures. Ultimately, this went unused in the final game.
person Dinoman96 calendar_month December 16, 2023
SFA concept art:
https://imgur.com/a/OtnVRSg#ZaUTRtz

SFA Space World 2001 trailer showing Krystal's staff tip transforming into a hammer when Fox performs the Ground Quake ability:
https://youtu.be/OliAnoALccg?t=15

Unused Staff End Tips:
https://www.models-resource.com/gamecube/starfoxadventures/model/20685/
Nickelodeon All-Star Brawl
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Attachment Hugh has an unused model of a spear, referencing the popular caribou hunting chant scene from The Adventures of Jimmy Neutron: Boy Genius episode "Jimmy on Ice". While it is fully textured and loaded into the game whenever Hugh is, it is not used.
person Rocko & Heffer calendar_month November 27, 2023
The Cutting Room Floor article:
https://tcrf.net/Nickelodeon_All-Star_Brawl

The Adventures of Jimmy Neutron: Boy Genius - Caribou Hunting Chant:
https://www.youtube.com/watch?v=P6ZY4CoYHes
Chicken Run
subdirectory_arrow_right Chicken Run (Game)
1
Attachment In the files of Chicken Run, there is an unused model for Edwina, a character who dies and gets eaten early into the movie.
Streets of Kamurocho
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About a month before the release of Yakuza: Like a Dragon in North America, the protagonist of that game, Ichiban Kasuga, made his playable debut in the region in the game Streets of Kamurocho, a reskin of a Streets of Rage 2 level with Yakuza characters and locations. His moveset is a reskin of Axel Stone from that game as are the other two playable characters: Kazuma Kiryu and Goro Majima.
Crash Bandicoot 4: It's About Time
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Attachment In Crash Bandicoot 4: It's About Time, the relics only appear as 2D images. However, complete 3D models can be found for all of them inside the game, including three variants of the N. Sanely Perfect relic that seem to be tiered (one being a skull, another being a skull with crossbones, and the last being a skull with crossbones; wings; horns; and a more menacing face which is closer to the final N. Sanely Perfect Relic aside from the wings), all with their own animations.
Ed, Edd n Eddy: Scam of the Century
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Attachment Ed, Edd n Eddy: Scam of the Century uniquely uses flat character heads on 3D bodies. However, Ed's texture contains segments from a 3D head, suggesting that the game may have originally used fully 3D characters.
Watch Dogs 2
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Attachment The Utah Teapot, a 3D graphics in-joke, can be found in the data of Watch Dogs 2 as an unused vehicle.
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