Viewing Single Trivia
▲
1
▼
Among the files included in the Gigaleak, a massive 2020 content leak of internal data from Nintendo, are assets associated with Super Mario 64 depicting a fully-coded enemy named Motos, which is absent from the final game. The enemy is programed to chase Mario, pick him up, and throw him similarly to Big Bob-omb and Chuckya. Like those characters, Motos can be picked up and thrown, but unlike them, it can only be defeated by being thrown into lava, similarly to the Bully and Big Bully. This weakness implies that Motos was originally intended to appear as an enemy in Lethal Lava Land and Bowser in the Fire Sea, which is corroborated by the fact that various other assets associated with the levels feature "motos" in their filenames.
Further analysis of the source code indicates that Motos were intended to be connected to Bullies, which are labeled "Otos" in the source code and use sound effects that are also associated with Motos. Additionally, the code contains a filename for an "icemotos" miniboss in Snowman's Land, and the "Bully the Bullies" star in Lethal Lava Land is internally named "bigmotos," implying that at least two variants of Motos were conceived as minibosses before being replaced with Big Bully and Chill Bully in the final game.
Additional data in the Gigaleak indicates that at some point in development, Motos was reconfigured into a boss version of the Chuckya enemy, labeled "Katsugikun" in the source code, before being scrapped altogether. Unlike Motos, no assets for Katsugikun exist other than a filename and behavior code.
Further analysis of the source code indicates that Motos were intended to be connected to Bullies, which are labeled "Otos" in the source code and use sound effects that are also associated with Motos. Additionally, the code contains a filename for an "icemotos" miniboss in Snowman's Land, and the "Bully the Bullies" star in Lethal Lava Land is internally named "bigmotos," implying that at least two variants of Motos were conceived as minibosses before being replaced with Big Bully and Chill Bully in the final game.
Additional data in the Gigaleak indicates that at some point in development, Motos was reconfigured into a boss version of the Chuckya enemy, labeled "Katsugikun" in the source code, before being scrapped altogether. Unlike Motos, no assets for Katsugikun exist other than a filename and behavior code.
Comments (0)
You must be logged in to post comments.
Related Games
Super Mario All-Stars
Super Mario Sunshine
Mario 128
Super Mario Odyssey
Super Mario FX
BS Super Mario Collection
Super Mario 64 DS
Super Mario 64 2
Super Mario All-Stars + Super Mario World
Super Mario 64: Shindou Pak Taiou Version
Super Mario 3D All-Stars
Mario & Sonic at the Rio 2016 Olympic Games
Mario Tennis
Game & Watch Gallery 3
Mario Kart 7
Mario Party 9
Mario Party 4
Mario & Sonic at the Olympic Games
Super Mario RPG
Game & Watch Gallery 2
Wario Blast: Featuring Bomberman!
New Super Mario Bros.
Mario & Sonic at the London 2012 Olympic Games
Game & Watch Gallery 4
Mario's Tennis
Yoshi Touch & Go
Mario Kart Arcade GP DX
Mario Power Tennis
Super Princess Peach
Mario Pinball Land
Super Mario World
WarioWare D.I.Y.
Luigi's Mansion
Donkey Kong
Yoshi's Woolly World
Golf
Tetris Attack
Mario Kart Wii
WarioWare, Inc.: Mega Microgames!
Paper Mario: The Origami King
Mario Sports Mix
Mario Bros. Classic Serie
Super Smash Bros. for Wii U
Wario Land 4
Super Mario Galaxy
Luigi's Mansion: Dark Moon
Mario vs. Donkey Kong: Mini-Land Mayhem!
Donkey Kong
Dr. Mario
Super Mario Advance