Super Mario World 2: Yoshi's Island
Super Mario World 2: Yoshi's Island
August 5, 1995
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There are several unused enemies and enemy behaviors. The unused enemies include a Red Bullet Bill and Cannon, a double swap platform and a Bloo Blah holding a Piro Dangle. The unused enemy behaviors are Egg Plants spitting bubbles at a regular interval and three Cactus Jacks falling down and forming a stack.
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When approaching the boss Naval Piranha, the player can see him in his un-transformed state and can fire an egg at him. Doing so results in him dying instantly, and Kamek flying in to yell "OH, MY!!!" before flying away in retreat.
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Attachment An unused monkey enemy can be found in the game's graphics. They look to be similar to Donkey Kong in the style of Yoshi's Island, including a barrel that would have presumably been thrown.
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Attachment There are a number of unused transformations in the ROM that never made it into the final game. These include a plane, a mushroom and a tree.
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The art style of Yoshi's Island is said to be a result of Shigeru Miyamoto rebelling against Nintendo's internal evaluation committee. The committee wanted the game to feature pre-rendered visuals like Donkey Kong Country, but Miyamoto disagreed. Instead, Miyamoto reworked the original art assets so they looked as if they'd been drawn with crayons.
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Attachment There's a part of the background in world 4-1 that appears to take the shape of a topless woman's torso.
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In the German version of Yoshi's Island, Naval Piranha is named "Audrey", referencing the 1960 film "The Little Shop of Horrors".
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