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In the Quake 1 Manual, it states that Grunts have probes inserted into their pleasure centres, and whenever they kill someone, they feel pleasure.
"Goons with probes inserted into their pleasure centers; wired up so when they kill someone, they get paroxysms of ecstasy."
"Goons with probes inserted into their pleasure centers; wired up so when they kill someone, they get paroxysms of ecstasy."
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Quake was first conceived as an adventure or RPG game, similar to The Legend of Zelda. Quake was to be the name of the player character, and he would wield a massive hammer, which would increase in power as he defeated enemies. By the time the development team had completed the engine and networking code, they were burnt out on the project. Uncertain that they could meet their release date, they held a vote and decided to change the gameplay to something they were familiar with: a first-person shooter, like their earlier release Doom.
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The Nailgun is the only weapon in the game that is effectively useless against Zombies even if the player has Quad Damage, because the Nails do such little damage against them that even when increased fourfold, it still cannot reach the 60 damage required to gib them.
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