Super Mario 64
Super Mario 64
June 23, 1996
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There is a glitch that causes Mario to hold his hat in his right hand. This occurs when Mario picks up two hats in rapid succession. If Mario loses his hat in Snowman's Land by being blown away by the giant snowman's breath, and then takes the warp under the tree, his hat will duplicate, and retrieving it will cause this glitch.
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Attachment Two small Koopa Troopa shells, one green and one red, can be found in the game's data. Both of these shells are the same sizes as Spiny shells, however, they cannot be used.
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Attachment The second Power Star on Cool Cool Mountain, acquired by reuniting the baby penguin with her mother, appeared over the mother penguin's head in the Japanese version. It was moved next to the pool in other releases, likely to make it easier to obtain.
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Princess Peach doesn't have any voice acting in the original Japanese release during the beginning and final cutscenes. This was added for all other versions.
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Several of Mario's voiced lines didn't exist in the original Japanese version of the game, and were added for western releases:

• "Hello" and "Press Start to Play" during the demo screen with Mario's head.
• "Okey-dokey!" when choosing a save file.
• "Let's-a go!" when choosing a star.
• "Game over." when Mario runs out of lives.
• His dreams about pasta are missing.
• "I'm-a tired." - when the player is idle.
• "So long-a Bowser!" - when Mario throws Bowser a long distance.
• "D'oh!" - when long-jumping, sliding, or diving into a wall.
• "Boing!" - when bouncing off of a Spindrift's head.
• Mario will say either "Yahoo!", "Wha-ha!", or "Yippee!" during the last jump in a triple jump. In the Japanese game, he says "Yahoo!" every time for the third jump.
• In the opening sequence, Mario says "Yahoo! Ha ha!" when he leaps out of the pipe instead of just "Yahoo!" in the Japanese version.
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The Idea for Metal Mario may have come from an interview with Shigeru Miyamoto published in 1991, in Nintendo Power's Mario Mania Player's Guide, Miyamoto reportedly said: "Who knows what Mario will look like in the future? Maybe he'll wear metallic clothes!"
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Attachment The Big Boo in Big Boo's Haunt course originally held a key instead of a Power Star inside of him. The keys would unlock the various doors in Big Boo's Haunt. There was even a key counter to display how many keys the player had acquired.
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Attachment The enemy Blargg from Super Mario World is found in the game's code, but it's model and programming are unfinished. It has an animation for jumping out of lava, but doesn't do anything else.
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If you allow Mario to fall asleep (by remaining idle for an extended period of time) for long enough, he'll start sleep-talking about spaghetti and ravioli, two Italian foods.
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Attachment In 1997, Nintendo released a Japan-exclusive version of Super Mario 64 which had Rumble Pak support. It also included the English voice acting which the original Japanese version didn't have, and fixed some glitches. This version would later see an international release when Super Mario 64 was included in Super Mario 3D All-Stars.
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Attachment There is an unused animated Yoshi egg texture in the game's data, suggesting that Yoshi was going to play a bigger role in the game, similar to Super Mario World.
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In the original Japanese version, if the player runs to where a key will land after defeating Bowser in the Dark World or Fire Sea, presses C-Up and looks somewhere, Mario will keep looking in that direction during the key collection cutscene.
subdirectory_arrow_right Super Mario 64 2 (Game)
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Attachment In the December 1997 issue of The64Dream, Miyamoto stated that Super Mario 64 2 would have made Luigi a full part of the game, and that if he was really popular, then the box for Super Mario 64 2 would be green.
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If you jump up and down in a shallow pool of water, you can occasionally see a fish jump out of the water with you.
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subdirectory_arrow_right Super Mario 64 2 (Game)
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There is a cancelled sequel for Super Mario 64, commonly called "Super Mario 64 2" or "Super Mario 128" (not to be confused with the tech demo of the same name) for the failed N64 DD. Only one demo was ever made, but was never shown to the public. The only information known about the game is that Luigi was going to feature in it, and co-operative play was a speculated feature. Since these two elements feature in Super Mario 64 DS, it's possible that other elements from Super Mario 64 2 were incorporated into Super Mario 64 DS.
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MIPS, the rabbit in the castle basement, is named after the MIPS (Microprocessor without Interlocked Pipeline Stages) microprocessor. The Nintendo 64's CPU runs on a MIPS Microprocessor, so the name was chosen for the rabbit.
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In early development of the game when Nintendo were working on character movement and camera angles, they only had two characters; MIPS the rabbit and Mario. MIPS was planned to be just a testing dummy, but made it into the final game because they didn't want to part with him.
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Attachment When you catch MIPS the bunny in the castle basement, he references Alice In Wonderland. Just like the White Rabbit, he says he's late. Then he says says he'll give you a star, but he has an important date to get to.
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Attachment The penguin found during the 3rd star of the "Cool, Cool Mountain" level changes after 120 stars are found. After obtaining all the stars, the penguin is found much fatter than before from not doing races lately. He can be raced again, but there is no additional reward for beating him.
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Attachment There are murals on the pillars in Bowser in the Sky depicting the original fight with Bowser from Super Mario Bros.
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