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The reasoning for making the game's characters into squids was because of their ability to shoot ink. Rather than being octopuses, the development team chose squids because of their arrow-like shape, allowing the player to see which direction the players on the map are facing.
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The environment was made realistic because spreading ink all over the place reminded the development team of vandalism.
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The team that designed Splatoon is actually taken from the core Animal Crossing team. Around ten of the younger staff within the Animal Crossing team were put together to begin working on Splatoon. They were also joined by the director of the Star Fox 64 3D remake, and one of the directors who worked on Nintendo Land.
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The game was developed by Miyamoto's Junior Team to be Nintendo's take on Third-Person Shooters.
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