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During the Spaceworld event of August 1, 2000, a tech demo called Super Mario 128 was shown featuring many clones of Mario. The tech demo also featured sphere walking which was later used prominently in Super Mario Galaxy.
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The battle against Megaleg is based on a scrapped concept of the final battle in The Legend of Zelda: Ocarina of Time, where Link would have to scale Ganon's (then-colossal) body in order to defeat him.
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The Japanese Super Mario Galaxy announces "Star get!" when the player acquires a Star, and "Grand Star get!" when they get a Grand Star. In the U.S. version, the grammar was cleaned up to read "You got a Star!" and "You got a Grand Star!" A similar change occurred in Super Mario Sunshine, where "Shine get!" was changed to "Shine!"
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In the Deep Dark Galaxy, on the shrinking planet , you can crawl into the blue house and see the inside of the of the planet. Also the walls are not solid on the inside, so you can walk out.
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Unused models for Bully, an enemy from Super Mario 64, are present in the game's data, complete with animation.
subdirectory_arrow_right The Legend of Zelda: Skyward Sword (Game)
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Star Bits from Super Mario Galaxy and Gratitude Crystals from The Legend of Zelda: Skyward Sword are based on candy. The candy is called Konpeitō and is popular in Japan.
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Strangely, when the player plays as Luigi in the mission "Luigi and the Haunted Mansion" the trapped Luigi will still call out for Mario. This could either be something the developers missed or the fact that he could have been expecting Mario to rescue him.
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Rosalina's Storybook was written by Yoshiaki Koizumi, who wrote it at night without anybody knowing what he was doing. The following day he presented the story to Shigeru Miyamoto, who was surprised when Yoshiaki told him that nobody else knew about it.
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Yoshi was originally going to be in the game but was removed due to the developers thinking that "it would've been too much all at once." They said that, "if you're going to put Yoshi in a game, he has to be a main element, but [Super Mario Galaxy] had spherical land forms and gravity shifts and lots of elements that were entirely new" and, "Even if we had used him, we might have only been able to use him on a single stage."
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Koichi Hayashida, the Director of Super Mario Galaxy 2 and Level Design Director of Super Mario Galaxy, provided the voice for Major Burrows.
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In the Rolling Gizmo Galaxy, there is a hidden cluster of Star Bits that resembles a Blue Rupee from the Legend of Zelda series.
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A collection of realistic-looking bugs can be found in the game's files rigged and animated. It is unknown what these bugs would have been used for.
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The idea for Super Mario Galaxy simply came from the game's producer, Shigeru Miyamoto, saying to the game's director, Yoshiaki Koizumi "Hey, can you make something with spherical worlds?" This idea became defined over a long period of time and would eventually turn into Super Mario Galaxy.
Miyamoto was known to provide vague comments and feedback that not many workers at Nintendo could completely understand and that only Koizumi was able to figure out the context for.
Miyamoto was known to provide vague comments and feedback that not many workers at Nintendo could completely understand and that only Koizumi was able to figure out the context for.
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