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Metal Gear Rising was originally developed as an open world game set in the time period between Metal Gear Solid 2 and 4. Hampered by their own preconceptions about what a Metal Gear game should be like, and given little direction by Hideo Kojima, the team assigned to the project was struggling to make a coherent game due to the different directions the developers thought they should take. Eventually, Kojima asked Platinum Games to develop the game. Platinum became the game's developer, but the game's cutscenes, story, and setting were still heavily supervised by Kojima Productions.
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