Company: Konami
Teenage Mutant Ninja Turtles III: The Manhattan Project
Asterix (Arcade)
Suikoden II
Back to the Future Part III
DDRMax2: Dance Dance Revolution
Age of Empires II: The Age of Kings
Dance Dance Revolution A20
Boktai 2: Solar Boy Django
Elebits
Teenage Mutant Ninja Turtles II: The Arcade Game
Castlevania III: Dracula's Curse
Bonk 3: Bonk's Big Adventure
Dance Dance Revolution Universe 3
Dance Dance Revolution Supernova
Castlevania: Harmony of Dissonance
Dance Dance Revolution 2ndMix
Yu-Gi-Oh! Monster Capsule GB
NHL Blades of Steel '99
Mystic Warriors: Wrath of the Ninjas
Dance Dance Revolution A
Bomberman Hero
Zombies Ate My Neighbors
Dance Dance Revolution Konamix
Dance Dance Revolution 2ndRemix Append Club Version Vol. 2
Castlevania: Legacy of Darkness
Silent Hill: The Arcade
Silent Hill: Downpour
Super Castlevania IV
Snake's Revenge
Spyro: Season of Ice
Snatcher
The Thing
Boktai: The Sun Is in Your Hand
The Adventures of Bayou Billy
Vulcan Venture
Yu-Gi-Oh! 5D's Stardust Accelerator World Championship Tournament 2009
Castlevania Legends
Suikoden III
GetsuFumaDen
Yu-Gi-Oh! 5D's Decade Duels
Rakugakids
Silent Hill: Shattered Memories
Policenauts
Castlevania: Curse of Darkness
Hudson's Adventure Island
Time Hollow
Teenage Mutant Ninja Turtles: Tournament Fighters
Mystical Ninja Starring Goemon
Captain Tsubasa: New Kick Off
Sunset Riders
subdirectory_arrow_right Batman (Franchise)
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Konami wanted to license out Tim Burton's film adaptation of Batman for an arcade game, but were not able to as Atari Games claimed the license first.
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Konami Man, one of Konami's early mascots, makes cameo appearances in several Konami games. He would later have his own game titled Konami Wai Wai World, which released in 1988, making it his first video game debut as a protagonist.
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The "Moai Statues" of real-life Easter Island show up in a number of Konami-made games, the most notable examples being across the Gradius series, as well as in the Metal Gear series.
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Konami formed Ultra Games in the US and and Palcom in Europe as a way of circumventing a Nintendo licensing policy which stipulated that each third-party could only release 5 titles per year for the NES. With an extra publishing arm, Konami was able to publish 10 titles per year.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
Their hold on a trademark for "Ultra Games" would later prevent Nintendo from using the name "Ultra 64" for one of their consoles.
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The Konami Code was created by Konami programmer Kazuhisa Hashimoto after failing to beat Gradius on the NES. He programmed a simple code into the game that gave him a full set of power-ups, which allowed him to play test the game to the end.
subdirectory_arrow_right Wild West C.O.W.-Boys of Moo Mesa (Game), The Simpsons Arcade Game (Game), Teenage Mutant Ninja Turtles: Turtles in Time (Game), Teenage Mutant Ninja Turtles (Game), Sunset Riders (Game), Mystic Warriors: Wrath of the Ninjas (Game), Asterix (Arcade) (Game)
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Several of Konami's arcade beat-em-ups had a recurring feature common among other arcade games where if you wait too long to proceed to the next screen, the game will punish you for idling. In most games, such as Teenage Mutant Ninja Turtles, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Wild West C.O.W.-Boys of Moo Mesa, and Mystic Warriors: Wrath of the Ninjas to name a few, the game will take away a life in one way or another for waiting too long. However, in some other games like The Simpsons Arcade Game and Asterix, the player will only take a select amount of damage for idling, and may not necessarily be enough to lose a life.