▲
1
▼
In an interview with the game's Cave devgroup leader and Toaplan alumni Toshiaki Tomizawa published in the 2002 GSLA and likely featured in Arcadia, Tomizawa stated that the game is actually a orthodox shoot 'em up. Whereas Dodonpachi Daioujou's design has more futuristic looks, with Ketsui the team wanted the game to be a little more realistic and similar to the modern world. The team wanted to emphasize the aspects that would attract to a wider base of casual gamers, so they made the game's world somewhat more recognizable, and be quicker and easier to understand. Additionally, one of the core themes for the game's design was "steel". Since standard modern weaponry was being used, they wanted that to be realistic as well.
Related Games
WarTech: Senko no Ronde
WWF Superstars
Radar Scope
Dead or Alive 2
My Hero Academia: Clash! Heroes Battle
The King of Fighters '94
Streets of Rage 2
Xevious
Dance Dance Revolution X2
Beatmania IIDX 2nd style
Kid Icarus
Chase H.Q.
Robotron: 2084
Star Fox
Sky Kid
Cannon Spike
Final Fight
Pac-Man
Primal Rage
Guilty Gear X
Vulcan Venture
Dance Dance Revolution
Alien Front Online
Real Bout Fatal Fury Special
Mortal Kombat II
Centipede
Silent Hill: The Arcade
Dance Dance Revolution A20
Super Spike V'Ball
Rhythm Tengoku
Wild Gunman
In the Groove
Flicky
Magician Lord
Dance Dance Revolution 4thMix
Crossbow
Missile Command
City Connection
Pokkén Tournament
Tekken 6
SoulCalibur
Virtua Tennis 3
ActRaiser
Mappy
Taiko no Tatsujin Arcade
Sunset Riders
The House of the Dead
Vulgus
Castle Shikigami 2
Smashing Drive