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In a 2003 Game Hihyou magazine interview with Xenogears and Xenosaga Episode I's composer Yasunori Mitsuda, he was asked if he would be back doing the music for Xenosaga Episode II. He revealed that he turned down the job partly due to other projects he was working on, and partly because of creative differences when his planned compositions did not match up with Namco's concepts for the game:
"No, I’m not. I had to turn it down. Partly it’s because I’m very busy, but the bigger issue was that I set some goalposts for myself and said, “ok, I want to do this kind of thing for the next Xenosaga.” But my ideas were too far apart from the vision that Namco had for Xenosaga. I had started conceptualizing the music with some of the Procyon Studio members here, and we had even laid down some ideas, but once I realized it wasn’t going to fly, I had to turn the work down. I apologize to everyone who had been hoping otherwise…!"
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Upon starting a new game, the game will offer to check your memory cards for cleared save data from Xenosaga Episode I: Der Wille zur Macht. Having said data from Episode I will do three things:
•The levels your characters were at during the post-game of Episode I will determine a set amount of Skill Points you will start with in Episode II. This specific carryover feature does not appear in Xenosaga Episode III: Also sprach Zarathustra.
•Unlocks swimsuit costumes for Ziggy and KOS-MOS
•Unlocks the Geriatric Swimsuit costume for the Professor as a purely cosmetic change
•The levels your characters were at during the post-game of Episode I will determine a set amount of Skill Points you will start with in Episode II. This specific carryover feature does not appear in Xenosaga Episode III: Also sprach Zarathustra.
•Unlocks swimsuit costumes for Ziggy and KOS-MOS
•Unlocks the Geriatric Swimsuit costume for the Professor as a purely cosmetic change
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The ambient crowd chatter that plays in the background of the Second Militia city area has an additional sound clip in the Japanese release of a woman interjecting with "aww" at random points. This sound is removed in the English localization of the game.
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